Predict PoweredLights (#36541)
* Move PoweredLight to shared * Predict the rest of the owl * reacher * compinit & anim * Fix names * Revert this? * Fix these * chicken drummies * deita * Fix * review * fix * fixes * fix PVS weirdness --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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84
Content.Shared/Light/EntitySystems/SharedLightBulbSystem.cs
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84
Content.Shared/Light/EntitySystems/SharedLightBulbSystem.cs
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using Content.Shared.Destructible;
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using Content.Shared.Light.Components;
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using Content.Shared.Throwing;
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using Robust.Shared.Audio.Systems;
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namespace Content.Shared.Light.EntitySystems;
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public abstract class SharedLightBulbSystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LightBulbComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<LightBulbComponent, LandEvent>(HandleLand);
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SubscribeLocalEvent<LightBulbComponent, BreakageEventArgs>(OnBreak);
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}
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private void OnInit(EntityUid uid, LightBulbComponent bulb, ComponentInit args)
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{
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// update default state of bulbs
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SetColor(uid, bulb.Color, bulb);
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SetState(uid, bulb.State, bulb);
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}
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private void HandleLand(EntityUid uid, LightBulbComponent bulb, ref LandEvent args)
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{
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PlayBreakSound(uid, bulb);
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SetState(uid, LightBulbState.Broken, bulb);
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}
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private void OnBreak(EntityUid uid, LightBulbComponent component, BreakageEventArgs args)
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{
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SetState(uid, LightBulbState.Broken, component);
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}
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/// <summary>
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/// Set a new color for a light bulb and raise event about change
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/// </summary>
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public void SetColor(EntityUid uid, Color color, LightBulbComponent? bulb = null)
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{
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if (!Resolve(uid, ref bulb) || bulb.Color.Equals(color))
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return;
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bulb.Color = color;
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Dirty(uid, bulb);
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UpdateAppearance(uid, bulb);
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}
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/// <summary>
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/// Set a new state for a light bulb (broken, burned) and raise event about change
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/// </summary>
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public void SetState(EntityUid uid, LightBulbState state, LightBulbComponent? bulb = null)
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{
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if (!Resolve(uid, ref bulb) || bulb.State == state)
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return;
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bulb.State = state;
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Dirty(uid, bulb);
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UpdateAppearance(uid, bulb);
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}
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public void PlayBreakSound(EntityUid uid, LightBulbComponent? bulb = null, EntityUid? user = null)
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{
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if (!Resolve(uid, ref bulb))
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return;
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_audio.PlayPredicted(bulb.BreakSound, uid, user: user);
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}
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private void UpdateAppearance(EntityUid uid, LightBulbComponent? bulb = null,
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AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref bulb, ref appearance, logMissing: false))
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return;
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// try to update appearance and color
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_appearance.SetData(uid, LightBulbVisuals.State, bulb.State, appearance);
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_appearance.SetData(uid, LightBulbVisuals.Color, bulb.Color, appearance);
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}
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}
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