diff --git a/Resources/Prototypes/_CP14/Guidebook/Eng/mechanics.yml b/Resources/Prototypes/_CP14/Guidebook/Eng/mechanics.yml
new file mode 100644
index 0000000000..f52c2b0932
--- /dev/null
+++ b/Resources/Prototypes/_CP14/Guidebook/Eng/mechanics.yml
@@ -0,0 +1,7 @@
+- type: guideEntry
+ crystallPunkAllowed: true
+ id: CP14_EN_Mechanics
+ name: Mechanics
+ text: "/ServerInfo/_CP14/Guidebook_EN/Mechanics.xml"
+ children:
+ - CP14_EN_Locks_and_Keys
diff --git a/Resources/Prototypes/_CP14/Guidebook/Eng/misc.yml b/Resources/Prototypes/_CP14/Guidebook/Eng/misc.yml
index 0241f31b61..cc5fa9a96d 100644
--- a/Resources/Prototypes/_CP14/Guidebook/Eng/misc.yml
+++ b/Resources/Prototypes/_CP14/Guidebook/Eng/misc.yml
@@ -17,4 +17,20 @@
id: CP14_EN_Trading
name: External trade
text: "/ServerInfo/_CP14/Guidebook_EN/JobsTabs/MerchantTabs/Trading.xml"
- filterEnabled: True
\ No newline at end of file
+ filterEnabled: True
+
+- type: guideEntry
+ crystallPunkAllowed: true
+ id: CP14_EN_Lockpicking
+ name: Lockpicking
+ text: "/ServerInfo/_CP14/Guidebook_EN/Lockpicking.xml"
+ filterEnabled: True
+
+- type: guideEntry
+ crystallPunkAllowed: true
+ id: CP14_EN_Locks_and_Keys
+ name: Locks and Keys
+ text: "/ServerInfo/_CP14/Guidebook_EN/LocksKeys.xml"
+ children:
+ - CP14_EN_Lockpicking
+ filterEnabled: True
diff --git a/Resources/Prototypes/_CP14/Guidebook/Ru/mechanics.yml b/Resources/Prototypes/_CP14/Guidebook/Ru/mechanics.yml
new file mode 100644
index 0000000000..9ba3644610
--- /dev/null
+++ b/Resources/Prototypes/_CP14/Guidebook/Ru/mechanics.yml
@@ -0,0 +1,7 @@
+- type: guideEntry
+ crystallPunkAllowed: true
+ id: CP14_RU_Mechanics
+ name: Механики
+ text: "/ServerInfo/_CP14/Guidebook_RU/Mechanics.xml"
+ children:
+ - CP14_RU_Locks_and_Keys
diff --git a/Resources/Prototypes/_CP14/Guidebook/Ru/misc.yml b/Resources/Prototypes/_CP14/Guidebook/Ru/misc.yml
index a50dd45411..5d04c625da 100644
--- a/Resources/Prototypes/_CP14/Guidebook/Ru/misc.yml
+++ b/Resources/Prototypes/_CP14/Guidebook/Ru/misc.yml
@@ -17,4 +17,20 @@
id: CP14_RU_Trading
name: Внешняя торговля
text: "/ServerInfo/_CP14/Guidebook_RU/JobsTabs/MerchantTabs/Trading.xml"
- filterEnabled: True
\ No newline at end of file
+ filterEnabled: True
+
+- type: guideEntry
+ crystallPunkAllowed: true
+ id: CP14_RU_Lockpicking
+ name: Взлом замков
+ text: "/ServerInfo/_CP14/Guidebook_RU/Lockpicking.xml"
+ filterEnabled: True
+
+- type: guideEntry
+ crystallPunkAllowed: true
+ id: CP14_RU_Locks_and_Keys
+ name: Замки и ключи
+ text: "/ServerInfo/_CP14/Guidebook_RU/LocksKeys.xml"
+ children:
+ - CP14_RU_Lockpicking
+ filterEnabled: True
diff --git a/Resources/Prototypes/_CP14/Guidebook/entry.yml b/Resources/Prototypes/_CP14/Guidebook/entry.yml
index a3e332bb5f..d67508b252 100644
--- a/Resources/Prototypes/_CP14/Guidebook/entry.yml
+++ b/Resources/Prototypes/_CP14/Guidebook/entry.yml
@@ -8,6 +8,7 @@
- CP14_EN_Species
- CP14_EN_Jobs
- CP14_EN_Imperial_Laws
+ - CP14_EN_Mechanics
- type: guideEntry
crystallPunkAllowed: true
@@ -19,3 +20,4 @@
- CP14_RU_Species
- CP14_RU_Jobs
- CP14_RU_Imperial_Laws
+ - CP14_RU_Mechanics
diff --git a/Resources/ServerInfo/_CP14/Guidebook_EN/Lockpicking.xml b/Resources/ServerInfo/_CP14/Guidebook_EN/Lockpicking.xml
new file mode 100644
index 0000000000..8f21dc9460
--- /dev/null
+++ b/Resources/ServerInfo/_CP14/Guidebook_EN/Lockpicking.xml
@@ -0,0 +1,25 @@
+
+
+ #Lockpicking
+ Lockpicking is an action of attempting to unlock a locked Chest or Door in order to gain access. Lockpicks can be store on Key Rings spawned on your character for ease of storage.
+
+ This action is consider ILLEGAL if used to gain access to restricted areas.
+
+ #Type of Lockpicks
+ There is two lockpicks available using the following metals:
+ -Iron
+ -Mithril
+
+ All lockpicks function the same. The only difference between the type of metal lockpicks is the durability of the lockpick.
+
+ #Steps of Lockpicking
+ 1. Hold the lockpick on the active hand.
+
+ 2. Right-click a locked door/chest and hover over "Pick the lock" option.
+
+ 3. Pick a number from -2 to 2. This process will take a bit to trigger.
+ -If the number you selected is incorrect, the lock will reset itself, a loud click can be heard and you would have to do the process all over again.
+ -If the number you selected is correct, you will hear a soft click instead.
+
+ 4. Continue the guessing process until you succeed 3 to 7 times depending on what metal lock it is.
+
diff --git a/Resources/ServerInfo/_CP14/Guidebook_EN/LocksKeys.xml b/Resources/ServerInfo/_CP14/Guidebook_EN/LocksKeys.xml
new file mode 100644
index 0000000000..7180ddb478
--- /dev/null
+++ b/Resources/ServerInfo/_CP14/Guidebook_EN/LocksKeys.xml
@@ -0,0 +1,43 @@
+
+
+ #Locks
+ Locks is a craftable item from the Blacksmith's Anvil. Its purpose is to lock away any unwanted rummaging on chests or prevent access on doors.
+
+ #Type of Locks
+ There are four version of the locks available in the following metals:
+ -Copper (3 teeth)
+ -Iron (5 teeth)
+ -Gold (6 teeth)
+ -Mithril (7 teeth)
+
+ #Obtaining Locks
+ There are two ways to obtain locks:
+ -Crafting via Blacksmithing (Requires One metal bar of desired metal and knowledge of the metal melting skill)
+ OR
+ -If lacking the necessary materials or skills, you can ask a fellow blacksmith to craft one for you.
+
+ #Editing a Lock
+ Once a lock is crafted, all the teeth is set to 2 by default.
+
+ A screwdriver is needed to edit the teeth from a value of -2 to 2. They are obtainable via the Workbench table with the following materials: 1 Wooden Grip and 1 Iron Crossbow bolt.
+
+ Hold the screwdriver on the active hand and right-click the lock, hover the option "Edit Lock" then start clicking "Edit Tooth:#" to set your desire combination.
+
+ #Keys
+ A key is needed to operate the lock. The material of the key needs to be identical to the lock as the teeth must match to even operate the lock.
+
+ Keys can be store away in Key Rings spawned on your character by default.
+
+ #Obtaining Keys
+ Obtaining a Key is done the same way as obtaining a lock. Either by Blacksmithing with the necessary materials and skills or by asking a fellow blacksmith to create.
+
+ #Editing Keys
+ All keys freshly made from the anvil start at the default value of 2 on all teeth.
+
+ In order to edit the keys, an item called "Key File" is needed. You can craft one at the anvil for a cost of one Iron Bar. (Requires knowledge of Iron Melting)
+
+ Hold the Key File on the active hand and right-click the key, hover the option "Modify Key" then start clicking "Edit Tooth:#" to set the desired combination, preferably the same combination as the lock.
+
+ You can only go from 2 to -2 in one go. If you mess up, you would need to obtain another key.
+
+
diff --git a/Resources/ServerInfo/_CP14/Guidebook_EN/Mechanics.xml b/Resources/ServerInfo/_CP14/Guidebook_EN/Mechanics.xml
new file mode 100644
index 0000000000..8f02526ade
--- /dev/null
+++ b/Resources/ServerInfo/_CP14/Guidebook_EN/Mechanics.xml
@@ -0,0 +1,10 @@
+
+
+ #Mechanics
+ This dropdown list contains all the mechanics arranging from Magic to Actions.
+
+ More to add in future notice.
+
+ TODO
+
+
diff --git a/Resources/ServerInfo/_CP14/Guidebook_RU/Lockpicking.xml b/Resources/ServerInfo/_CP14/Guidebook_RU/Lockpicking.xml
new file mode 100644
index 0000000000..c3ef96f347
--- /dev/null
+++ b/Resources/ServerInfo/_CP14/Guidebook_RU/Lockpicking.xml
@@ -0,0 +1,27 @@
+
+
+ #THIS ENTRY IS IN NEED OF TRANSLATION
+
+ #Lockpicking
+ Lockpicking is an action of attempting to unlock a locked Chest or Door in order to gain access. Lockpicks can be store on Key Rings spawned on your character for ease of storage.
+
+ This action is consider ILLEGAL if used to gain access to restricted areas.
+
+ #Type of Lockpicks
+ There is two lockpicks available using the following metals:
+ -Iron
+ -Mithril
+
+ All lockpicks function the same. The only difference between the type of metal lockpicks is the durability of the lockpick.
+
+ #Steps of Lockpicking
+ 1. Hold the lockpick on the active hand.
+
+ 2. Right-click a locked door/chest and hover over "Pick the lock" option.
+
+ 3. Pick a number from -2 to 2. This process will take a bit to trigger.
+ -If the number you selected is incorrect, the lock will reset itself, a loud click can be heard and you would have to do the process all over again.
+ -If the number you selected is correct, you will hear a soft click instead.
+
+ 4. Continue the guessing process until you succeed 3 to 7 times depending on what metal lock it is.
+
diff --git a/Resources/ServerInfo/_CP14/Guidebook_RU/LocksKeys.xml b/Resources/ServerInfo/_CP14/Guidebook_RU/LocksKeys.xml
new file mode 100644
index 0000000000..14a021de1c
--- /dev/null
+++ b/Resources/ServerInfo/_CP14/Guidebook_RU/LocksKeys.xml
@@ -0,0 +1,43 @@
+
+
+ #THIS ENTRY IS IN NEED OF TRANSLATION
+
+ #Locks
+ Locks is a craftable item from the Blacksmith's Anvil. Its purpose is to lock away any unwanted rummaging on chests or prevent access on doors.
+
+ #Type of Locks
+ There are four version of the locks available in the following metals:
+ -Copper (3 teeth)
+ -Iron (5 teeth)
+ -Gold (6 teeth)
+ -Mithril (7 teeth)
+
+ #Obtaining Locks
+ There are two ways to obtain locks:
+ -Crafting via Blacksmithing (Requires One metal bar of desired metal and knowledge of the metal melting skill)
+ OR
+ -If lacking the necessary materials or skills, you can ask a fellow blacksmith to craft one for you.
+
+ #Editing a Lock
+ Once a lock is crafted, all the teeth is set to 2 by default.
+
+ A screwdriver is needed to edit the teeth from a value of -2 to 2. They are obtainable via the Workbench table with the following materials: 1 Wooden Grip and 1 Iron Crossbow bolt.
+
+ Hold the screwdriver on the active hand and right-click the lock, hover the option "Edit Lock" then start clicking "Edit Tooth:#" to set your desire combination.
+
+ #Keys
+ A key is needed to operate the lock. The material of the key needs to be identical to the lock as the teeth must match to even operate the lock.
+
+ #Obtaining Keys
+ Obtaining a Key is done the same way as obtaining a lock. Either by Blacksmithing with the necessary materials and skills or by asking a fellow blacksmith to create.
+
+ #Editing Keys
+ All keys freshly made from the anvil start at the default value of 2 on all teeth.
+
+ In order to edit the keys, an item called "Key File" is needed. You can craft one at the anvil for a cost of one Iron Bar. (Requires knowledge of Iron Melting)
+
+ Hold the Key File on the active hand and right-click the key, hover the option "Modify Key" then start clicking "Edit Tooth:#" to set the desired combination, preferably the same combination as the lock.
+
+ You can only go from 2 to -2 in one go. If you mess up, you would need to obtain another key.
+
+
diff --git a/Resources/ServerInfo/_CP14/Guidebook_RU/Mechanics.xml b/Resources/ServerInfo/_CP14/Guidebook_RU/Mechanics.xml
new file mode 100644
index 0000000000..956f436c36
--- /dev/null
+++ b/Resources/ServerInfo/_CP14/Guidebook_RU/Mechanics.xml
@@ -0,0 +1,12 @@
+
+
+ #THIS ENTRY IS IN NEED OF TRANSLATION
+
+ #Mechanics
+ This dropdown list contains all the mechanics arranging from Magic to Actions.
+
+ More to add in future notice.
+
+ TODO
+
+