Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201)
* Act * Adds Jaunt ECS and related prototypes * Adds jaunt sounds * Adds enter and exit sound support to polymorphs * Updates jaunt description * Adds jaunt action sprite and changes jaunt polymorph to use it * Adds Jaunt and upgrade to the wizard grimoire * Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt * Update Resources/Locale/en-US/store/spellbook-catalog.ftl Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Polymorph/PolymorphPrototype.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Polymorph/PolymorphPrototype.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * removes meta changes * removes other meta changes * adds context menu and a description to basemobjaunt * comments for jaunt component and adds on component shutdown method * Update Content.Shared/Jaunt/JauntComponent.cs * Update Content.Shared/Jaunt/JauntComponent.cs * Update Content.Shared/Jaunt/JauntComponent.cs * Update Resources/Prototypes/Catalog/spellbook_catalog.yml --------- Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml
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Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml
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- type: entity
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name: jaunt
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parent: [Incorporeal, BaseMob]
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id: BaseMobJaunt
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description: Faint traces of a humanoid figure linger here
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suffix: Ethereal
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components:
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- type: ContentEye
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maxZoom: 1.44,1.44
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- type: Eye
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drawFov: false
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- type: Input
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context: "ghost"
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- type: InputMover
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- type: MovementSpeedModifier
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baseSprintSpeed: 12
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baseWalkSpeed: 8
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- type: Visibility
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layer: 2
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- type: Spectral
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# Should be slow, for balance
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- type: entity
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name: jaunt
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parent: BaseMobJaunt
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id: EtherealJaunt
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suffix: Wizard
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components:
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- type: Sprite
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sprite: Mobs/Ghosts/ghost_human.rsi
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color: "#60f7eb"
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layers:
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- state: animated
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shader: unshaded
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noRot: true
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overrideContainerOcclusion: true
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drawdepth: Ghosts
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- type: MovementSpeedModifier
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baseSprintSpeed: 6
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baseWalkSpeed: 4
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