Carcats species [Draft] (#1023)
* body parts * proto setup * inhand displacements * carcat cloak * eyes * gloves * pants carcat * pants * shirt * markings nose + ears * Update 5.png * shoes + naming * helmet adapt * carcat sounds * Update sewing_table.yml * s * Update comoss.yml * Update factoria.yml * s
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@@ -78,9 +78,24 @@ public sealed partial class HandsComponent : Component
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan ThrowCooldown = TimeSpan.FromSeconds(0.5f);
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/// <summary>
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/// Fallback displacement map applied to all sprites in the hand, unless otherwise specified
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/// </summary>
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[DataField]
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public DisplacementData? HandDisplacement;
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/// <summary>
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/// If defined, applies to all sprites in the left hand, ignoring <see cref="HandDisplacement"/>
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/// </summary>
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[DataField]
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public DisplacementData? LeftHandDisplacement;
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/// <summary>
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/// If defined, applies to all sprites in the right hand, ignoring <see cref="HandDisplacement"/>
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/// </summary>
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[DataField]
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public DisplacementData? RightHandDisplacement;
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/// <summary>
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/// If false, hands cannot be stripped, and they do not show up in the stripping menu.
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/// </summary>
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