diff --git a/Resources/Prototypes/_CP14/Guidebook/Eng/mechanics.yml b/Resources/Prototypes/_CP14/Guidebook/Eng/mechanics.yml new file mode 100644 index 0000000000..f52c2b0932 --- /dev/null +++ b/Resources/Prototypes/_CP14/Guidebook/Eng/mechanics.yml @@ -0,0 +1,7 @@ +- type: guideEntry + crystallPunkAllowed: true + id: CP14_EN_Mechanics + name: Mechanics + text: "/ServerInfo/_CP14/Guidebook_EN/Mechanics.xml" + children: + - CP14_EN_Locks_and_Keys diff --git a/Resources/Prototypes/_CP14/Guidebook/Eng/misc.yml b/Resources/Prototypes/_CP14/Guidebook/Eng/misc.yml index 0241f31b61..cc5fa9a96d 100644 --- a/Resources/Prototypes/_CP14/Guidebook/Eng/misc.yml +++ b/Resources/Prototypes/_CP14/Guidebook/Eng/misc.yml @@ -17,4 +17,20 @@ id: CP14_EN_Trading name: External trade text: "/ServerInfo/_CP14/Guidebook_EN/JobsTabs/MerchantTabs/Trading.xml" - filterEnabled: True \ No newline at end of file + filterEnabled: True + +- type: guideEntry + crystallPunkAllowed: true + id: CP14_EN_Lockpicking + name: Lockpicking + text: "/ServerInfo/_CP14/Guidebook_EN/Lockpicking.xml" + filterEnabled: True + +- type: guideEntry + crystallPunkAllowed: true + id: CP14_EN_Locks_and_Keys + name: Locks and Keys + text: "/ServerInfo/_CP14/Guidebook_EN/LocksKeys.xml" + children: + - CP14_EN_Lockpicking + filterEnabled: True diff --git a/Resources/Prototypes/_CP14/Guidebook/Ru/mechanics.yml b/Resources/Prototypes/_CP14/Guidebook/Ru/mechanics.yml new file mode 100644 index 0000000000..9ba3644610 --- /dev/null +++ b/Resources/Prototypes/_CP14/Guidebook/Ru/mechanics.yml @@ -0,0 +1,7 @@ +- type: guideEntry + crystallPunkAllowed: true + id: CP14_RU_Mechanics + name: Механики + text: "/ServerInfo/_CP14/Guidebook_RU/Mechanics.xml" + children: + - CP14_RU_Locks_and_Keys diff --git a/Resources/Prototypes/_CP14/Guidebook/Ru/misc.yml b/Resources/Prototypes/_CP14/Guidebook/Ru/misc.yml index a50dd45411..5d04c625da 100644 --- a/Resources/Prototypes/_CP14/Guidebook/Ru/misc.yml +++ b/Resources/Prototypes/_CP14/Guidebook/Ru/misc.yml @@ -17,4 +17,20 @@ id: CP14_RU_Trading name: Внешняя торговля text: "/ServerInfo/_CP14/Guidebook_RU/JobsTabs/MerchantTabs/Trading.xml" - filterEnabled: True \ No newline at end of file + filterEnabled: True + +- type: guideEntry + crystallPunkAllowed: true + id: CP14_RU_Lockpicking + name: Взлом замков + text: "/ServerInfo/_CP14/Guidebook_RU/Lockpicking.xml" + filterEnabled: True + +- type: guideEntry + crystallPunkAllowed: true + id: CP14_RU_Locks_and_Keys + name: Замки и ключи + text: "/ServerInfo/_CP14/Guidebook_RU/LocksKeys.xml" + children: + - CP14_RU_Lockpicking + filterEnabled: True diff --git a/Resources/Prototypes/_CP14/Guidebook/entry.yml b/Resources/Prototypes/_CP14/Guidebook/entry.yml index a3e332bb5f..d67508b252 100644 --- a/Resources/Prototypes/_CP14/Guidebook/entry.yml +++ b/Resources/Prototypes/_CP14/Guidebook/entry.yml @@ -8,6 +8,7 @@ - CP14_EN_Species - CP14_EN_Jobs - CP14_EN_Imperial_Laws + - CP14_EN_Mechanics - type: guideEntry crystallPunkAllowed: true @@ -19,3 +20,4 @@ - CP14_RU_Species - CP14_RU_Jobs - CP14_RU_Imperial_Laws + - CP14_RU_Mechanics diff --git a/Resources/ServerInfo/_CP14/Guidebook_EN/Lockpicking.xml b/Resources/ServerInfo/_CP14/Guidebook_EN/Lockpicking.xml new file mode 100644 index 0000000000..8f21dc9460 --- /dev/null +++ b/Resources/ServerInfo/_CP14/Guidebook_EN/Lockpicking.xml @@ -0,0 +1,25 @@ + + + #Lockpicking + Lockpicking is an action of attempting to unlock a locked Chest or Door in order to gain access. Lockpicks can be store on Key Rings spawned on your character for ease of storage. + + This action is consider ILLEGAL if used to gain access to restricted areas. + + #Type of Lockpicks + There is two lockpicks available using the following metals: + -Iron + -Mithril + + All lockpicks function the same. The only difference between the type of metal lockpicks is the durability of the lockpick. + + #Steps of Lockpicking + 1. Hold the lockpick on the active hand. + + 2. Right-click a locked door/chest and hover over "Pick the lock" option. + + 3. Pick a number from -2 to 2. This process will take a bit to trigger. + -If the number you selected is incorrect, the lock will reset itself, a loud click can be heard and you would have to do the process all over again. + -If the number you selected is correct, you will hear a soft click instead. + + 4. Continue the guessing process until you succeed 3 to 7 times depending on what metal lock it is. + diff --git a/Resources/ServerInfo/_CP14/Guidebook_EN/LocksKeys.xml b/Resources/ServerInfo/_CP14/Guidebook_EN/LocksKeys.xml new file mode 100644 index 0000000000..7180ddb478 --- /dev/null +++ b/Resources/ServerInfo/_CP14/Guidebook_EN/LocksKeys.xml @@ -0,0 +1,43 @@ + + + #Locks + Locks is a craftable item from the Blacksmith's Anvil. Its purpose is to lock away any unwanted rummaging on chests or prevent access on doors. + + #Type of Locks + There are four version of the locks available in the following metals: + -Copper (3 teeth) + -Iron (5 teeth) + -Gold (6 teeth) + -Mithril (7 teeth) + + #Obtaining Locks + There are two ways to obtain locks: + -Crafting via Blacksmithing (Requires One metal bar of desired metal and knowledge of the metal melting skill) + OR + -If lacking the necessary materials or skills, you can ask a fellow blacksmith to craft one for you. + + #Editing a Lock + Once a lock is crafted, all the teeth is set to 2 by default. + + A screwdriver is needed to edit the teeth from a value of -2 to 2. They are obtainable via the Workbench table with the following materials: 1 Wooden Grip and 1 Iron Crossbow bolt. + + Hold the screwdriver on the active hand and right-click the lock, hover the option "Edit Lock" then start clicking "Edit Tooth:#" to set your desire combination. + + #Keys + A key is needed to operate the lock. The material of the key needs to be identical to the lock as the teeth must match to even operate the lock. + + Keys can be store away in Key Rings spawned on your character by default. + + #Obtaining Keys + Obtaining a Key is done the same way as obtaining a lock. Either by Blacksmithing with the necessary materials and skills or by asking a fellow blacksmith to create. + + #Editing Keys + All keys freshly made from the anvil start at the default value of 2 on all teeth. + + In order to edit the keys, an item called "Key File" is needed. You can craft one at the anvil for a cost of one Iron Bar. (Requires knowledge of Iron Melting) + + Hold the Key File on the active hand and right-click the key, hover the option "Modify Key" then start clicking "Edit Tooth:#" to set the desired combination, preferably the same combination as the lock. + + You can only go from 2 to -2 in one go. If you mess up, you would need to obtain another key. + + diff --git a/Resources/ServerInfo/_CP14/Guidebook_EN/Mechanics.xml b/Resources/ServerInfo/_CP14/Guidebook_EN/Mechanics.xml new file mode 100644 index 0000000000..8f02526ade --- /dev/null +++ b/Resources/ServerInfo/_CP14/Guidebook_EN/Mechanics.xml @@ -0,0 +1,10 @@ + + + #Mechanics + This dropdown list contains all the mechanics arranging from Magic to Actions. + + More to add in future notice. + + TODO + + diff --git a/Resources/ServerInfo/_CP14/Guidebook_RU/Lockpicking.xml b/Resources/ServerInfo/_CP14/Guidebook_RU/Lockpicking.xml new file mode 100644 index 0000000000..c3ef96f347 --- /dev/null +++ b/Resources/ServerInfo/_CP14/Guidebook_RU/Lockpicking.xml @@ -0,0 +1,27 @@ + + + #THIS ENTRY IS IN NEED OF TRANSLATION + + #Lockpicking + Lockpicking is an action of attempting to unlock a locked Chest or Door in order to gain access. Lockpicks can be store on Key Rings spawned on your character for ease of storage. + + This action is consider ILLEGAL if used to gain access to restricted areas. + + #Type of Lockpicks + There is two lockpicks available using the following metals: + -Iron + -Mithril + + All lockpicks function the same. The only difference between the type of metal lockpicks is the durability of the lockpick. + + #Steps of Lockpicking + 1. Hold the lockpick on the active hand. + + 2. Right-click a locked door/chest and hover over "Pick the lock" option. + + 3. Pick a number from -2 to 2. This process will take a bit to trigger. + -If the number you selected is incorrect, the lock will reset itself, a loud click can be heard and you would have to do the process all over again. + -If the number you selected is correct, you will hear a soft click instead. + + 4. Continue the guessing process until you succeed 3 to 7 times depending on what metal lock it is. + diff --git a/Resources/ServerInfo/_CP14/Guidebook_RU/LocksKeys.xml b/Resources/ServerInfo/_CP14/Guidebook_RU/LocksKeys.xml new file mode 100644 index 0000000000..14a021de1c --- /dev/null +++ b/Resources/ServerInfo/_CP14/Guidebook_RU/LocksKeys.xml @@ -0,0 +1,43 @@ + + + #THIS ENTRY IS IN NEED OF TRANSLATION + + #Locks + Locks is a craftable item from the Blacksmith's Anvil. Its purpose is to lock away any unwanted rummaging on chests or prevent access on doors. + + #Type of Locks + There are four version of the locks available in the following metals: + -Copper (3 teeth) + -Iron (5 teeth) + -Gold (6 teeth) + -Mithril (7 teeth) + + #Obtaining Locks + There are two ways to obtain locks: + -Crafting via Blacksmithing (Requires One metal bar of desired metal and knowledge of the metal melting skill) + OR + -If lacking the necessary materials or skills, you can ask a fellow blacksmith to craft one for you. + + #Editing a Lock + Once a lock is crafted, all the teeth is set to 2 by default. + + A screwdriver is needed to edit the teeth from a value of -2 to 2. They are obtainable via the Workbench table with the following materials: 1 Wooden Grip and 1 Iron Crossbow bolt. + + Hold the screwdriver on the active hand and right-click the lock, hover the option "Edit Lock" then start clicking "Edit Tooth:#" to set your desire combination. + + #Keys + A key is needed to operate the lock. The material of the key needs to be identical to the lock as the teeth must match to even operate the lock. + + #Obtaining Keys + Obtaining a Key is done the same way as obtaining a lock. Either by Blacksmithing with the necessary materials and skills or by asking a fellow blacksmith to create. + + #Editing Keys + All keys freshly made from the anvil start at the default value of 2 on all teeth. + + In order to edit the keys, an item called "Key File" is needed. You can craft one at the anvil for a cost of one Iron Bar. (Requires knowledge of Iron Melting) + + Hold the Key File on the active hand and right-click the key, hover the option "Modify Key" then start clicking "Edit Tooth:#" to set the desired combination, preferably the same combination as the lock. + + You can only go from 2 to -2 in one go. If you mess up, you would need to obtain another key. + + diff --git a/Resources/ServerInfo/_CP14/Guidebook_RU/Mechanics.xml b/Resources/ServerInfo/_CP14/Guidebook_RU/Mechanics.xml new file mode 100644 index 0000000000..956f436c36 --- /dev/null +++ b/Resources/ServerInfo/_CP14/Guidebook_RU/Mechanics.xml @@ -0,0 +1,12 @@ + + + #THIS ENTRY IS IN NEED OF TRANSLATION + + #Mechanics + This dropdown list contains all the mechanics arranging from Magic to Actions. + + More to add in future notice. + + TODO + +