Draw muzzle flash below mobs (#33465)

* Draw muzzle flash below mobs

* Better naming

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
This commit is contained in:
Winkarst
2024-11-24 07:20:00 +03:00
committed by GitHub
parent ef89d5cc21
commit f706170ee1
2 changed files with 18 additions and 13 deletions

View File

@@ -5,7 +5,7 @@
- type: TimedDespawn
lifetime: 0.4
- type: Sprite
drawdepth: Effects
drawdepth: BelowMobs
layers:
- shader: unshaded
map: ["enum.EffectLayers.Unshaded"]
@@ -983,7 +983,7 @@
- HideContextMenu
- type: entity
name: laser bolt
name: laser bolt
id: BulletLaser
parent: BaseBullet
categories: [ HideSpawnMenu ]
@@ -1029,7 +1029,7 @@
- type: ProjectileSpread
proto: BulletLaser
count: 5 #65 heat damage if you hit all your shots, but wide spread
spread: 30
spread: 30
- type: entity
name: narrow laser barrage
@@ -1051,4 +1051,4 @@
- type: ProjectileSpread
proto: BulletDisablerSmg
count: 3 #bit stronger than a disabler if you hit your shots you goober, still not a 2 hit stun though
spread: 9
spread: 9