Carcats species [Draft] (#1023)

* body parts

* proto setup

* inhand displacements

* carcat cloak

* eyes

* gloves

* pants carcat

* pants

* shirt

* markings nose + ears

* Update 5.png

* shoes + naming

* helmet adapt

* carcat sounds

* Update sewing_table.yml

* s

* Update comoss.yml

* Update factoria.yml

* s
This commit is contained in:
Ed
2025-03-14 14:11:41 +03:00
committed by GitHub
parent 6c7933cd7f
commit f989980df3
131 changed files with 1044 additions and 487 deletions

View File

@@ -78,9 +78,24 @@ public sealed partial class HandsComponent : Component
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan ThrowCooldown = TimeSpan.FromSeconds(0.5f);
/// <summary>
/// Fallback displacement map applied to all sprites in the hand, unless otherwise specified
/// </summary>
[DataField]
public DisplacementData? HandDisplacement;
/// <summary>
/// If defined, applies to all sprites in the left hand, ignoring <see cref="HandDisplacement"/>
/// </summary>
[DataField]
public DisplacementData? LeftHandDisplacement;
/// <summary>
/// If defined, applies to all sprites in the right hand, ignoring <see cref="HandDisplacement"/>
/// </summary>
[DataField]
public DisplacementData? RightHandDisplacement;
/// <summary>
/// If false, hands cannot be stripped, and they do not show up in the stripping menu.
/// </summary>