Merge remote-tracking branch 'upstream/stable' into ed-04-08-2025-upstream-sync
# Conflicts: # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Shared/Damage/Systems/SharedStaminaSystem.cs # Content.Shared/Eye/VisibilityFlags.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/StatusEffectNew/StatusEffectSystem.Relay.cs # Resources/Prototypes/Recipes/Reactions/chemicals.yml # Tools/actions_changelogs_since_last_run.py
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@@ -618,10 +618,7 @@ public sealed partial class ShuttleSystem
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{
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foreach (var child in toKnock)
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{
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if (!_statusQuery.TryGetComponent(child, out var status))
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continue;
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_stuns.TryParalyze(child, _hyperspaceKnockdownTime, true, status);
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_stuns.TryUpdateParalyzeDuration(child, _hyperspaceKnockdownTime);
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// If the guy we knocked down is on a spaced tile, throw them too
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if (grid != null)
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