Make PACMANs a little better (#24604)
* PACMAN generators show network load/supply. This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators). * Buff JRPACMAN to 8 kW. Shifted all power values up by +3 kW. They're frequently too weak to power even single rooms so they deserve a buff. * Change unit format helpers number format. Always displays one digit of precision. This avoids jumping around when a value is changing live.
This commit is contained in:
committed by
GitHub
parent
41c0efeaf1
commit
f855cb2b00
@@ -232,11 +232,11 @@
|
||||
name: J.R.P.A.C.M.A.N.-type portable generator
|
||||
description: |-
|
||||
A small generator capable of powering individual rooms, in case of emergencies.
|
||||
Runs off welding fuel and is rated for up to 5 kW.
|
||||
Runs off welding fuel and is rated for up to 8 kW.
|
||||
Rated ages 3 and up.
|
||||
parent: PortableGeneratorBase
|
||||
id: PortableGeneratorJrPacman
|
||||
suffix: Welding Fuel, 5 kW
|
||||
suffix: Welding Fuel, 8 kW
|
||||
components:
|
||||
- type: AmbientSound
|
||||
range: 4
|
||||
@@ -276,10 +276,10 @@
|
||||
- type: Machine
|
||||
board: PortableGeneratorJrPacmanMachineCircuitboard
|
||||
- type: FuelGenerator
|
||||
targetPower: 2000
|
||||
minTargetPower: 1000
|
||||
optimalPower: 5000
|
||||
maxTargetPower: 5000
|
||||
targetPower: 5000
|
||||
minTargetPower: 4000
|
||||
optimalPower: 8000
|
||||
maxTargetPower: 8000
|
||||
# 7.5 minutes at full tank.
|
||||
optimalBurnRate: 0.11111111
|
||||
# Shallow curve that allows you to just barely eek out 12 minutes at lowest.
|
||||
|
||||
Reference in New Issue
Block a user