Multiantag Gamemode (#37783)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
This commit is contained in:
Nemanja
2025-08-15 10:06:51 -04:00
committed by GitHub
parent b2c505df6a
commit f23e8c2861
19 changed files with 787 additions and 5 deletions

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@@ -0,0 +1,51 @@
using Content.Shared.EntityTable.EntitySelectors;
using Content.Shared.GameTicking.Rules;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.Conditions;
/// <summary>
/// Condition that only succeeds if a table supplies a sufficient "cost" to a given
/// </summary>
public sealed partial class HasBudgetCondition : EntityTableCondition
{
public const string BudgetContextKey = "Budget";
/// <summary>
/// Used for determining the cost for the budget.
/// If null, attempts to fetch the cost from the attached selector.
/// </summary>
[DataField]
public int? CostOverride;
protected override bool EvaluateImplementation(EntityTableSelector root,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
if (!ctx.TryGetData<float>(BudgetContextKey, out var budget))
return false;
int cost;
if (CostOverride != null)
{
cost = CostOverride.Value;
}
else
{
if (root is not EntSelector entSelector)
return false;
if (!proto.Index(entSelector.Id).TryGetComponent(out DynamicRuleCostComponent? costComponent, entMan.ComponentFactory))
{
var log = Logger.GetSawmill("HasBudgetCondition");
log.Error($"Rule {entSelector.Id} does not have a DynamicRuleCostComponent.");
return false;
}
cost = costComponent.Cost;
}
return budget >= cost;
}
}

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using System.Linq;
using Content.Shared.EntityTable.EntitySelectors;
using Content.Shared.GameTicking;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.Conditions;
/// <summary>
/// Condition that succeeds only when the specified gamerule has been run under a certain amount of times
/// </summary>
/// <remarks>
/// This is meant to be attached directly to EntSelector. If it is not, then you'll need to specify what rule
/// is being used inside RuleOverride.
/// </remarks>
public sealed partial class MaxRuleOccurenceCondition : EntityTableCondition
{
/// <summary>
/// The maximum amount of times this rule can have already be run.
/// </summary>
[DataField]
public int Max = 1;
/// <summary>
/// The rule that is being checked for occurrences.
/// If null, it will use the value on the attached selector.
/// </summary>
[DataField]
public EntProtoId? RuleOverride;
protected override bool EvaluateImplementation(EntityTableSelector root,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
string rule;
if (RuleOverride is { } ruleOverride)
{
rule = ruleOverride;
}
else
{
rule = root is EntSelector entSelector
? entSelector.Id
: string.Empty;
}
if (rule == string.Empty)
return false;
var gameTicker = entMan.System<SharedGameTicker>();
return gameTicker.AllPreviousGameRules.Count(p => p.Item2 == rule) < Max;
}
}

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using System.ComponentModel.DataAnnotations;
using System.Linq;
using Content.Shared.EntityTable.EntitySelectors;
using Content.Shared.GameTicking;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.Conditions;
public sealed partial class ReoccurrenceDelayCondition : EntityTableCondition
{
/// <summary>
/// The maximum amount of times this rule can have already be run.
/// </summary>
[DataField]
public TimeSpan Delay = TimeSpan.Zero;
/// <summary>
/// The rule that is being checked for occurrences.
/// If null, it will use the value on the attached selector.
/// </summary>
[DataField]
public EntProtoId? RuleOverride;
protected override bool EvaluateImplementation(EntityTableSelector root,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
string rule;
if (RuleOverride is { } ruleOverride)
{
rule = ruleOverride;
}
else
{
rule = root is EntSelector entSelector
? entSelector.Id
: string.Empty;
}
if (rule == string.Empty)
return false;
var gameTicker = entMan.System<SharedGameTicker>();
return gameTicker.AllPreviousGameRules.Any(
p => p.Item2 == rule && p.Item1 + Delay <= gameTicker.RoundDuration());
}
}

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@@ -0,0 +1,34 @@
using Content.Shared.EntityTable.EntitySelectors;
using Content.Shared.GameTicking;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.Conditions;
/// <summary>
/// Condition that passes only if the current round time falls between the minimum and maximum time values.
/// </summary>
public sealed partial class RoundDurationCondition : EntityTableCondition
{
/// <summary>
/// Minimum time the round must have gone on for this condition to pass.
/// </summary>
[DataField]
public TimeSpan Min = TimeSpan.Zero;
/// <summary>
/// Maximum amount of time the round could go on for this condition to pass.
/// </summary>
[DataField]
public TimeSpan Max = TimeSpan.MaxValue;
protected override bool EvaluateImplementation(EntityTableSelector root,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
var gameTicker = entMan.System<SharedGameTicker>();
var duration = gameTicker.RoundDuration();
return duration >= Min && duration <= Max;
}
}

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@@ -26,6 +26,9 @@ public sealed partial class GroupSelector : EntityTableSelector
children.Add(child, child.Weight);
}
if (children.Count == 0)
return Array.Empty<EntProtoId>();
var pick = SharedRandomExtensions.Pick(children, rand);
return pick.GetSpawns(rand, entMan, proto, ctx);