Demiplan polishing (#524)

* 10 -> 20 sharpening stone durability

* auto destroy demiplans try 2 (better)

* start demiplan protection time

* buying demiplan key

* increase island size
This commit is contained in:
Ed
2024-11-01 09:23:22 +03:00
committed by GitHub
parent 5c4b5d1572
commit f9fea9e6ed
19 changed files with 201 additions and 94 deletions

View File

@@ -0,0 +1,61 @@
using Content.Shared._CP14.Demiplane.Components;
using Content.Shared.Mobs.Systems;
namespace Content.Server._CP14.Demiplane;
public sealed partial class CP14DemiplaneSystem
{
private readonly TimeSpan _checkFrequency = TimeSpan.FromSeconds(15f);
private TimeSpan _nextCheckTime = TimeSpan.Zero;
[Dependency] private readonly MobStateSystem _mobState = default!;
private void InitStabilization()
{
_nextCheckTime = _timing.CurTime + _checkFrequency;
SubscribeLocalEvent<CP14DemiplaneDestroyWithoutStabilizationComponent, MapInitEvent>(OnStabilizationMapInit);
}
private void OnStabilizationMapInit(Entity<CP14DemiplaneDestroyWithoutStabilizationComponent> ent, ref MapInitEvent args)
{
ent.Comp.EndProtectionTime = _timing.CurTime + ent.Comp.ProtectedSpawnTime;
}
private void UpdateStabilization(float frameTime)
{
if (_timing.CurTime < _nextCheckTime)
return;
_nextCheckTime = _timing.CurTime + _checkFrequency;
HashSet<EntityUid> stabilizedMaps = new();
var query = EntityQueryEnumerator<CP14DemiplaneStabilizerComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var stabilizer, out var transform))
{
var map = transform.MapUid;
if (map is null)
continue;
if (stabilizer.RequireAlive && !(_mobState.IsAlive(uid) || _mobState.IsCritical(uid)))
continue;
if (stabilizedMaps.Contains(map.Value))
continue;
stabilizedMaps.Add(map.Value);
}
var query2 = EntityQueryEnumerator<CP14DemiplaneComponent, CP14DemiplaneDestroyWithoutStabilizationComponent>();
while (query2.MoveNext(out var uid, out var demiplan, out var stabilization))
{
if (_timing.CurTime < stabilization.EndProtectionTime)
continue;
if (!stabilizedMaps.Contains(uid))
QueueDel(uid);
}
}
}