Flipped caps real (#24961)
* Flipped caps real * oops * whoops * flip not fold * fix formatting * cargosoft formatting
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@@ -17,4 +17,17 @@ public sealed partial class FoldableClothingComponent : Component
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/// </summary>
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[DataField]
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public SlotFlags? UnfoldedSlots;
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/// <summary>
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/// What equipped prefix does this have while in folded form?
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/// </summary>
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[DataField]
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public string? FoldedEquippedPrefix;
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/// <summary>
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/// What held prefix does this have while in folded form?
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/// </summary>
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[DataField]
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public string? FoldedHeldPrefix;
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}
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@@ -1,6 +1,7 @@
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using Content.Shared.Clothing.Components;
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using Content.Shared.Foldable;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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namespace Content.Shared.Clothing.EntitySystems;
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@@ -8,6 +9,7 @@ public sealed class FoldableClothingSystem : EntitySystem
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{
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[Dependency] private readonly ClothingSystem _clothingSystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly SharedItemSystem _itemSystem = default!;
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public override void Initialize()
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{
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@@ -31,12 +33,32 @@ public sealed class FoldableClothingSystem : EntitySystem
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private void OnFolded(Entity<FoldableClothingComponent> ent, ref FoldedEvent args)
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{
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if (TryComp<ClothingComponent>(ent.Owner, out var clothingComp))
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if (TryComp<ClothingComponent>(ent.Owner, out var clothingComp) &&
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TryComp<ItemComponent>(ent.Owner, out var itemComp))
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{
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if (args.IsFolded && ent.Comp.FoldedSlots.HasValue)
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_clothingSystem.SetSlots(ent.Owner, ent.Comp.FoldedSlots.Value, clothingComp);
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else if (!args.IsFolded && ent.Comp.UnfoldedSlots.HasValue)
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_clothingSystem.SetSlots(ent.Owner, ent.Comp.UnfoldedSlots.Value, clothingComp);
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if (args.IsFolded)
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{
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if (ent.Comp.FoldedSlots.HasValue)
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_clothingSystem.SetSlots(ent.Owner, ent.Comp.FoldedSlots.Value, clothingComp);
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if (ent.Comp.FoldedEquippedPrefix != null)
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_clothingSystem.SetEquippedPrefix(ent.Owner, ent.Comp.FoldedEquippedPrefix, clothingComp);
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if (ent.Comp.FoldedHeldPrefix != null)
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_itemSystem.SetHeldPrefix(ent.Owner, ent.Comp.FoldedHeldPrefix, false, itemComp);
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}
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else
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{
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if (ent.Comp.UnfoldedSlots.HasValue)
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_clothingSystem.SetSlots(ent.Owner, ent.Comp.UnfoldedSlots.Value, clothingComp);
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if (ent.Comp.FoldedEquippedPrefix != null)
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_clothingSystem.SetEquippedPrefix(ent.Owner, null, clothingComp);
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if (ent.Comp.FoldedHeldPrefix != null)
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_itemSystem.SetHeldPrefix(ent.Owner, null, false, itemComp);
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}
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}
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}
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}
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@@ -17,4 +17,10 @@ public sealed partial class FoldableComponent : Component
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[DataField]
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public bool CanFoldInsideContainer = false;
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[DataField]
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public LocId UnfoldVerbText = "unfold-verb";
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[DataField]
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public LocId FoldVerbText = "fold-verb";
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}
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@@ -134,7 +134,7 @@ public sealed class FoldableSystem : EntitySystem
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AlternativeVerb verb = new()
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{
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Act = () => TryToggleFold(uid, component),
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Text = component.IsFolded ? Loc.GetString("unfold-verb") : Loc.GetString("fold-verb"),
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Text = component.IsFolded ? Loc.GetString(component.UnfoldVerbText) : Loc.GetString(component.FoldVerbText),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/fold.svg.192dpi.png")),
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// If the object is unfolded and they click it, they want to fold it, if it's folded, they want to pick it up
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