diff --git a/Resources/Locale/en-US/species/species.ftl b/Resources/Locale/en-US/species/species.ftl index dd5f8cde50..f31b1fa0f0 100644 --- a/Resources/Locale/en-US/species/species.ftl +++ b/Resources/Locale/en-US/species/species.ftl @@ -8,5 +8,4 @@ species-name-diona = Diona species-name-arachnid = Arachnid species-name-moth = Moth Person species-name-skeleton = Skeleton -species-name-tiefling = Tiefling species-name-vox = Vox diff --git a/Resources/Locale/ru-RU/_CP14/_PROTO/entities/clothing.ftl b/Resources/Locale/ru-RU/_CP14/_PROTO/entities/clothing.ftl new file mode 100644 index 0000000000..5d39c1d7f2 --- /dev/null +++ b/Resources/Locale/ru-RU/_CP14/_PROTO/entities/clothing.ftl @@ -0,0 +1,23 @@ +# Cloak +ent-CPClothingCloakArmoredRed = бронированная красная накидка + .desc = Огромные металлические наплечники дают дополнительную защиту от отрубания головы. +ent-CPClothingCloakBlacksmithArpon = фартук кузнеца + .desc = Свободные кожанные полоски, все еще фактически являющиеся одеждой. +ent-CPClothingCloakHoodieYellow = желтый короткий плащ с капюшоном + .desc = Защищает ваши плечи и голову от холода и интереса противоположного пола. + +# Helmet +ent-CPClothingHeadHoodieYellow = желтый капюшон + .desc = Вы получаете +2 к броскам скрытности от внимания противоположного пола. + +# Pants +ent-CPClothingPantsHarlequinRed = красно-желтые штаны арлекина + .desc = С одной стороны кроваво красные, с другой стороны солнечно желтые. Дуальность жизни и смерти всегда хороший повод для шуток. + +# Shirt +ent-CPClothingShirtHarlequineRed = красная рубаха арлекина + .desc = На ней не видно пятен крови, которые остаются после неудачных шуток. + +# Shoes +ent-CPClothingShoesBlack = simple black boots + .desc = They won't hold moisture, but it's better than going barefoot. \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_CP14/_PROTO/entities/mobs.ftl b/Resources/Locale/ru-RU/_CP14/_PROTO/entities/mobs.ftl new file mode 100644 index 0000000000..a8161c1f03 --- /dev/null +++ b/Resources/Locale/ru-RU/_CP14/_PROTO/entities/mobs.ftl @@ -0,0 +1,3 @@ +# Players +ent-CPBaseMobHuman = мистер человек +ent-CPBaseMobTiefling = мистер тифлинг \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_CP14/_PROTO/entities/objects.ftl b/Resources/Locale/ru-RU/_CP14/_PROTO/entities/objects.ftl new file mode 100644 index 0000000000..7a2edd62f3 --- /dev/null +++ b/Resources/Locale/ru-RU/_CP14/_PROTO/entities/objects.ftl @@ -0,0 +1,49 @@ +# Tools +ent-CPBaseSharpeningStone = точильный камень + .desc = Позволит заточить притупленное оружие. Если перестараться, вы вполне можете сточить оружие полностью. + +# Weapons/Melee + +ent-CPBaseDagger = кинжал + .desc = Небольшое многофункциональное острое лезвие. И мясо порезать, и в гоблина метнуть. +ent-CPBaseHandheldAxe = ручной топор + .desc = Небольшой топор, отлично подходящий для рубки деревьев или сухожилий. +ent-CPBaseLightHammer = легкий молот + .desc = Небольшой молоток. Хорош как для плотнических работ, так и для проламывания черепов. +ent-CPBaseMace = булава + .desc = Тяжелый кусок металла на длинной палке. Что может быть проще? +ent-CPBaseSickle = серп + .desc = Изначально разработанное как оружие против травы, серп внезапно показал себя хорош и в более кровавой жатве. +ent-CPBaseThrowableSpear = метательное копьё + .desc = Оружие, исправно выполняющее свой долг еще со времен эпохи великанов. +ent-CPBaseTwoHandedSword = двуручный меч + .desc = Мощное оружие, требующее огромной силы и умения для эффективного использования. + + + + +# Coins +ent-CPCopperCoin = медная корона + .desc = Минимальная экономическая единица на просторах Эберрона. Является одной десятой серебрянного соверена. +ent-CPCopperCoin1 = { ent-CPCopperCoin } + .desc = { ent-CPCopperCoin.desc } +ent-CPCopperCoin5 = { ent-CPCopperCoin } + .desc = { ent-CPCopperCoin.desc } +ent-CPSilverCoin = серебрянный соверен + .desc = Эквивалентен 10 медным коронам, и является одной десятой золотого галифара. +ent-CPSilverCoin1 = { ent-CPSilverCoin } + .desc = { ent-CPSilverCoin.desc } +ent-CPSilverCoin5 = { ent-CPSilverCoin } + .desc = { ent-CPSilverCoin.desc } +ent-CPGoldCoin = золотой галифар + .desc = Эквивалентен 10 серебрянным соверенам, и является одной десятой платинового дракона. +ent-CPGoldCoin1 = { ent-CPGoldCoin } + .desc = { ent-CPGoldCoin.desc } +ent-CPGoldCoin5 = { ent-CPGoldCoin } + .desc = { ent-CPGoldCoin.desc } +ent-CPPlatinumCoin = платиновый дракон + .desc = Эквивалентен 10 золотым галифарам, и является самой дорогой монетой на просторах Эберрона. +ent-CPPlatinumCoin1 = { ent-CPPlatinumCoin } + .desc = { ent-CPPlatinumCoin.desc } +ent-CPPlatinumCoin5 = { ent-CPPlatinumCoin } + .desc = { ent-CPPlatinumCoin.desc } \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_CP14/_PROTO/entities/structures.ftl b/Resources/Locale/ru-RU/_CP14/_PROTO/entities/structures.ftl new file mode 100644 index 0000000000..ccb86871ea --- /dev/null +++ b/Resources/Locale/ru-RU/_CP14/_PROTO/entities/structures.ftl @@ -0,0 +1,34 @@ +# Decorations +ent-CPBonfire = костёр + .desc = Груда бревен, сложенных вместе, и готовых вспыхнуть от малейшей искры. + +# Doors +ent-CPBaseWoodDoor = деревянная дверь + .desc = Не самая прочная конструкция, но это лучше чем ничего. + .suffix = Без замка + +ent-CPWoodDoorTavern = { ent-CPBaseWoodDoor } + .desc = { ent-CPBaseWoodDoor.desc } + .suffix = Таверна + +# Furniture +ent-CPChairWooden = деревянный стул + .desc = Сколочен из самых обычных досок. Просто и эффективно! +ent-CPTableWooden = деревянный стол + .desc = Простой стол, сколоченный из досок. + +# Walls +ent-CPStoneRuinWall = каменная стена руин + .desc = Эти стены повидали многое, и осталось им недолго. + .suffix = Устаревший формат спрайта! +ent-CPWoodFullWall = деревянная стена + .desc = Доска к доске, и вместе образуют они защиту и уют. +ent-CPCaveStoneWall = каменная порода + .desc = Прочная каменная природная стена. От нее веет пещерным холодом. + .suffix = Устаревший формат спрайта! +ent-CPStoneRuinFragment = обломки каменных стен + .desc = Это все, что осталось от былого величия. + +# Sharpening stone +ent-CPBaseSharpeningStoneStructure = стационарный точильный камень + .desc = прочный, долговечный точильный камень, способный затачивать оружие без особого вреда для него. \ No newline at end of file diff --git a/Resources/Locale/ru-RU/_CP14/species.ftl b/Resources/Locale/ru-RU/_CP14/species.ftl new file mode 100644 index 0000000000..56cf2e0a63 --- /dev/null +++ b/Resources/Locale/ru-RU/_CP14/species.ftl @@ -0,0 +1,2 @@ + +species-name-tiefling = Тифлинг \ No newline at end of file diff --git a/Resources/Locale/ru-RU/species/species.ftl b/Resources/Locale/ru-RU/species/species.ftl index a6e9ce4d39..ebdb89c555 100644 --- a/Resources/Locale/ru-RU/species/species.ftl +++ b/Resources/Locale/ru-RU/species/species.ftl @@ -6,5 +6,4 @@ species-name-diona = Диона species-name-arachnid = Арахнид species-name-moth = Ниан species-name-skeleton = Скелет -species-name-tiefling = Тифлинг species-name-vox = Вокс diff --git a/Resources/Prototypes/_CP14/Body/Prototypes/human.yml b/Resources/Prototypes/_CP14/Body/Prototypes/human.yml index 4bfa51a518..84c639ad16 100644 --- a/Resources/Prototypes/_CP14/Body/Prototypes/human.yml +++ b/Resources/Prototypes/_CP14/Body/Prototypes/human.yml @@ -1,6 +1,6 @@ - type: body id: CPHuman - name: "человек" + name: human root: torso slots: head: diff --git a/Resources/Prototypes/_CP14/Entities/Clothing/Cloak/cloak.yml b/Resources/Prototypes/_CP14/Entities/Clothing/Cloak/cloak.yml index cb4749b5d6..2dc3e729ab 100644 --- a/Resources/Prototypes/_CP14/Entities/Clothing/Cloak/cloak.yml +++ b/Resources/Prototypes/_CP14/Entities/Clothing/Cloak/cloak.yml @@ -14,8 +14,8 @@ - type: entity parent: CPClothingCloakBase id: CPClothingCloakArmoredRed - name: бронированная красная накидка - description: Огромные металлические наплечники дают дополнительную защиту от отрубания головы. + name: armored red cape + description: Huge metal shoulder pads give extra protection from getting your head chopped off. components: - type: Sprite sprite: _CP14/Clothing/Cloak/redguardarmor.rsi @@ -34,8 +34,8 @@ - CPClothingCloakBase - ClothingSlotBase id: CPClothingCloakBlacksmithArpon - name: фартук кузнеца - description: Свободные кожанные полоски, все еще фактически являющиеся одеждой. + name: blacksmith's apron + description: Loose leather strips, still actually being clothing. components: - type: Sprite sprite: _CP14/Clothing/Cloak/blacksmith_apron.rsi @@ -45,8 +45,8 @@ - type: entity parent: CPClothingCloakBase id: CPClothingCloakHoodieYellow - name: желтый короткий плащ с капюшоном - description: Защищает ваши плечи и голову от холода и интереса противоположного пола. + name: yellow short hooded cape + description: Protects your shoulders and head from the cold and the interest of the opposite sex. components: - type: Sprite sprite: _CP14/Clothing/Cloak/yellowhoodie.rsi diff --git a/Resources/Prototypes/_CP14/Entities/Clothing/Head/helmets.yml b/Resources/Prototypes/_CP14/Entities/Clothing/Head/helmets.yml index c430fe4dde..e11c85541b 100644 --- a/Resources/Prototypes/_CP14/Entities/Clothing/Head/helmets.yml +++ b/Resources/Prototypes/_CP14/Entities/Clothing/Head/helmets.yml @@ -18,8 +18,8 @@ parent: CPClothingHeadBase id: CPClothingHeadHoodieYellow noSpawn: true - name: желтый капюшон - description: Вы получаете +2 к броскам скрытности от внимания противоположного пола. + name: yellow hood + description: You gain +2 to stealth rolls against the attention of the opposite sex. components: - type: Sprite sprite: _CP14/Clothing/Head/yellowhoodie.rsi diff --git a/Resources/Prototypes/_CP14/Entities/Clothing/Pants/pants.yml b/Resources/Prototypes/_CP14/Entities/Clothing/Pants/pants.yml index cf02249cb4..3b82dc19bb 100644 --- a/Resources/Prototypes/_CP14/Entities/Clothing/Pants/pants.yml +++ b/Resources/Prototypes/_CP14/Entities/Clothing/Pants/pants.yml @@ -14,8 +14,8 @@ - type: entity parent: CPClothingPantsBase id: CPClothingPantsHarlequinRed - name: красно-желтые штаны арлекина - description: С одной стороны кроваво красные, с другой стороны солнечно желтые. Дуальность жизни и смерти всегда хороший повод для шуток. + name: red-and-yellow harlequin pants + description: Blood red on one side, sunny yellow on the other. The duality of life and death is always a good joke. components: - type: Sprite sprite: _CP14/Clothing/Pants/harlequin.rsi diff --git a/Resources/Prototypes/_CP14/Entities/Clothing/Shirt/shirt.yml b/Resources/Prototypes/_CP14/Entities/Clothing/Shirt/shirt.yml index 5bc995ae14..330d18513d 100644 --- a/Resources/Prototypes/_CP14/Entities/Clothing/Shirt/shirt.yml +++ b/Resources/Prototypes/_CP14/Entities/Clothing/Shirt/shirt.yml @@ -14,8 +14,8 @@ - type: entity parent: CPClothingShirtBase id: CPClothingShirtHarlequineRed - name: красная рубаха арлекина - description: На ней не видно пятен крови, которые остаются после неудачных шуток. + name: red harlequin shirt + description: It doesn't show the bloodstains that are left behind after bad jokes. components: - type: Sprite sprite: _CP14/Clothing/Shirt/harlequine_red.rsi diff --git a/Resources/Prototypes/_CP14/Entities/Mobs/Player/human.yml b/Resources/Prototypes/_CP14/Entities/Mobs/Player/human.yml index 0674b5477e..1479464295 100644 --- a/Resources/Prototypes/_CP14/Entities/Mobs/Player/human.yml +++ b/Resources/Prototypes/_CP14/Entities/Mobs/Player/human.yml @@ -1,5 +1,4 @@ - type: entity save: false parent: CPBaseMobHuman - name: Mr. Human id: CPMobHuman diff --git a/Resources/Prototypes/_CP14/Entities/Mobs/Player/tiefling.yml b/Resources/Prototypes/_CP14/Entities/Mobs/Player/tiefling.yml index a4d1f0883b..f8109c7ad4 100644 --- a/Resources/Prototypes/_CP14/Entities/Mobs/Player/tiefling.yml +++ b/Resources/Prototypes/_CP14/Entities/Mobs/Player/tiefling.yml @@ -1,5 +1,4 @@ - type: entity save: false parent: CPBaseMobTiefling - name: Mr. Tiefling id: CPMobTiefling diff --git a/Resources/Prototypes/_CP14/Entities/Mobs/Species/human.yml b/Resources/Prototypes/_CP14/Entities/Mobs/Species/human.yml index dfcfc1026c..315420eb88 100644 --- a/Resources/Prototypes/_CP14/Entities/Mobs/Species/human.yml +++ b/Resources/Prototypes/_CP14/Entities/Mobs/Species/human.yml @@ -2,7 +2,7 @@ - type: entity parent: CPBaseMobSpeciesOrganic id: CPBaseMobHuman - name: человеческая оболочка + name: Mr. Human abstract: true components: - type: HumanoidAppearance diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Tools/sharpening_stone.yml b/Resources/Prototypes/_CP14/Entities/Objects/Tools/sharpening_stone.yml index d31507d348..6c7c64e68a 100644 --- a/Resources/Prototypes/_CP14/Entities/Objects/Tools/sharpening_stone.yml +++ b/Resources/Prototypes/_CP14/Entities/Objects/Tools/sharpening_stone.yml @@ -1,7 +1,7 @@ - type: entity id: CPBaseSharpeningStone - name: точильный камень - description: Позволит заточить притупленное оружие. Если перестараться, вы вполне можете сточить оружие полностью. + name: sharpening stone + description: Allows you to sharpen blunted weapons. If you overdo it, you may well sharpen the weapon completely. parent: BaseItem components: - type: Item diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/dagger.yml b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/dagger.yml index a29cee60bd..98ae290182 100644 --- a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/dagger.yml +++ b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/dagger.yml @@ -8,8 +8,8 @@ - CPBaseWeaponThrowable - CPBaseWeaponLight - CPBaseWeaponShort - name: кинжал - description: Небольшое острое лезвие, сгодится и для ближнего боя, и как метательное оружие. + name: dagger + description: A small, multi-purpose, sharp blade. You can cut meat or throw it at a goblin. components: - type: Item storedRotation: -45 diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/handheldAxe.yml b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/handheldAxe.yml index ef28afa247..53d9de5f54 100644 --- a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/handheldAxe.yml +++ b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/handheldAxe.yml @@ -7,8 +7,8 @@ - CPBaseWeaponChemical - CPBaseWeaponThrowable - CPBaseWeaponLight - name: ручной топор - description: Небольшой, надежный топорик. + name: hand axe + description: A small axe, great for chopping wood or sinew. components: - type: Item size: Normal diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/lightHammer.yml b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/lightHammer.yml index f036f9c9c7..097b48ea48 100644 --- a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/lightHammer.yml +++ b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/lightHammer.yml @@ -7,8 +7,8 @@ - CPBaseWeaponThrowable - CPBaseWeaponLight - CPBaseWeaponShort - name: легкий молот - description: Небольшое молоток. Хорош как для плотнических работ, так и для проламывания черепов. + name: light hammer + description: A small hammer. Good for carpentry work as well as for cracking skulls. components: - type: Item storedRotation: -45 diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/mace.yml b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/mace.yml index 091d62e60e..599d5399b6 100644 --- a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/mace.yml +++ b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/mace.yml @@ -3,8 +3,8 @@ parent: - BaseItem - CPBaseWeaponDestructible - name: булава - description: Тяжелый кусок металла на длинной палке. Что может быть проще? + name: mace + description: A heavy piece of metal on a long stick. What could be simpler than that? components: - type: Item size: Large diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/sickle.yml b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/sickle.yml index 22ff4cd16c..fc71ff0617 100644 --- a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/sickle.yml +++ b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/sickle.yml @@ -7,8 +7,8 @@ - CPBaseWeaponChemical - CPBaseWeaponLight - CPBaseWeaponShort - name: серп - description: Изначально разработанное как оружие против травы, серп внезапно показал себя хорош и в более кровавой жатве. + name: sickle + description: Originally developed as a weapon against grass, the sickle suddenly proved itself good at the bloodier harvest as well. components: - type: Item storedRotation: -45 diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/spear.yml b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/spear.yml index 5fb0956655..361c2bdcde 100644 --- a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/spear.yml +++ b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/spear.yml @@ -6,8 +6,8 @@ - CPBaseWeaponSharp - CPBaseWeaponChemical - CPBaseWeaponThrowable - name: метательное копье - description: Оружие, исправно выполняющее свой долг еще со времен эпохи драконов. + name: throwing javelin + description: A weapon that has done its duty since the age of the giants. components: - type: Item storedRotation: 0 diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/twoHandedSword.yml b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/twoHandedSword.yml index ef3ba07380..fafcdf43c4 100644 --- a/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/twoHandedSword.yml +++ b/Resources/Prototypes/_CP14/Entities/Objects/Weapons/Melee/twoHandedSword.yml @@ -5,8 +5,8 @@ - CPBaseWeaponDestructible - CPBaseWeaponSharp - CPBaseWeaponChemical - name: двуручный меч - description: Мощное оружие, требующее огромной силы и умения для эффективного использования. + name: two-handed sword + description: A powerful weapon that requires tremendous strength and skill to use effectively. components: - type: Sprite sprite: _CP14/Objects/Weapons/Melee/TwoHandedSword/twoHandedSword.rsi diff --git a/Resources/Prototypes/_CP14/Entities/Objects/coins.yml b/Resources/Prototypes/_CP14/Entities/Objects/coins.yml new file mode 100644 index 0000000000..668a9276bb --- /dev/null +++ b/Resources/Prototypes/_CP14/Entities/Objects/coins.yml @@ -0,0 +1,170 @@ +- type: entity + id: CPBaseCoin + parent: BaseItem + abstract: true + components: + - type: Item + size: Tiny + - type: Stack + baseLayer: base + layerStates: + - coin0 + - coin1 + - coin2 + - coin3 + - coin4 + - coin5 + - coin6 + - coin7 + - coin8 + - coin9 + - coin10 + - type: Appearance + +# Copper + +- type: entity + id: CPCopperCoin + parent: CPBaseCoin + name: copper crown + description: The minimum unit of currency in the world of Eberron. One tenth of a silver sovereign. + suffix: 10 coins + components: + - type: Sprite + sprite: /Textures/_CP14/Objects/Economy/cp_coin.rsi + layers: + - state: coin10 + map: ["base"] + - type: Stack + stackType: CPCopperCoin + +- type: entity + id: CPCopperCoin5 + parent: CPCopperCoin + suffix: 5 coins + components: + - type: Sprite + state: coin5 + - type: Stack + count: 5 + +- type: entity + id: CPCopperCoin1 + parent: CPCopperCoin + suffix: 1 coin + components: + - type: Sprite + state: coin1 + - type: Stack + count: 1 + +# Silver + +- type: entity + id: CPSilverCoin + parent: CPBaseCoin + name: silver sovereign + description: Equivalent to 10 copper crowns, and is 1 tenth of a gold galifar. + suffix: 10 coins + components: + - type: Sprite + sprite: /Textures/_CP14/Objects/Economy/sp_coin.rsi + layers: + - state: coin10 + map: ["base"] + - type: Stack + stackType: CPSilverCoin + +- type: entity + id: CPSilverCoin5 + parent: CPSilverCoin + suffix: 5 coins + components: + - type: Sprite + state: coin5 + - type: Stack + count: 5 + +- type: entity + id: CPSilverCoin1 + parent: CPSilverCoin + suffix: 1 coin + components: + - type: Sprite + state: coin1 + - type: Stack + count: 1 + +# Gold + +- type: entity + id: CPGoldCoin + parent: CPBaseCoin + name: gold galifar + description: Equivalent to 10 silver sovereign, and is 1 tenth of a platinum coin. + suffix: 10 coins + components: + - type: Sprite + sprite: /Textures/_CP14/Objects/Economy/gp_coin.rsi + layers: + - state: coin10 + map: ["base"] + - type: Stack + stackType: CPGoldCoin + +- type: entity + id: CPGoldCoin5 + parent: CPGoldCoin + suffix: 5 coins + components: + - type: Sprite + state: coin5 + - type: Stack + count: 5 + +- type: entity + id: CPGoldCoin1 + parent: CPGoldCoin + suffix: 1 coin + components: + - type: Sprite + state: coin1 + - type: Stack + count: 1 + +# Platinum + +- type: entity + id: CPPlatinumCoin + parent: CPBaseCoin + name: platinum dragon + description: Equivalent to 10 gold galifar, and is the most expensive coin in Eberron's world. + suffix: 10 coins + components: + - type: Sprite + sprite: /Textures/_CP14/Objects/Economy/pp_coin.rsi + layers: + - state: coin10 + map: ["base"] + - type: Stack + stackType: CPPlatinumCoin + +- type: entity + id: CPPlatinumCoin5 + parent: CPPlatinumCoin + suffix: 5 coins + components: + - type: Sprite + state: coin5 + - type: Stack + count: 5 + +- type: entity + id: CPPlatinumCoin1 + parent: CPPlatinumCoin + suffix: 1 coin + components: + - type: Sprite + state: coin1 + - type: Stack + count: 1 diff --git a/Resources/Prototypes/_CP14/Entities/Structures/Decoration/bonfire.yml b/Resources/Prototypes/_CP14/Entities/Structures/Decoration/bonfire.yml index 69ff9333ca..9c100743d8 100644 --- a/Resources/Prototypes/_CP14/Entities/Structures/Decoration/bonfire.yml +++ b/Resources/Prototypes/_CP14/Entities/Structures/Decoration/bonfire.yml @@ -1,8 +1,8 @@ - type: entity id: CPBonfire parent: BaseStructure - name: костёр - description: Груда бревен, сложенных вместе, и готовых вспыхнуть от малейшей искры. + name: bonfire + description: A pile of logs stacked together, ready to burst into flames at the slightest spark. components: - type: Sprite noRot: true diff --git a/Resources/Prototypes/_CP14/Entities/Structures/Doors/wooden_doors.yml b/Resources/Prototypes/_CP14/Entities/Structures/Doors/wooden_doors.yml index 62b4d42cc4..546ab543e4 100644 --- a/Resources/Prototypes/_CP14/Entities/Structures/Doors/wooden_doors.yml +++ b/Resources/Prototypes/_CP14/Entities/Structures/Doors/wooden_doors.yml @@ -1,9 +1,9 @@ - type: entity parent: BaseMaterialDoorNavMap id: CPBaseWoodDoor - name: деревянная дверь - description: Не самая прочная конструкция, но это лучше чем ничего. - suffix: Без замка + name: wooden door + description: Not the most solid construction, but it's better than nothing. + suffix: without lock components: - type: Sprite sprite: Structures/Doors/MineralDoors/wood_door.rsi @@ -52,7 +52,7 @@ - type: entity parent: CPBaseWoodDoor id: CPWoodDoorTavern - suffix: Таверна + suffix: Tavern components: - type: ItemSlots slots: diff --git a/Resources/Prototypes/_CP14/Entities/Structures/Furniture/chairs.yml b/Resources/Prototypes/_CP14/Entities/Structures/Furniture/chairs.yml index 3da7e1b001..adf52b7a04 100644 --- a/Resources/Prototypes/_CP14/Entities/Structures/Furniture/chairs.yml +++ b/Resources/Prototypes/_CP14/Entities/Structures/Furniture/chairs.yml @@ -1,6 +1,6 @@ - type: entity - name: деревянный стул - description: Сколочен из самых обычных досок. Просто и эффективно! + name: wooden chair + description: Made of the most common planks. Simple and effective! id: CPChairWooden parent: UnanchoredChairBase components: diff --git a/Resources/Prototypes/_CP14/Entities/Structures/Furniture/tables.yml b/Resources/Prototypes/_CP14/Entities/Structures/Furniture/tables.yml index b21f9a2f14..5c95275f56 100644 --- a/Resources/Prototypes/_CP14/Entities/Structures/Furniture/tables.yml +++ b/Resources/Prototypes/_CP14/Entities/Structures/Furniture/tables.yml @@ -1,8 +1,8 @@ - type: entity parent: TableBase id: CPTableWooden - name: деревянный стол - description: Простой стол, сколоченный из досок. + name: wooden table + description: A simple table made of boards. components: - type: Sprite sprite: _CP14/Structures/Furniture/Tables/wood.rsi diff --git a/Resources/Prototypes/_CP14/Entities/Structures/Walls/walls.yml b/Resources/Prototypes/_CP14/Entities/Structures/Walls/walls.yml index 47b132c878..b1b113bb6c 100644 --- a/Resources/Prototypes/_CP14/Entities/Structures/Walls/walls.yml +++ b/Resources/Prototypes/_CP14/Entities/Structures/Walls/walls.yml @@ -26,10 +26,10 @@ - type: entity id: CPStoneRuinWall - name: каменная стена руин - suffix: Устаревший формат спрайта! + name: stone wall ruin + suffix: Outdated sprite format! parent: CPBaseWall - description: Эти стены повидали многое, и осталось им недолго. + description: These walls have seen a lot, and they don't have long to live. components: - type: Sprite sprite: _CP14/Structures/Walls/ruin_stone.rsi @@ -41,9 +41,9 @@ - type: entity id: CPWoodFullWall - name: деревянная стена + name: wooden wall parent: CPBaseWall - description: Доска к доске, и вместе образуют они защиту и уют. + description: Board to board, and together they form protection and comfort. components: - type: Sprite sprite: _CP14/Structures/Walls/wood_full.rsi @@ -55,10 +55,10 @@ - type: entity id: CPCaveStoneWall - name: каменная порода - suffix: Устаревший формат спрайта! + name: rock + suffix: Outdated sprite format! parent: CPBaseWall - description: Прочная каменная природная стена. От нее веет пещерным холодом. + description: A solid stone natural wall. It has a cave-like coldness to it. components: - type: Sprite sprite: _CP14/Structures/Walls/cave_stone.rsi @@ -71,8 +71,8 @@ - type: entity id: CPStoneRuinFragment parent: BaseRock - name: обломки каменных стен - description: Это все, что осталось от былого величия. + name: stone wall fragments + description: It's all that's left of former greatness. placement: mode: SnapgridCenter snap: diff --git a/Resources/Prototypes/_CP14/Entities/Structures/sharpening_stone.yml b/Resources/Prototypes/_CP14/Entities/Structures/sharpening_stone.yml index 84bf0418f2..4201a557a9 100644 --- a/Resources/Prototypes/_CP14/Entities/Structures/sharpening_stone.yml +++ b/Resources/Prototypes/_CP14/Entities/Structures/sharpening_stone.yml @@ -1,7 +1,7 @@ - type: entity id: CPBaseSharpeningStoneStructure - name: стационарный точильный камень - description: прочный, долговечный точильный камень, способный затачивать оружие без особого вреда для него. + name: stationary sharpening stone + description: A strong, durable sharpening stone capable of sharpening weapons without much damage to them. parent: BaseStructure components: - type: Clickable diff --git a/Resources/Prototypes/_CP14/Stacks/coins.yml b/Resources/Prototypes/_CP14/Stacks/coins.yml new file mode 100644 index 0000000000..dd9ec74209 --- /dev/null +++ b/Resources/Prototypes/_CP14/Stacks/coins.yml @@ -0,0 +1,39 @@ +- type: stack + id: CPCopperCoin + name: copper crown + spawn: CPCopperCoin1 + icon: + sprite: /Textures/_CP14/Objects/Economy/cp_coin.rsi + state: coin1 + maxCount: 10 + itemSize: 1 + +- type: stack + id: CPSilverCoin + name: silver sovereign + spawn: CPSilverCoin1 + icon: + sprite: /Textures/_CP14/Objects/Economy/sp_coin.rsi + state: coin1 + maxCount: 10 + itemSize: 1 + +- type: stack + id: CPGoldCoin + name: gold galifar + spawn: CPGoldCoin1 + icon: + sprite: /Textures/_CP14/Objects/Economy/gp_coin.rsi + state: coin1 + maxCount: 10 + itemSize: 1 + +- type: stack + id: CPPlatinumCoin + name: platinum dragon + spawn: CPPlatinumCoin1 + icon: + sprite: /Textures/_CP14/Objects/Economy/pp_coin.rsi + state: coin1 + maxCount: 10 + itemSize: 1 \ No newline at end of file diff --git a/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/coin0.png b/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/coin0.png new file mode 100644 index 0000000000..7244b37f5c Binary files /dev/null and b/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/coin0.png differ diff --git a/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/coin1.png b/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/coin1.png new file mode 100644 index 0000000000..340f2c1bab Binary files /dev/null and b/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/coin1.png differ diff --git a/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/coin10.png b/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/coin10.png new file mode 100644 index 0000000000..5823f9b510 Binary files /dev/null and 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new file mode 100644 index 0000000000..6b0879509b Binary files /dev/null and b/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/coin8.png differ diff --git a/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/coin9.png b/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/coin9.png new file mode 100644 index 0000000000..00433551ef Binary files /dev/null and b/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/coin9.png differ diff --git a/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/meta.json b/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/meta.json new file mode 100644 index 0000000000..7d2ce4c00a --- /dev/null +++ b/Resources/Textures/_CP14/Objects/Economy/cp_coin.rsi/meta.json @@ -0,0 +1,44 @@ +{ + "version": 1, + "size": { + "x": 32, + "y": 32 + }, + "license": "CC-BY-SA-3.0", + "copyright": "Created by TheShuEd (Github) for CrystallPunk14", + "states": [ + { + "name": "coin0" + }, + { + "name": "coin1" + }, + { + "name": "coin2" + }, + { + "name": "coin3" + 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