Fix tile-events returns (#37502)
* Fix tile-events returns Should really be continues. * More * More optimisations
This commit is contained in:
@@ -23,6 +23,9 @@ public sealed class AutomaticAtmosSystem : EntitySystem
|
||||
|
||||
private void OnTileChanged(ref TileChangedEvent ev)
|
||||
{
|
||||
if (_atmosphereSystem.HasAtmosphere(ev.Entity) || !TryComp<PhysicsComponent>(ev.Entity, out var physics))
|
||||
return;
|
||||
|
||||
foreach (var change in ev.Changes)
|
||||
{
|
||||
// Only if a atmos-holding tile has been added or removed.
|
||||
@@ -34,12 +37,10 @@ public sealed class AutomaticAtmosSystem : EntitySystem
|
||||
var newSpace = change.NewTile.IsSpace(_tileDefinitionManager);
|
||||
|
||||
if (!(oldSpace && !newSpace ||
|
||||
!oldSpace && newSpace) ||
|
||||
_atmosphereSystem.HasAtmosphere(ev.Entity))
|
||||
!oldSpace && newSpace))
|
||||
{
|
||||
continue;
|
||||
|
||||
if (!TryComp<PhysicsComponent>(ev.Entity, out var physics))
|
||||
return;
|
||||
}
|
||||
|
||||
// We can't actually count how many tiles there are efficiently, so instead estimate with the mass.
|
||||
if (physics.Mass / ShuttleSystem.TileMassMultiplier >= 7.0f)
|
||||
@@ -47,8 +48,10 @@ public sealed class AutomaticAtmosSystem : EntitySystem
|
||||
AddComp<GridAtmosphereComponent>(ev.Entity);
|
||||
Log.Info($"Giving grid {ev.Entity} GridAtmosphereComponent.");
|
||||
}
|
||||
|
||||
// It's not super important to remove it should the grid become too small again.
|
||||
// If explosions ever gain the ability to outright shatter grids, do rethink this.
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user