Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -113,7 +113,7 @@ public sealed class SpraySystem : EntitySystem
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body.ApplyLinearImpulse(-impulseDirection * component.Impulse);
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}
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SoundSystem.Play(Filter.Pvs(uid), component.SpraySound.GetSound(), uid, AudioHelpers.WithVariation(0.125f));
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SoundSystem.Play(component.SpraySound.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.125f));
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RaiseLocalEvent(uid,
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new RefreshItemCooldownEvent(curTime, curTime + TimeSpan.FromSeconds(component.CooldownTime)));
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