Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)

* Purge calls to obsolete EntityCoordinates methods

* Pizza defruited; rerun those tests!
This commit is contained in:
Tayrtahn
2024-03-20 21:59:56 -04:00
committed by GitHub
parent b34777177c
commit f4cb02fb0c
34 changed files with 70 additions and 56 deletions

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@@ -238,7 +238,7 @@ namespace Content.Server.Atmos.EntitySystems
// TODO: Technically these directions won't be correct but uhh I'm just here for optimisations buddy not to fix my old bugs.
if (throwTarget != EntityCoordinates.Invalid)
{
var pos = ((throwTarget.ToMap(EntityManager).Position - xform.WorldPosition).Normalized() + dirVec).Normalized();
var pos = ((throwTarget.ToMap(EntityManager, _transformSystem).Position - xform.WorldPosition).Normalized() + dirVec).Normalized();
_physics.ApplyLinearImpulse(uid, pos * moveForce, body: physics);
}
else

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@@ -22,8 +22,8 @@ namespace Content.Server.Chemistry.EntitySystems
[UsedImplicitly]
internal sealed class VaporSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
@@ -115,7 +115,7 @@ namespace Content.Server.Chemistry.EntitySystems
{
vapor.ReactTimer = 0;
var tile = gridComp.GetTileRef(xform.Coordinates.ToVector2i(EntityManager, _mapManager));
var tile = _map.GetTileRef(xform.GridUid.Value, gridComp, xform.Coordinates);
foreach (var reagentQuantity in contents.Contents.ToArray())
{
if (reagentQuantity.Quantity == FixedPoint2.Zero) continue;

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@@ -46,7 +46,8 @@ namespace Content.Server.Construction.Conditions
if (transform.GridUid == null)
return false;
var indices = transform.Coordinates.ToVector2i(entityManager, IoCManager.Resolve<IMapManager>());
var transformSys = entityManager.System<SharedTransformSystem>();
var indices = transform.Coordinates.ToVector2i(entityManager, IoCManager.Resolve<IMapManager>(), transformSys);
var lookup = entityManager.EntitySysManager.GetEntitySystem<EntityLookupSystem>();
var entities = indices.GetEntitiesInTile(transform.GridUid.Value, LookupFlags.Approximate | LookupFlags.Static, lookup);

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@@ -2,7 +2,6 @@ using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Construction.Components;
using Content.Server.Storage.EntitySystems;
using Content.Shared.ActionBlocker;
using Content.Shared.Construction;
using Content.Shared.Construction.Prototypes;
@@ -15,7 +14,6 @@ using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Storage;
using Content.Shared.Tag;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Timing;
@@ -30,8 +28,7 @@ namespace Content.Server.Construction
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookupSystem = default!;
[Dependency] private readonly StorageSystem _storageSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
// --- WARNING! LEGACY CODE AHEAD! ---
// This entire file contains the legacy code for initial construction.
@@ -465,7 +462,7 @@ namespace Content.Server.Construction
return;
}
var mapPos = location.ToMap(EntityManager);
var mapPos = location.ToMap(EntityManager, _transformSystem);
var predicate = GetPredicate(constructionPrototype.CanBuildInImpassable, mapPos);
if (!_interactionSystem.InRangeUnobstructed(user, mapPos, predicate: predicate))

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@@ -31,6 +31,7 @@ public sealed partial class DragonSystem : EntitySystem
[Dependency] private readonly RoleSystem _role = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private EntityQuery<CarpRiftsConditionComponent> _objQuery;
@@ -150,7 +151,7 @@ public sealed partial class DragonSystem : EntitySystem
// cant stack rifts near eachother
foreach (var (_, riftXform) in EntityQuery<DragonRiftComponent, TransformComponent>(true))
{
if (riftXform.Coordinates.InRange(EntityManager, xform.Coordinates, RiftRange))
if (riftXform.Coordinates.InRange(EntityManager, _transform, xform.Coordinates, RiftRange))
{
_popup.PopupEntity(Loc.GetString("carp-rift-proximity", ("proximity", RiftRange)), uid, uid);
return;

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@@ -331,7 +331,7 @@ public sealed partial class ExplosionSystem : EntitySystem
CameraShake(iterationIntensity.Count * 4f, epicenter, totalIntensity);
//For whatever bloody reason, sound system requires ENTITY coordinates.
var mapEntityCoords = EntityCoordinates.FromMap(EntityManager, _mapManager.GetMapEntityId(epicenter.MapId), epicenter);
var mapEntityCoords = EntityCoordinates.FromMap(_mapManager.GetMapEntityId(epicenter.MapId), epicenter, _transformSystem, EntityManager);
// play sound.
// for the normal audio, we want everyone in pvs range

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@@ -386,7 +386,7 @@ namespace Content.Server.GameTicking
// Ideally engine would just spawn them on grid directly I guess? Right now grid traversal is handling it during
// update which means we need to add a hack somewhere around it.
var spawn = _robustRandom.Pick(_possiblePositions);
var toMap = spawn.ToMap(EntityManager);
var toMap = spawn.ToMap(EntityManager, _transform);
if (_mapManager.TryFindGridAt(toMap, out var gridUid, out _))
{

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@@ -34,6 +34,7 @@ namespace Content.Server.Guardian
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
@@ -324,7 +325,7 @@ namespace Content.Server.Guardian
if (!guardianComponent.GuardianLoose)
return;
if (!guardianXform.Coordinates.InRange(EntityManager, hostXform.Coordinates, guardianComponent.DistanceAllowed))
if (!guardianXform.Coordinates.InRange(EntityManager, _transform, hostXform.Coordinates, guardianComponent.DistanceAllowed))
RetractGuardian(hostUid, hostComponent, guardianUid, guardianComponent);
}

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@@ -35,6 +35,7 @@ namespace Content.Server.Hands.Systems
[Dependency] private readonly VirtualItemSystem _virtualItemSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly PullingSystem _pullingSystem = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
@@ -198,7 +199,7 @@ namespace Content.Server.Hands.Systems
throwEnt = splitStack.Value;
}
var direction = coordinates.ToMapPos(EntityManager) - Transform(player).WorldPosition;
var direction = coordinates.ToMapPos(EntityManager, _transformSystem) - Transform(player).WorldPosition;
if (direction == Vector2.Zero)
return true;

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@@ -99,7 +99,7 @@ public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
return;
var xform = Transform(ent);
var entityCoords = xform.Coordinates.ToMap(EntityManager);
var entityCoords = xform.Coordinates.ToMap(EntityManager, _xform);
// try to find a valid position to teleport to, teleport to whatever works if we can't
var targetCoords = new MapCoordinates();

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@@ -167,7 +167,7 @@ public sealed class MagicSystem : EntitySystem
foreach (var pos in GetSpawnPositions(xform, ev.Pos))
{
// If applicable, this ensures the projectile is parented to grid on spawn, instead of the map.
var mapPos = pos.ToMap(EntityManager);
var mapPos = pos.ToMap(EntityManager, _transformSystem);
var spawnCoords = _mapManager.TryFindGridAt(mapPos, out var gridUid, out _)
? pos.WithEntityId(gridUid, EntityManager)
: new(_mapManager.GetMapEntityId(mapPos.MapId), mapPos.Position);

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@@ -22,6 +22,6 @@ public sealed partial class CoordinatesInRangePrecondition : HTNPrecondition
if (!blackboard.TryGetValue<EntityCoordinates>(TargetKey, out var target, _entManager))
return false;
return coordinates.InRange(_entManager, target, blackboard.GetValueOrDefault<float>(RangeKey, _entManager));
return coordinates.InRange(_entManager, _entManager.System<SharedTransformSystem>(), target, blackboard.GetValueOrDefault<float>(RangeKey, _entManager));
}
}

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@@ -22,7 +22,7 @@ public sealed partial class CoordinatesNotInRangePrecondition : HTNPrecondition
if (!blackboard.TryGetValue<EntityCoordinates>(TargetKey, out var target, _entManager))
return false;
return !coordinates.InRange(_entManager, target, blackboard.GetValueOrDefault<float>(RangeKey, _entManager));
return !coordinates.InRange(_entManager, _entManager.System<SharedTransformSystem>(), target, blackboard.GetValueOrDefault<float>(RangeKey, _entManager));
}
}

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@@ -23,6 +23,6 @@ public sealed partial class TargetInRangePrecondition : HTNPrecondition
!_entManager.TryGetComponent<TransformComponent>(target, out var targetXform))
return false;
return coordinates.InRange(_entManager, targetXform.Coordinates, blackboard.GetValueOrDefault<float>(RangeKey, _entManager));
return coordinates.InRange(_entManager, _entManager.System<SharedTransformSystem>(), targetXform.Coordinates, blackboard.GetValueOrDefault<float>(RangeKey, _entManager));
}
}

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@@ -405,7 +405,7 @@ namespace Content.Server.NPC.Pathfinding
return null;
}
var localPos = xform.InvWorldMatrix.Transform(coordinates.ToMapPos(EntityManager));
var localPos = xform.InvWorldMatrix.Transform(coordinates.ToMapPos(EntityManager, _transform));
var origin = GetOrigin(localPos);
if (!TryGetChunk(origin, comp, out var chunk))

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@@ -36,6 +36,7 @@ namespace Content.Server.Pointing.EntitySystems
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
[Dependency] private readonly SharedMindSystem _minds = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly ExamineSystemShared _examine = default!;
@@ -97,7 +98,7 @@ namespace Content.Server.Pointing.EntitySystems
{
if (HasComp<GhostComponent>(pointer))
{
return Transform(pointer).Coordinates.InRange(EntityManager, coordinates, 15);
return Transform(pointer).Coordinates.InRange(EntityManager, _transform, coordinates, 15);
}
else
{
@@ -142,7 +143,7 @@ namespace Content.Server.Pointing.EntitySystems
return false;
}
var mapCoordsPointed = coordsPointed.ToMap(EntityManager);
var mapCoordsPointed = coordsPointed.ToMap(EntityManager, _transform);
_rotateToFaceSystem.TryFaceCoordinates(player, mapCoordsPointed.Position);
var arrow = EntityManager.SpawnEntity("PointingArrow", coordsPointed);
@@ -150,7 +151,7 @@ namespace Content.Server.Pointing.EntitySystems
if (TryComp<PointingArrowComponent>(arrow, out var pointing))
{
if (TryComp(player, out TransformComponent? xformPlayer))
pointing.StartPosition = EntityCoordinates.FromMap(arrow, xformPlayer.Coordinates.ToMap(EntityManager)).Position;
pointing.StartPosition = EntityCoordinates.FromMap(arrow, xformPlayer.Coordinates.ToMap(EntityManager, _transform), _transform).Position;
pointing.EndTime = _gameTiming.CurTime + PointDuration;

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@@ -20,6 +20,7 @@ public sealed class SpecialRespawnSystem : SharedSpecialRespawnSystem
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TurfSystem _turf = default!;
[Dependency] private readonly IChatManager _chat = default!;
@@ -129,11 +130,11 @@ public sealed class SpecialRespawnSystem : SharedSpecialRespawnSystem
private void Respawn(EntityUid oldEntity, string prototype, EntityCoordinates coords)
{
var entity = Spawn(prototype, coords);
_adminLog.Add(LogType.Respawn, LogImpact.High, $"{ToPrettyString(oldEntity)} was deleted and was respawned at {coords.ToMap(EntityManager)} as {ToPrettyString(entity)}");
_adminLog.Add(LogType.Respawn, LogImpact.High, $"{ToPrettyString(oldEntity)} was deleted and was respawned at {coords.ToMap(EntityManager, _transform)} as {ToPrettyString(entity)}");
_chat.SendAdminAlert($"{MetaData(oldEntity).EntityName} was deleted and was respawned as {ToPrettyString(entity)}");
}
/// <summary>
/// <summary>
/// Try to find a random safe tile on the supplied grid
/// </summary>
/// <param name="targetGrid">The grid that you're looking for a safe tile on</param>

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@@ -18,13 +18,13 @@ namespace Content.Server.Singularity.EntitySystems;
/// </summary>
public sealed class GravityWellSystem : SharedGravityWellSystem
{
#region Dependencies
#region Dependencies
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IViewVariablesManager _vvManager = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
#endregion Dependencies
#endregion Dependencies
/// <summary>
/// The minimum range at which gravpulses will act.
@@ -155,7 +155,7 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
/// <param name="minRange">The minimum distance at which entities can be affected by the gravity pulse.</param>
/// <param name="baseMatrixDeltaV">The base velocity added to any entities within affected by the gravity pulse scaled by the displacement of those entities from the epicenter.</param>
public void GravPulse(EntityCoordinates entityPos, float maxRange, float minRange, in Matrix3 baseMatrixDeltaV)
=> GravPulse(entityPos.ToMap(EntityManager), maxRange, minRange, in baseMatrixDeltaV);
=> GravPulse(entityPos.ToMap(EntityManager, _transform), maxRange, minRange, in baseMatrixDeltaV);
/// <summary>
/// Greates a gravitational pulse, shoving around all entities within some distance of an epicenter.
@@ -166,7 +166,7 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
/// <param name="baseRadialDeltaV">The base radial velocity that will be added to entities within range towards the center of the gravitational pulse.</param>
/// <param name="baseTangentialDeltaV">The base tangential velocity that will be added to entities within countrclockwise around the center of the gravitational pulse.</param>
public void GravPulse(EntityCoordinates entityPos, float maxRange, float minRange, float baseRadialDeltaV = 0.0f, float baseTangentialDeltaV = 0.0f)
=> GravPulse(entityPos.ToMap(EntityManager), maxRange, minRange, baseRadialDeltaV, baseTangentialDeltaV);
=> GravPulse(entityPos.ToMap(EntityManager, _transform), maxRange, minRange, baseRadialDeltaV, baseTangentialDeltaV);
/// <summary>
/// Causes a gravitational pulse, shoving around all entities within some distance of an epicenter.

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@@ -2,12 +2,7 @@ using Content.Server.Physics.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Singularity.Components;
using Content.Shared.Singularity.Components;
using Content.Shared.Singularity.EntitySystems;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
using System.Numerics;
@@ -18,8 +13,8 @@ namespace Content.Server.Singularity.EntitySystems;
/// </summary>
public sealed class SingularityAttractorSystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
/// <summary>
/// The minimum range at which the attraction will act.
@@ -69,7 +64,7 @@ public sealed class SingularityAttractorSystem : EntitySystem
attractor.LastPulseTime = _timing.CurTime;
var mapPos = xform.Coordinates.ToMap(EntityManager);
var mapPos = xform.Coordinates.ToMap(EntityManager, _transform);
if (mapPos == MapCoordinates.Nullspace)
return;
@@ -77,7 +72,7 @@ public sealed class SingularityAttractorSystem : EntitySystem
var query = EntityQuery<SingularityComponent, RandomWalkComponent, TransformComponent>();
foreach (var (singulo, walk, singuloXform) in query)
{
var singuloMapPos = singuloXform.Coordinates.ToMap(EntityManager);
var singuloMapPos = singuloXform.Coordinates.ToMap(EntityManager, _transform);
if (singuloMapPos.MapId != mapPos.MapId)
continue;

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@@ -26,6 +26,7 @@ public sealed class BluespaceLockerSystem : EntitySystem
[Dependency] private readonly WeldableSystem _weldableSystem = default!;
[Dependency] private readonly LockSystem _lockSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
public override void Initialize()
@@ -386,7 +387,7 @@ public sealed class BluespaceLockerSystem : EntitySystem
switch (component.BehaviorProperties.DestroyType)
{
case BluespaceLockerDestroyType.Explode:
_explosionSystem.QueueExplosion(uid.ToCoordinates().ToMap(EntityManager),
_explosionSystem.QueueExplosion(uid.ToCoordinates().ToMap(EntityManager, _transformSystem),
ExplosionSystem.DefaultExplosionPrototypeId, 4, 1, 2, maxTileBreak: 0);
goto case BluespaceLockerDestroyType.Delete;
case BluespaceLockerDestroyType.Delete:

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@@ -9,6 +9,7 @@ namespace Content.Server.Worldgen.Systems.Carvers;
public sealed class NoiseRangeCarverSystem : EntitySystem
{
[Dependency] private readonly NoiseIndexSystem _index = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
/// <inheritdoc />
public override void Initialize()
@@ -19,7 +20,7 @@ public sealed class NoiseRangeCarverSystem : EntitySystem
private void OnPrePlaceDebris(EntityUid uid, NoiseRangeCarverComponent component,
ref PrePlaceDebrisFeatureEvent args)
{
var coords = WorldGen.WorldToChunkCoords(args.Coords.ToMapPos(EntityManager));
var coords = WorldGen.WorldToChunkCoords(args.Coords.ToMapPos(EntityManager, _transform));
var val = _index.Evaluate(uid, component.NoiseChannel, coords);
foreach (var (low, high) in component.Ranges)