Merge pull request #1893 from DrSmugleaf/pragma-begone

This commit is contained in:
Pieter-Jan Briers
2020-08-24 15:52:06 +02:00
committed by GitHub
147 changed files with 435 additions and 724 deletions

View File

@@ -41,11 +41,9 @@ namespace Content.Server.GameObjects.Components.Body
[ComponentReference(typeof(IBodyManagerComponent))]
public class BodyManagerComponent : SharedBodyManagerComponent, IBodyPartContainer, IRelayMoveInput
{
#pragma warning disable CS0649
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IBodyNetworkFactory _bodyNetworkFactory = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
#pragma warning restore
[ViewVariables] private string _presetName = default!;

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@@ -147,7 +147,7 @@ namespace Content.Server.GameObjects.Components.Cargo
break;
}
_prototypeManager.TryIndex(order.ProductId, out CargoProductPrototype product);
PrototypeManager.TryIndex(order.ProductId, out CargoProductPrototype product);
if (product == null!)
break;
var capacity = _cargoOrderDataManager.GetCapacity(orders.Database.Id);
@@ -168,7 +168,7 @@ namespace Content.Server.GameObjects.Components.Cargo
// TEMPORARY loop for spawning stuff on top of console
foreach (var order in approvedOrders)
{
if (!_prototypeManager.TryIndex(order.ProductId, out CargoProductPrototype product))
if (!PrototypeManager.TryIndex(order.ProductId, out CargoProductPrototype product))
continue;
for (var i = 0; i < order.Amount; i++)
{

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@@ -8,9 +8,7 @@ namespace Content.Server.GameObjects.Components.Cargo
[RegisterComponent]
public class CargoOrderDatabaseComponent : SharedCargoOrderDatabaseComponent
{
#pragma warning disable 649
[Dependency] private readonly ICargoOrderDataManager _cargoOrderDataManager;
#pragma warning restore 649
[Dependency] private readonly ICargoOrderDataManager _cargoOrderDataManager = default!;
public CargoOrderDatabase Database { get; set; }
public bool ConnectedToDatabase => Database != null;

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@@ -20,9 +20,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
[ComponentReference(typeof(IAfterInteract))]
public class PillComponent : FoodComponent, IUse, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystem;
#pragma warning restore 649
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
public override string Name => "Pill";
[ViewVariables]

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@@ -19,9 +19,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
[RegisterComponent]
class PourableComponent : Component, IInteractUsing
{
#pragma warning disable 649
[Dependency] private readonly IServerNotifyManager _notifyManager;
#pragma warning restore 649
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
public override string Name => "Pourable";

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@@ -29,10 +29,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
[RegisterComponent]
public class SolutionComponent : SharedSolutionComponent, IExamine
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
private IEnumerable<ReactionPrototype> _reactions;
private AudioSystem _audioSystem;

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@@ -21,10 +21,8 @@ namespace Content.Server.GameObjects.Components.Damage
[ComponentReference(typeof(IDamageableComponent))]
public class BreakableComponent : RuinableComponent, IExAct
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "Breakable";

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@@ -16,9 +16,7 @@ namespace Content.Server.GameObjects.Components.Damage
[ComponentReference(typeof(IDamageableComponent))]
public class DestructibleComponent : RuinableComponent, IDestroyAct
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
protected ActSystem ActSystem;

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@@ -14,9 +14,7 @@ namespace Content.Server.GameObjects.Components.Disposal
[ComponentReference(typeof(IDisposalTubeComponent))]
public class DisposalJunctionComponent : DisposalTubeComponent
{
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
[Dependency] private readonly IRobustRandom _random = default!;
/// <summary>
/// The angles to connect to.

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@@ -46,9 +46,7 @@ namespace Content.Server.GameObjects.Components.Fluids
// based on behaviour (e.g. someone being punched vs slashed with a sword would have different blood sprite)
// to check for low volumes for evaporation or whatever
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
[Dependency] private readonly IMapManager _mapManager = default!;
public override string Name => "Puddle";

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@@ -28,10 +28,8 @@ namespace Content.Server.GameObjects.Components.GUI
[RegisterComponent]
public class InventoryComponent : SharedInventoryComponent, IExAct, IEffectBlocker, IPressureProtection
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IServerNotifyManager _serverNotifyManager;
#pragma warning restore 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IServerNotifyManager _serverNotifyManager = default!;
[ViewVariables]
private readonly Dictionary<Slots, ContainerSlot> _slotContainers = new Dictionary<Slots, ContainerSlot>();

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@@ -14,11 +14,9 @@ namespace Content.Server.GameObjects.Components.Interactable
[RegisterComponent]
public class TilePryingComponent : Component, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
public override string Name => "TilePrying";
private bool _toolComponentNeeded = true;

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@@ -20,9 +20,7 @@ namespace Content.Server.GameObjects.Components.Items.Clothing
[ComponentReference(typeof(IItemComponent))]
public class ClothingComponent : ItemComponent, IUse
{
#pragma warning disable 649
[Dependency] private readonly IServerNotifyManager _serverNotifyManager;
#pragma warning restore 649
[Dependency] private readonly IServerNotifyManager _serverNotifyManager = default!;
public override string Name => "Clothing";
public override uint? NetID => ContentNetIDs.CLOTHING;

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@@ -20,10 +20,8 @@ namespace Content.Server.GameObjects.Components.Items
[RegisterComponent]
public class DiceComponent : Component, IActivate, IUse, ILand, IExamine
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "Dice";

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@@ -15,10 +15,8 @@ namespace Content.Server.GameObjects.Components.Items
[RegisterComponent]
public class FloorTileItemComponent : Component, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
public override string Name => "FloorTile";
private string _outputTile;

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@@ -15,10 +15,8 @@ namespace Content.Server.GameObjects.Components.Items.RCD
[RegisterComponent]
public class RCDAmmoComponent : Component, IAfterInteract, IExamine
{
[Dependency] private IServerNotifyManager _serverNotifyManager = default!;
#pragma warning disable 649
[Dependency] private IServerNotifyManager _serverNotifyManager;
#pragma warning restore 649
public override string Name => "RCDAmmo";
//How much ammo we refill

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@@ -25,14 +25,12 @@ namespace Content.Server.GameObjects.Components.Items.RCD
[RegisterComponent]
public class RCDComponent : Component, IAfterInteract, IUse, IExamine
{
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
[Dependency] private readonly IServerNotifyManager _serverNotifyManager = default!;
#pragma warning disable 649
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerEntityManager _serverEntityManager;
[Dependency] private IServerNotifyManager _serverNotifyManager;
#pragma warning restore 649
public override string Name => "RCD";
private RcdMode _mode = 0; //What mode are we on? Can be floors, walls, deconstruct.
private readonly RcdMode[] _modes = (RcdMode[]) Enum.GetValues(typeof(RcdMode));

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@@ -8,11 +8,9 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
[RegisterComponent]
internal sealed class MedkitFillComponent : Component, IMapInit
{
public override string Name => "MedkitFill";
[Dependency] private readonly IEntityManager _entityManager = default!;
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
public override string Name => "MedkitFill";
void IMapInit.MapInit()
{

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@@ -10,14 +10,12 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
[RegisterComponent]
internal sealed class StorageFillComponent : Component, IMapInit
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public override string Name => "StorageFill";
private List<string> _contents = new List<string>();
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);

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@@ -10,11 +10,9 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
[RegisterComponent]
internal sealed class ToolboxElectricalFillComponent : Component, IMapInit
{
public override string Name => "ToolboxElectricalFill";
[Dependency] private readonly IEntityManager _entityManager = default!;
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
public override string Name => "ToolboxElectricalFill";
void IMapInit.MapInit()
{

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@@ -10,11 +10,9 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
[RegisterComponent]
internal sealed class ToolboxEmergencyFillComponent : Component, IMapInit
{
public override string Name => "ToolboxEmergencyFill";
[Dependency] private readonly IEntityManager _entityManager = default!;
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
public override string Name => "ToolboxEmergencyFill";
void IMapInit.MapInit()
{

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@@ -10,11 +10,9 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
[RegisterComponent]
internal sealed class ToolboxGoldFillComponent : Component, IMapInit
{
public override string Name => "ToolboxGoldFill";
[Dependency] private readonly IEntityManager _entityManager = default!;
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
public override string Name => "ToolboxGoldFill";
void IMapInit.MapInit()
{

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@@ -8,11 +8,9 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
[RegisterComponent]
internal sealed class UtilityBeltClothingFillComponent : Component, IMapInit
{
public override string Name => "UtilityBeltClothingFill";
[Dependency] private readonly IEntityManager _entityManager = default!;
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
public override string Name => "UtilityBeltClothingFill";
void IMapInit.MapInit()
{

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@@ -24,13 +24,11 @@ namespace Content.Server.GameObjects.Components.Items.Storage
[ComponentReference(typeof(IItemComponent))]
public class ItemComponent : StorableComponent, IInteractHand, IExAct, IEquipped, IUnequipped, IItemComponent
{
[Dependency] private readonly IMapManager _mapManager = default!;
public override string Name => "Item";
public override uint? NetID => ContentNetIDs.ITEM;
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
private string _equippedPrefix;
public string EquippedPrefix

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@@ -16,10 +16,8 @@ namespace Content.Server.GameObjects.Components.Items
[RegisterComponent]
public class ToysComponent : Component, IActivate, IUse, ILand
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "Toys";

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@@ -18,14 +18,12 @@ namespace Content.Server.GameObjects.Components.Markers
[RegisterComponent]
public class ConditionalSpawnerComponent : Component, IMapInit
{
public override string Name => "ConditionalSpawner";
[Dependency] private readonly IGameTicker _gameTicker = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
#pragma warning disable 649
[Dependency] private IGameTicker _gameTicker;
[Dependency] private IReflectionManager _reflectionManager;
[Dependency] private IEntityManager _entityManager;
[Dependency] private IRobustRandom _robustRandom;
#pragma warning restore 649
public override string Name => "ConditionalSpawner";
[ViewVariables(VVAccess.ReadWrite)]
public List<string> Prototypes { get; set; } = new List<string>();

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@@ -12,9 +12,7 @@ namespace Content.Server.GameObjects.Components.Markers
[ComponentReference(typeof(SharedSpawnPointComponent))]
public sealed class SpawnPointComponent : SharedSpawnPointComponent
{
#pragma warning disable 649
[Dependency] private IPrototypeManager _prototypeManager;
#pragma warning restore 649
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[ViewVariables(VVAccess.ReadWrite)]
private SpawnPointType _spawnType;

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@@ -15,10 +15,8 @@ namespace Content.Server.GameObjects.Components.Markers
[RegisterComponent]
public class TimedSpawnerComponent : Component
{
#pragma warning disable 649
[Dependency] private IEntityManager _entityManager;
[Dependency] private IRobustRandom _robustRandom;
#pragma warning restore 649
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public override string Name => "TimedSpawner";

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@@ -14,12 +14,10 @@ namespace Content.Server.GameObjects.Components.Markers
[RegisterComponent]
public class TrashSpawnerComponent : ConditionalSpawnerComponent
{
public override string Name => "TrashSpawner";
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
#pragma warning disable 649
[Dependency] private IEntityManager _entityManager;
[Dependency] private IRobustRandom _robustRandom;
#pragma warning restore 649
public override string Name => "TrashSpawner";
[ViewVariables(VVAccess.ReadWrite)]
public List<string> RarePrototypes { get; set; } = new List<string>();

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@@ -20,9 +20,7 @@ namespace Content.Server.GameObjects.Components.Metabolism
[RegisterComponent]
public class MetabolismComponent : Component
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
#pragma warning restore 649
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override string Name => "Metabolism";

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@@ -17,13 +17,11 @@ namespace Content.Server.GameObjects.Components.Mining
[RegisterComponent]
public class AsteroidRockComponent : Component, IInteractUsing
{
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "AsteroidRock";
private static readonly string[] SpriteStates = {"0", "1", "2", "3", "4"};
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
public override void Initialize()
{
base.Initialize();

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@@ -12,9 +12,7 @@ namespace Content.Server.GameObjects.Components.Mobs
[ComponentReference(typeof(SharedStunnableComponent))]
public class StunnableComponent : SharedStunnableComponent
{
#pragma warning disable 649
[Dependency] private IGameTiming _gameTiming;
#pragma warning restore 649
[Dependency] private readonly IGameTiming _gameTiming = default!;
protected override void OnKnockdown()
{

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@@ -22,12 +22,10 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
public class NodeGroupFactory : INodeGroupFactory
{
private readonly Dictionary<NodeGroupID, Type> _groupTypes = new Dictionary<NodeGroupID, Type>();
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IDynamicTypeFactory _typeFactory = default!;
#pragma warning disable 649
[Dependency] private readonly IReflectionManager _reflectionManager;
[Dependency] private readonly IDynamicTypeFactory _typeFactory;
#pragma warning restore 649
private readonly Dictionary<NodeGroupID, Type> _groupTypes = new Dictionary<NodeGroupID, Type>();
public void Initialize()
{

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@@ -29,6 +29,8 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
[NodeGroup(NodeGroupID.HVPower, NodeGroupID.MVPower)]
public class PowerNetNodeGroup : BaseNetConnectorNodeGroup<BasePowerNetComponent, IPowerNet>, IPowerNet
{
[Dependency] private readonly IPowerNetManager _powerNetManager = default!;
[ViewVariables]
private readonly List<PowerSupplierComponent> _suppliers = new List<PowerSupplierComponent>();
@@ -43,10 +45,6 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
public static readonly IPowerNet NullNet = new NullPowerNet();
#pragma warning disable 649
[Dependency] private readonly IPowerNetManager _powerNetManager;
#pragma warning restore 649
public PowerNetNodeGroup()
{
foreach (Priority priority in Enum.GetValues(typeof(Priority)))

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@@ -29,10 +29,9 @@ namespace Content.Server.GameObjects.Components.Nutrition
[ComponentReference(typeof(IAfterInteract))]
public class DrinkComponent : Component, IUse, IAfterInteract, ISolutionChange, IExamine, ILand
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "Drink";
[ViewVariables]

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@@ -22,10 +22,9 @@ namespace Content.Server.GameObjects.Components.Nutrition
[RegisterComponent]
public sealed class FoodContainer : SharedFoodContainerComponent, IUse
{
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _random;
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
public override string Name => "FoodContainer";
private AppearanceComponent _appearance;

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@@ -34,11 +34,8 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
[RegisterComponent]
public class LightBulbComponent : Component, ILand
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
/// <summary>
/// Invoked whenever the state of the light bulb changes.

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@@ -14,10 +14,8 @@ namespace Content.Server.GameObjects.Components.Power
[RegisterComponent]
internal class WirePlacerComponent : Component, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly IServerEntityManager _entityManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
[Dependency] private readonly IServerEntityManager _entityManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
/// <inheritdoc />
public override string Name => "WirePlacer";

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@@ -70,7 +70,7 @@ namespace Content.Server.GameObjects.Components.Research
switch (message.Message)
{
case LatheQueueRecipeMessage msg:
_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype recipe);
PrototypeManager.TryIndex(msg.ID, out LatheRecipePrototype recipe);
if (recipe != null!)
for (var i = 0; i < msg.Quantity; i++)
{

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@@ -13,9 +13,8 @@ namespace Content.Server.GameObjects.Components.Rotatable
[RegisterComponent]
public class RotatableComponent : Component
{
#pragma warning disable 649
[Dependency] private readonly IServerNotifyManager _notifyManager;
#pragma warning restore 649
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
public override string Name => "Rotatable";
private void TryRotate(IEntity user, Angle angle)

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@@ -17,13 +17,10 @@ namespace Content.Server.GameObjects.Components.Sound
[RegisterComponent]
public class FootstepModifierComponent : Component
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _footstepRandom;
#pragma warning restore 649
/// <inheritdoc />
///
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _footstepRandom = default!;
/// <inheritdoc />
public override string Name => "FootstepModifier";
public string _soundCollectionName;

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@@ -19,9 +19,7 @@ namespace Content.Server.GameObjects.Components.Stack
[RegisterComponent]
public class StackComponent : SharedStackComponent, IInteractUsing, IExamine
{
#pragma warning disable 649
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager;
#pragma warning restore 649
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager = default!;
private bool _throwIndividually = false;

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@@ -13,9 +13,7 @@ namespace Content.Server.GameObjects.Components.Trigger.TimerTrigger
[RegisterComponent]
public class OnUseTimerTriggerComponent : Component, IUse
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
public override string Name => "OnUseTimerTrigger";

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@@ -19,10 +19,8 @@ namespace Content.Server.GameObjects.Components.Utensil
[RegisterComponent]
public class UtensilComponent : SharedUtensilComponent, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystem;
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
protected UtensilType _types = UtensilType.None;

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@@ -22,10 +22,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
[RegisterComponent]
public class FlashComponent : MeleeWeaponComponent, IUse, IExamine
{
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly ISharedNotifyManager _notifyManager;
#pragma warning restore 649
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly ISharedNotifyManager _notifyManager = default!;
public override string Name => "Flash";

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@@ -23,15 +23,13 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
[RegisterComponent]
public class MeleeWeaponComponent : Component, IAttack
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
public override string Name => "MeleeWeapon";
private TimeSpan _lastAttackTime;
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IPhysicsManager _physicsManager;
#pragma warning restore 649
private int _damage;
private float _range;
private float _arcWidth;

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@@ -30,10 +30,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
[RegisterComponent]
public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IMapInit, IInteractUsing
{
#pragma warning disable 649
[Dependency] private IRobustRandom _robustRandom;
[Dependency] private readonly ISharedNotifyManager _notifyManager;
#pragma warning restore 649
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly ISharedNotifyManager _notifyManager = default!;
public override string Name => "Stunbaton";

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@@ -40,10 +40,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{
// There's still some of py01 and PJB's work left over, especially in underlying shooting logic,
// it's just when I re-organised it changed me as the contributor
#pragma warning disable 649
[Dependency] private IGameTiming _gameTiming;
[Dependency] private IRobustRandom _robustRandom;
#pragma warning restore 649
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public override FireRateSelector FireRateSelector => _fireRateSelector;
private FireRateSelector _fireRateSelector;

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@@ -36,11 +36,9 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
* There's probably a better data structure to use though you'd need to benchmark multiple ones to compare,
* at the very least on the memory side it could definitely be better.
*/
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
#pragma warning disable 649
[Dependency] private IMapManager _mapmanager;
[Dependency] private IGameTiming _gameTiming;
#pragma warning restore 649
private PathfindingSystem _pathfindingSystem;
/// <summary>
@@ -87,7 +85,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
#if DEBUG
SubscribeLocalEvent<PlayerAttachSystemMessage>(SendDebugMessage);
#endif
_mapmanager.OnGridRemoved += GridRemoved;
_mapManager.OnGridRemoved += GridRemoved;
}
private void GridRemoved(GridId gridId)
@@ -161,7 +159,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
/// <returns></returns>
public bool CanAccess(IEntity entity, IEntity target, float range = 0.0f)
{
var targetTile = _mapmanager.GetGrid(target.Transform.GridID).GetTileRef(target.Transform.GridPosition);
var targetTile = _mapManager.GetGrid(target.Transform.GridID).GetTileRef(target.Transform.GridPosition);
var targetNode = _pathfindingSystem.GetNode(targetTile);
var collisionMask = 0;
@@ -199,7 +197,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
return false;
}
var entityTile = _mapmanager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.GridPosition);
var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.GridPosition);
var entityNode = _pathfindingSystem.GetNode(entityTile);
var entityRegion = GetRegion(entityNode);
var targetRegion = GetRegion(targetNode);
@@ -409,7 +407,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
/// <returns></returns>
public PathfindingRegion GetRegion(IEntity entity)
{
var entityTile = _mapmanager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.GridPosition);
var entityTile = _mapManager.GetGrid(entity.Transform.GridID).GetTileRef(entity.Transform.GridPosition);
var entityNode = _pathfindingSystem.GetNode(entityTile);
return GetRegion(entityNode);
}
@@ -686,7 +684,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
private void SendRegionsDebugMessage(GridId gridId)
{
var grid = _mapmanager.GetGrid(gridId);
var grid = _mapManager.GetGrid(gridId);
// Chunk / Regions / Nodes
var debugResult = new Dictionary<int, Dictionary<int, List<Vector2>>>();
var chunkIdx = 0;
@@ -709,7 +707,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
foreach (var node in region.Nodes)
{
var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_mapmanager);
var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_mapManager);
debugRegionNodes.Add(nodeVector);
}
@@ -729,7 +727,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
/// <param name="cached"></param>
private void SendRegionCacheMessage(GridId gridId, IEnumerable<PathfindingRegion> regions, bool cached)
{
var grid = _mapmanager.GetGrid(gridId);
var grid = _mapManager.GetGrid(gridId);
var debugResult = new Dictionary<int, List<Vector2>>();
foreach (var region in regions)
@@ -738,7 +736,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
foreach (var node in region.Nodes)
{
var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_mapmanager);
var nodeVector = grid.GridTileToLocal(node.TileRef.GridIndices).ToMapPos(_mapManager);
debugResult[_runningCacheIdx].Add(nodeVector);
}

View File

@@ -25,11 +25,9 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
public sealed class AiSteeringSystem : EntitySystem
{
// http://www.red3d.com/cwr/papers/1999/gdc99steer.html for a steering overview
[Dependency] private IMapManager _mapManager = default!;
[Dependency] private IPauseManager _pauseManager = default!;
#pragma warning disable 649
[Dependency] private IMapManager _mapManager;
[Dependency] private IPauseManager _pauseManager;
#pragma warning restore 649
private PathfindingSystem _pathfindingSystem;
/// <summary>
@@ -255,7 +253,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
}
var entitySteering = steeringRequest as EntityTargetSteeringRequest;
if (entitySteering != null && entitySteering.Target.Deleted)
{
controller.VelocityDir = Vector2.Zero;
@@ -279,10 +277,10 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
// Check if we have arrived
var targetDistance = (entity.Transform.MapPosition.Position - steeringRequest.TargetMap.Position).Length;
steeringRequest.TimeUntilInteractionCheck -= frameTime;
if (targetDistance <= steeringRequest.ArrivalDistance && steeringRequest.TimeUntilInteractionCheck <= 0.0f)
{
if (!steeringRequest.RequiresInRangeUnobstructed ||
if (!steeringRequest.RequiresInRangeUnobstructed ||
InteractionChecks.InRangeUnobstructed(entity, steeringRequest.TargetMap, steeringRequest.ArrivalDistance, ignoredEnt: entity))
{
// TODO: Need cruder LOS checks for ranged weaps
@@ -353,7 +351,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
if (entitySteering != null)
{
// Check if target's moved too far
if (_entityTargetPosition.TryGetValue(entity, out var targetGrid) &&
if (_entityTargetPosition.TryGetValue(entity, out var targetGrid) &&
(entitySteering.TargetGrid.Position - targetGrid.Position).Length >= entitySteering.TargetMaxMove)
{
// We'll just repath and keep following the existing one until we get a new one

View File

@@ -11,9 +11,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
{
public class ExamineSystem : ExamineSystemShared
{
#pragma warning disable 649
[Dependency] private IEntityManager _entityManager;
#pragma warning restore 649
[Dependency] private IEntityManager _entityManager = default!;
private static readonly FormattedMessage _entityNotFoundMessage;

View File

@@ -39,9 +39,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
[UsedImplicitly]
public sealed class InteractionSystem : SharedInteractionSystem
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
[Dependency] private readonly IMapManager _mapManager = default!;
public override void Initialize()
{

View File

@@ -36,10 +36,8 @@ namespace Content.Server.GameObjects.EntitySystems
[UsedImplicitly]
internal class ConstructionSystem : SharedConstructionSystem
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private readonly Dictionary<string, ConstructionPrototype> _craftRecipes = new Dictionary<string, ConstructionPrototype>();

View File

@@ -27,10 +27,8 @@ namespace Content.Server.GameObjects.EntitySystems
[UsedImplicitly]
internal sealed class HandsSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerNotifyManager _notifyManager;
#pragma warning restore 649
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons

View File

@@ -6,9 +6,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
public class NodeGroupSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly INodeGroupManager _groupManager;
#pragma warning restore 649
[Dependency] private readonly INodeGroupManager _groupManager = default!;
public override void Update(float frameTime)
{

View File

@@ -6,9 +6,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
public class PowerNetSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IPowerNetManager _powerNetManager;
#pragma warning restore 649
[Dependency] private readonly IPowerNetManager _powerNetManager = default!;
public override void Update(float frameTime)
{

View File

@@ -10,10 +10,8 @@ namespace Content.Server.GameObjects.EntitySystems
{
public class RoundEndSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private IGameTicker _gameTicker;
[Dependency] private IGameTiming _gameTiming;
#pragma warning restore 649
[Dependency] private readonly IGameTicker _gameTicker = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
private CancellationTokenSource _roundEndCancellationTokenSource = new CancellationTokenSource();
public bool IsRoundEndCountdownStarted { get; private set; }

View File

@@ -21,11 +21,9 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
// Somewhat based off of TG's implementation of events
public sealed class StationEventSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IServerNetManager _netManager;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IGameTicker _gameTicker;
#pragma warning restore 649
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTicker _gameTicker = default!;
public StationEvent CurrentEvent { get; private set; }
public IReadOnlyCollection<StationEvent> StationEvents => _stationEvents;
@@ -33,7 +31,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
private List<StationEvent> _stationEvents = new List<StationEvent>();
private const float MinimumTimeUntilFirstEvent = 600;
/// <summary>
/// How long until the next check for an event runs
/// </summary>
@@ -77,7 +75,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
return result.ToString();
}
/// <summary>
/// Admins can forcibly run events by passing in the Name
/// </summary>
@@ -88,14 +86,14 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
// Could use a dictionary but it's such a minor thing, eh.
// Wasn't sure on whether to localize this given it's a command
var upperName = name.ToUpperInvariant();
foreach (var stationEvent in _stationEvents)
{
if (stationEvent.Name.ToUpperInvariant() != upperName)
{
continue;
}
CurrentEvent?.Shutdown();
CurrentEvent = stationEvent;
stationEvent.Startup();
@@ -114,12 +112,12 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
{
var availableEvents = AvailableEvents(true);
var randomEvent = FindEvent(availableEvents);
if (randomEvent == null)
{
return Loc.GetString("No valid events available");
}
CurrentEvent?.Shutdown();
CurrentEvent = randomEvent;
CurrentEvent.Startup();
@@ -134,7 +132,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
public string StopEvent()
{
string resultText;
if (CurrentEvent == null)
{
resultText = Loc.GetString("No event running currently");
@@ -145,11 +143,11 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
CurrentEvent.Shutdown();
CurrentEvent = null;
}
ResetTimer();
return resultText;
}
public override void Initialize()
{
base.Initialize();
@@ -212,7 +210,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
if (CurrentEvent != null)
{
CurrentEvent.Update(frameTime);
// Shutdown the event and set the timer for the next event
if (!CurrentEvent.Running)
{
@@ -262,14 +260,14 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
{
return null;
}
var sumOfWeights = 0;
foreach (var stationEvent in availableEvents)
{
sumOfWeights += (int) stationEvent.Weight;
}
var robustRandom = IoCManager.Resolve<IRobustRandom>();
sumOfWeights = robustRandom.Next(sumOfWeights);
@@ -295,7 +293,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
{
TimeSpan currentTime;
var playerCount = IoCManager.Resolve<IPlayerManager>().PlayerCount;
// playerCount does a lock so we'll just keep the variable here
if (!ignoreEarliestStart)
{
@@ -346,7 +344,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
CurrentEvent.Shutdown();
CurrentEvent = null;
}
foreach (var stationEvent in _stationEvents)
{
stationEvent.Occurrences = 0;

View File

@@ -14,9 +14,7 @@ namespace Content.Server.GameObjects.EntitySystems
{
public class VerbSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649
[Dependency] private readonly IEntityManager _entityManager = default!;
public override void Initialize()
{