Refactor Resolve and IEntity in SolutionContainerSystem (#5083)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -28,7 +28,7 @@ namespace Content.Server.Body.Metabolism
|
||||
|
||||
private void OnMetabolizerInit(EntityUid uid, MetabolizerComponent component, ComponentInit args)
|
||||
{
|
||||
_solutionContainerSystem.EnsureSolution(EntityManager.GetEntity(uid), component.SolutionName);
|
||||
_solutionContainerSystem.EnsureSolution(uid, component.SolutionName);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
@@ -63,7 +63,7 @@ namespace Content.Server.Body.Metabolism
|
||||
if (body != null)
|
||||
{
|
||||
if (body.Owner.HasComponent<BloodstreamComponent>()
|
||||
&& solutionsSys.TryGetSolution(body.Owner, comp.SolutionName, out solution)
|
||||
&& solutionsSys.TryGetSolution(body.Owner.Uid, comp.SolutionName, out solution)
|
||||
&& solution.CurrentVolume >= ReagentUnit.Zero)
|
||||
{
|
||||
reagentList = solution.Contents;
|
||||
|
||||
Reference in New Issue
Block a user