Refactor audio system to send collection IDs over the network (#33610)

This commit is contained in:
pathetic meowmeow
2025-02-23 07:14:56 -05:00
committed by GitHub
parent 1d210b52e0
commit fabfdd0673
21 changed files with 44 additions and 43 deletions

View File

@@ -43,7 +43,7 @@ namespace Content.Server.Nutrition.EntitySystems
{
// The entity is deleted, so play the sound at its position rather than parenting
var coordinates = Transform(uid).Coordinates;
_audio.PlayPvs(_audio.GetSound(creamPie.Sound), coordinates, AudioParams.Default.WithVariation(0.125f));
_audio.PlayPvs(_audio.ResolveSound(creamPie.Sound), coordinates, AudioParams.Default.WithVariation(0.125f));
if (EntityManager.TryGetComponent(uid, out FoodComponent? foodComp))
{