Fix tile-events returns (#37502)
* Fix tile-events returns Should really be continues. * More * More optimisations
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@@ -29,8 +29,6 @@ public sealed class RequiresTileSystem : EntitySystem
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foreach (var change in ev.Changes)
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{
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var anchored = _maps.GetAnchoredEntitiesEnumerator(ev.Entity, grid, change.GridIndices);
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if (anchored.Equals(AnchoredEntitiesEnumerator.Empty))
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return;
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while (anchored.MoveNext(out var ent))
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{
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