Sentry turrets - Part 6: Sentry turret control panels (#35235)
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using Content.Shared.Access;
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using Content.Shared.Access.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Turrets;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.TurretController;
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/// <summary>
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/// Oversees entities that can change the component values of linked deployable turrets,
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/// specifically their armament and access level exemptions, via an associated UI
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/// </summary>
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public abstract partial class SharedDeployableTurretControllerSystem : EntitySystem
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{
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[Dependency] private readonly AccessReaderSystem _accessreader = default!;
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[Dependency] private readonly TurretTargetSettingsSystem _turretTargetingSettings = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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base.Initialize();
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// Handling of client messages
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SubscribeLocalEvent<DeployableTurretControllerComponent, DeployableTurretArmamentSettingChangedMessage>(OnArmamentSettingChanged);
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SubscribeLocalEvent<DeployableTurretControllerComponent, DeployableTurretExemptAccessLevelChangedMessage>(OnExemptAccessLevelsChanged);
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}
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private void OnArmamentSettingChanged(Entity<DeployableTurretControllerComponent> ent, ref DeployableTurretArmamentSettingChangedMessage args)
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{
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if (IsUserAllowedAccess(ent, args.Actor))
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ChangeArmamentSetting(ent, args.ArmamentState, args.Actor);
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if (_userInterfaceSystem.TryGetOpenUi(ent.Owner, DeployableTurretControllerUiKey.Key, out var bui))
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bui.Update<DeployableTurretControllerBoundInterfaceState>();
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}
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private void OnExemptAccessLevelsChanged(Entity<DeployableTurretControllerComponent> ent, ref DeployableTurretExemptAccessLevelChangedMessage args)
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{
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if (IsUserAllowedAccess(ent, args.Actor))
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ChangeExemptAccessLevels(ent, args.AccessLevels, args.Enabled, args.Actor);
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if (_userInterfaceSystem.TryGetOpenUi(ent.Owner, DeployableTurretControllerUiKey.Key, out var bui))
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bui.Update<DeployableTurretControllerBoundInterfaceState>();
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}
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protected virtual void ChangeArmamentSetting(Entity<DeployableTurretControllerComponent> ent, int armamentState, EntityUid? user = null)
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{
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ent.Comp.ArmamentState = armamentState;
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Dirty(ent);
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_appearance.SetData(ent, TurretControllerVisuals.ControlPanel, armamentState);
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// Linked turrets are updated on the server side
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}
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protected virtual void ChangeExemptAccessLevels(
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Entity<DeployableTurretControllerComponent> ent,
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HashSet<ProtoId<AccessLevelPrototype>> exemptions,
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bool enabled,
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EntityUid? user = null
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)
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{
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// Update the controller
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if (!TryComp<TurretTargetSettingsComponent>(ent, out var targetSettings))
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return;
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var controller = new Entity<TurretTargetSettingsComponent>(ent, targetSettings);
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foreach (var accessLevel in exemptions)
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{
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if (!ent.Comp.AccessLevels.Contains(accessLevel))
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continue;
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_turretTargetingSettings.SetAccessLevelExemption(controller, accessLevel, enabled);
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}
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Dirty(controller);
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// Linked turrets are updated on the server side
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}
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public bool IsUserAllowedAccess(Entity<DeployableTurretControllerComponent> ent, EntityUid user)
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{
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if (_accessreader.IsAllowed(user, ent))
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return true;
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_popup.PopupClient(Loc.GetString("turret-controls-access-denied"), ent, user);
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_audio.PlayPredicted(ent.Comp.AccessDeniedSound, ent, user);
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return false;
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}
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}
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