Refactor audio system to send collection IDs over the network (#33610)
This commit is contained in:
committed by
GitHub
parent
1d210b52e0
commit
fabfdd0673
@@ -66,7 +66,7 @@ public sealed class ClientGlobalSoundSystem : SharedGlobalSoundSystem
|
||||
{
|
||||
if(!_adminAudioEnabled) return;
|
||||
|
||||
var stream = _audio.PlayGlobal(soundEvent.Filename, Filter.Local(), false, soundEvent.AudioParams);
|
||||
var stream = _audio.PlayGlobal(soundEvent.Specifier, Filter.Local(), false, soundEvent.AudioParams);
|
||||
_adminAudio.Add(stream?.Entity);
|
||||
}
|
||||
|
||||
@@ -75,13 +75,13 @@ public sealed class ClientGlobalSoundSystem : SharedGlobalSoundSystem
|
||||
// Either the cvar is disabled or it's already playing
|
||||
if(!_eventAudioEnabled || _eventAudio.ContainsKey(soundEvent.Type)) return;
|
||||
|
||||
var stream = _audio.PlayGlobal(soundEvent.Filename, Filter.Local(), false, soundEvent.AudioParams);
|
||||
var stream = _audio.PlayGlobal(soundEvent.Specifier, Filter.Local(), false, soundEvent.AudioParams);
|
||||
_eventAudio.Add(soundEvent.Type, stream?.Entity);
|
||||
}
|
||||
|
||||
private void PlayGameSound(GameGlobalSoundEvent soundEvent)
|
||||
{
|
||||
_audio.PlayGlobal(soundEvent.Filename, Filter.Local(), false, soundEvent.AudioParams);
|
||||
_audio.PlayGlobal(soundEvent.Specifier, Filter.Local(), false, soundEvent.AudioParams);
|
||||
}
|
||||
|
||||
private void StopStationEventMusic(StopStationEventMusic soundEvent)
|
||||
|
||||
Reference in New Issue
Block a user