Carcats species [Draft] (#1023)

* body parts

* proto setup

* inhand displacements

* carcat cloak

* eyes

* gloves

* pants carcat

* pants

* shirt

* markings nose + ears

* Update 5.png

* shoes + naming

* helmet adapt

* carcat sounds

* Update sewing_table.yml

* s

* Update comoss.yml

* Update factoria.yml

* s
This commit is contained in:
Ed
2025-03-14 14:11:41 +03:00
committed by GitHub
parent 6c7933cd7f
commit f989980df3
131 changed files with 1044 additions and 487 deletions

View File

@@ -349,7 +349,12 @@ namespace Content.Client.Hands.Systems
sprite.LayerSetData(index, layerData);
//Add displacement maps
if (handComp.HandDisplacement is not null)
if (hand.Location == HandLocation.Left && handComp.LeftHandDisplacement is not null)
_displacement.TryAddDisplacement(handComp.LeftHandDisplacement, sprite, index, key, revealedLayers);
else if (hand.Location == HandLocation.Right && handComp.RightHandDisplacement is not null)
_displacement.TryAddDisplacement(handComp.RightHandDisplacement, sprite, index, key, revealedLayers);
//Fallback to default displacement map
else if (handComp.HandDisplacement is not null)
_displacement.TryAddDisplacement(handComp.HandDisplacement, sprite, index, key, revealedLayers);
}