Space Ninjas auto-toggle internals after spawning (#25083)
* fix engine version * actually fix engine version * Automatically activated breathing masks * weh * who needed that component anyway * check if internals are already running * Update Content.Server/Atmos/Components/BreathToolComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Body/Systems/InternalsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * prediction * record struct event * remove delayed activation, instead ensure that masks spawn last * leftover * engine version * re-implement --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -59,6 +59,7 @@ public sealed class StationSpawningSystem : SharedStationSpawningSystem
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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Subs.CVar(_configurationManager, CCVars.ICRandomCharacters, e => _randomizeCharacters = e, true);
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_spawnerCallbacks = new Dictionary<SpawnPriorityPreference, Action<PlayerSpawningEvent>>()
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@@ -181,7 +182,7 @@ public sealed class StationSpawningSystem : SharedStationSpawningSystem
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if (prototype?.StartingGear != null)
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{
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var startingGear = _prototypeManager.Index<StartingGearPrototype>(prototype.StartingGear);
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EquipStartingGear(entity.Value, startingGear);
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EquipStartingGear(entity.Value, startingGear, raiseEvent: false);
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}
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// Run loadouts after so stuff like storage loadouts can get
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@@ -217,11 +218,14 @@ public sealed class StationSpawningSystem : SharedStationSpawningSystem
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}
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// Handle any extra data here.
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EquipStartingGear(entity.Value, startingGear);
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EquipStartingGear(entity.Value, startingGear, raiseEvent: false);
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}
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}
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}
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var gearEquippedEv = new StartingGearEquippedEvent(entity.Value);
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RaiseLocalEvent(entity.Value, ref gearEquippedEv, true);
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if (profile != null)
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{
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if (prototype != null)
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