Cleanup: Use `SoundSpecifier instead of string literals in VomitSystem` (#35426)
* Cleanup * Update * Update
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@@ -31,6 +31,12 @@ namespace Content.Server.Medical
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[Dependency] private readonly ForensicsSystem _forensics = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
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[ValidatePrototypeId<SoundCollectionPrototype>]
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private const string VomitCollection = "Vomit";
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private readonly SoundSpecifier _vomitSound = new SoundCollectionSpecifier(VomitCollection,
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AudioParams.Default.WithVariation(0.2f).WithVolume(-4f));
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/// <summary>
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/// Make an entity vomit, if they have a stomach.
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/// </summary>
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@@ -94,7 +100,7 @@ namespace Content.Server.Medical
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}
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// Force sound to play as spill doesn't work if solution is empty.
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_audio.PlayPvs("/Audio/Effects/Fluids/splat.ogg", uid, AudioParams.Default.WithVariation(0.2f).WithVolume(-4f));
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_audio.PlayPvs(_vomitSound, uid);
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_popup.PopupEntity(Loc.GetString("disease-vomit", ("person", Identity.Entity(uid, EntityManager))), uid);
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}
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}
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