diff --git a/Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs index d0d3c1e9db..143659748a 100644 --- a/Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs +++ b/Content.Server/GameTicking/Rules/Components/ParadoxCloneRuleComponent.cs @@ -14,7 +14,7 @@ public sealed partial class ParadoxCloneRuleComponent : Component /// Cloning settings to be used. /// [DataField] - public ProtoId Settings = "BaseClone"; + public ProtoId Settings = "Antag"; /// /// Visual effect spawned when gibbing at round end. diff --git a/Resources/Prototypes/Entities/Mobs/Player/clone.yml b/Resources/Prototypes/Entities/Mobs/Player/clone.yml index 38040f7cdf..fa634f4774 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/clone.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/clone.yml @@ -4,6 +4,8 @@ # The datafields of the components are only shallow copied using CopyComp. # Subscribe to CloningEvent instead if that is not enough. +# for basic traits etc. +# used by the random clone spawner - type: cloningSettings id: BaseClone components: @@ -61,13 +63,16 @@ - HumanoidAppearance # will cause problems for downstream felinids getting cloned as Urists - VirtualItem +# all antagonist roles - type: cloningSettings id: Antag parent: BaseClone components: - HeadRevolutionary - Revolutionary + - NukeOperative +# for cloning pods - type: cloningSettings id: CloningPod parent: Antag