Fixes ghost pointing.

- Ensures VisibilityComponent on entities with GhostComponent, sets visibility layer correctly.
- Fixes wrong bitflag operation comparison
This commit is contained in:
Vera Aguilera Puerto
2021-09-30 13:57:01 +02:00
parent 3e17a298b2
commit fcb23627eb
3 changed files with 9 additions and 6 deletions

View File

@@ -136,7 +136,7 @@ namespace Content.Server.Pointing.EntitySystems
{
var ent = playerSession.ContentData()?.Mind?.CurrentEntity;
if (ent is null || (!ent.TryGetComponent<EyeComponent>(out var eyeComp) || (eyeComp.VisibilityMask & layer) != 0))
if (ent is null || (!ent.TryGetComponent<EyeComponent>(out var eyeComp) || (eyeComp.VisibilityMask & layer) == 0))
return false;
return ent.Transform.MapPosition.InRange(player.Transform.MapPosition, PointingRange);