Make failing to fire a gun that requires wielding not delay the next shot (#27973)
Make failing to fire a wield-only gun not delay the next shot
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@@ -239,7 +239,7 @@ public abstract partial class SharedGunSystem : EntitySystem
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var prevention = new ShotAttemptedEvent
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{
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User = user,
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Used = gunUid
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Used = (gunUid, gun)
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};
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RaiseLocalEvent(gunUid, ref prevention);
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if (prevention.Cancelled)
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