Refactor stacks to use prototypes (#3387)
* Refactor stacks to use prototypes * Fix not assigned warning * Add names to stacks * Make machine baords and material constructions use the name as well * Remove defaulting stacks to prototype id * Fix tests Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -22,7 +22,7 @@
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parent: BaseItem
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components:
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- type: Stack
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stacktype: enum.StackType.PaperRolling
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stackType: PaperRolling
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max: 5
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count: 1
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- type: Sprite
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@@ -39,7 +39,7 @@
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parent: BaseItem
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components:
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- type: Stack
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stacktype: enum.StackType.CigaretteFilter
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stackType: CigaretteFilter
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max: 5
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count: 1
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- type: Sprite
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@@ -19,7 +19,7 @@
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- key: enum.MaterialKeys.Stack
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mat: steel
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- type: Stack
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stacktype: enum.StackType.Metal
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stackType: Steel
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- type: Sprite
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sprite: Objects/Materials/sheets.rsi
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state: metal
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@@ -37,7 +37,7 @@
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suffix: 1
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components:
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- type: Stack
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stacktype: enum.StackType.Metal
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stackType: Steel
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count: 1
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- type: entity
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@@ -51,7 +51,7 @@
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- key: enum.MaterialKeys.Stack
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mat: glass
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- type: Stack
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stacktype: enum.StackType.Glass
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stackType: Glass
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- type: Sprite
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sprite: Objects/Materials/sheets.rsi
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state: glass
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@@ -66,7 +66,7 @@
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suffix: 1
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components:
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- type: Stack
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stacktype: enum.StackType.Glass
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stackType: Glass
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count: 1
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- type: entity
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@@ -80,7 +80,7 @@
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- key: enum.MaterialKeys.Stack
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mat: rglass
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- type: Stack
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stacktype: enum.StackType.ReinforcedGlass
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stackType: ReinforcedGlass
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- type: Sprite
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sprite: Objects/Materials/sheets.rsi
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state: rglass
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@@ -95,7 +95,7 @@
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suffix: 1
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components:
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- type: Stack
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StackType: enum.StackType.ReinforcedGlass
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stackType: ReinforcedGlass
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count: 1
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@@ -110,7 +110,7 @@
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- key: enum.MaterialKeys.Stack
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mat: plasteel
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- type: Stack
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stacktype: enum.StackType.Plasteel
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stackType: Plasteel
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- type: Sprite
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sprite: Objects/Materials/sheets.rsi
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state: plasteel
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@@ -125,7 +125,7 @@
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suffix: 1
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components:
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- type: Stack
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stacktype: enum.StackType.Plasteel
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stackType: Plasteel
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count: 1
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- type: entity
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@@ -139,7 +139,7 @@
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- key: enum.MaterialKeys.Stack
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mat: gold
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- type: Stack
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stacktype: enum.StackType.Gold
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stackType: Gold
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- type: Sprite
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sprite: Objects/Materials/materials.rsi
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state: goldbar_30
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@@ -162,6 +162,7 @@
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sprite: Objects/Materials/materials.rsi
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state: goldbar_10
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- type: Stack
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stackType: GoldStack1
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count: 1
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- type: entity
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@@ -184,7 +185,7 @@
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- key: enum.MaterialKeys.Stack
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mat: plasma
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- type: Stack
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stacktype: enum.StackType.Plasma
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stackType: Plasma
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- type: Sprite
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sprite: Objects/Materials/sheets.rsi
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state: plasma
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@@ -199,6 +200,7 @@
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suffix: 1
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components:
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- type: Stack
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stackType: PlasmaStack1
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count: 1
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- type: entity
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@@ -212,7 +214,7 @@
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- key: enum.MaterialKeys.Stack
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mat: wood
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- type: Stack
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stacktype: enum.StackType.Wood
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stackType: Wood
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- type: Sprite
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sprite: Objects/Materials/materials.rsi
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state: wood
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@@ -227,6 +229,7 @@
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suffix: 1
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components:
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- type: Stack
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stackType: WoodPlank1
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count: 1
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- type: entity
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@@ -240,7 +243,7 @@
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- key: enum.MaterialKeys.Stack
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mat: plastic
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- type: Stack
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stacktype: enum.StackType.Plastic
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stackType: Plastic
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- type: Sprite
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sprite: Objects/Materials/sheets.rsi
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state: plastic
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@@ -255,4 +258,5 @@
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suffix: 1
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components:
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- type: Stack
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stackType: PlasticSheet1
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count: 1
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@@ -16,7 +16,7 @@
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graph: metalRod
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node: MetalRod
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- type: Stack
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stacktype: enum.StackType.MetalRod
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stackType: MetalRod
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count: 50
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max: 50
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- type: FloorTile
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@@ -30,6 +30,6 @@
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suffix: 1
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components:
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- type: Stack
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stacktype: enum.StackType.MetalRod
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stackType: MetalRod
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count: 1
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max: 50
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@@ -10,7 +10,7 @@
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suffix: Full
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components:
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- type: Stack
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stacktype: enum.StackType.Cable
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stackType: Cable
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- type: Sprite
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sprite: Objects/Tools/cables.rsi
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netsync: false
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@@ -27,7 +27,7 @@
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suffix: Full
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components:
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- type: Stack
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stacktype: enum.StackType.HVCable
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stackType: HVCable
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- type: Sprite
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state: coilhv-30
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- type: Item
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@@ -50,10 +50,11 @@
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suffix: 1
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components:
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- type: Sprite
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state: coilhv-10
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state: coilhv-10
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- type: Item
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size: 3
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- type: Stack
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stackType: HVWireStack1
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count: 1
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- type: entity
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@@ -89,6 +90,7 @@
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- type: Item
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size: 3
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- type: Stack
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stackType: ApcExtensionCableStack1
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count: 1
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- type: entity
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@@ -98,7 +100,7 @@
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suffix: Full
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components:
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- type: Stack
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stacktype: enum.StackType.MVCable
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stackType: MVCable
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- type: Sprite
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state: coilmv-30
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- type: Item
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@@ -125,4 +127,5 @@
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- type: Item
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size: 3
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- type: Stack
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stackType: MVWireStack1
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count: 1
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@@ -276,7 +276,7 @@
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description: "Dried cannabis leaves, ready to be ground."
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components:
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- type: Stack
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stacktype: enum.StackType.LeavesCannabisDried
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stackType: LeavesCannabisDried
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max: 5
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count: 1
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- type: SolutionContainer
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@@ -295,7 +295,7 @@
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description: "Ground cannabis, ready to take you on a trip."
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components:
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- type: Stack
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stacktype: enum.StackType.GroundCannabis
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stackType: GroundCannabis
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max: 5
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count: 1
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- type: SolutionContainer
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@@ -329,7 +329,7 @@
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description: "Dried tobacco leaves, ready to be ground."
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components:
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- type: Stack
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stacktype: enum.StackType.LeavesTobaccoDried
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stackType: LeavesTobaccoDried
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max: 5
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count: 1
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- type: SolutionContainer
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@@ -348,7 +348,7 @@
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description: "Ground tobacco, perfect for hand-rolled cigarettes."
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components:
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- type: Stack
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stacktype: enum.StackType.GroundTobacco
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stackType: GroundTobacco
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max: 5
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count: 1
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- type: SolutionContainer
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@@ -31,7 +31,6 @@
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parent: BaseItem
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abstract: true
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components:
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- type: Stack
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- type: Item
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- type: Healing
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@@ -48,9 +47,9 @@
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heal:
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Heat: 10
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- type: Stack
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stackType: Ointment
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max: 5
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count: 5
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stacktype: enum.StackType.Ointment
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- type: entity
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name: bruise pack
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@@ -65,9 +64,9 @@
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heal:
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Blunt: 10
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- type: Stack
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stackType: Brutepack
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max: 5
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count: 5
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stacktype: enum.StackType.Brutepack
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- type: entity
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name: roll of gauze
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@@ -82,6 +81,6 @@
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# heal:
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# Blunt: 10
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- type: Stack
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stackType: Gauze
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max: 5
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count: 5
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stacktype: enum.StackType.Gauze
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@@ -12,7 +12,7 @@
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- plating
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- floor_steel
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- type: Stack
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stacktype: FloorTileSteel
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stackType: FloorTileSteel
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count: 1
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max: 8
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@@ -41,7 +41,7 @@
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- plating
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- floor_wood
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- type: Stack
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stacktype: FloorTileWood
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stackType: FloorTileWood
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count: 1
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max: 8
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@@ -61,7 +61,7 @@
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- plating
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- floor_white
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- type: Stack
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stacktype: FloorTileWhite
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stackType: FloorTileWhite
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count: 1
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max: 8
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@@ -81,7 +81,7 @@
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- plating
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- floor_dark
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- type: Stack
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stacktype: FloorTileDark
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stackType: FloorTileDark
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count: 1
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max: 8
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@@ -6,7 +6,7 @@
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edges:
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- to: apc
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steps:
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- material: Metal
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- material: Steel
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amount: 3
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- node: apc
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@@ -9,7 +9,7 @@
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- !type:SetAnchor
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value: false
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steps:
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- material: Metal
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- material: Steel
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amount: 5
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- node: frameUnsecured
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@@ -45,7 +45,7 @@
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completed:
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- !type:SnapToGrid {}
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steps:
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- material: Metal
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- material: Steel
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amount: 2
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doAfter: 1
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- node: lever
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@@ -8,7 +8,7 @@
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completed:
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- !type:SnapToGrid { }
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steps:
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- material: Metal
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- material: Steel
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amount: 3
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doAfter: 1
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@@ -9,7 +9,7 @@
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- !type:SnapToGrid
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southRotation: true
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steps:
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- material: Metal
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- material: Steel
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amount: 2
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doAfter: 1
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@@ -41,7 +41,7 @@
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conditions:
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- !type:EntityAnchored {}
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steps:
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- material: Metal
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- material: Steel
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amount: 2
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- to: reinforcedGirder
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@@ -6,12 +6,12 @@
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edges:
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- to: bulbLight
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steps:
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- material: Metal
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- material: Steel
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amount: 1
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doAfter: 2.0
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doAfter: 2.0
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- to: tubeLight
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steps:
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- material: Metal
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- material: Steel
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amount: 2
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doAfter: 2.0
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- node: tubeLight
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@@ -28,7 +28,7 @@
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- !type:SpawnPrototype
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prototype: SteelSheet1
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amount: 2
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- !type:DeleteEntity {}
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- !type:DeleteEntity {}
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- node: bulbLight
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entity: PoweredSmallLightEmpty
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edges:
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@@ -15,7 +15,7 @@
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edges:
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- to: lowWall
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steps:
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- material: Metal
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- material: Steel
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amount: 3
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doAfter: 5
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|
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|
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@@ -13,7 +13,7 @@
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- !type:SetAnchor
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value: false
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steps:
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- material: Metal
|
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- material: Steel
|
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amount: 5
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doAfter: 2.5
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|
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|
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@@ -9,7 +9,7 @@
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- !type:SetStackCount
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amount: 2
|
||||
steps:
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||||
- material: Metal
|
||||
- material: Steel
|
||||
amount: 1
|
||||
|
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- node: MetalRod
|
||||
|
||||
@@ -6,7 +6,7 @@
|
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edges:
|
||||
- to: spear
|
||||
steps:
|
||||
- material: Metal
|
||||
- material: Steel
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
- material: Glass
|
||||
|
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@@ -31,7 +31,7 @@
|
||||
|
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- to: MetalTable
|
||||
steps:
|
||||
- material: Metal
|
||||
- material: Steel
|
||||
amount: 1
|
||||
doAfter: 1
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
completed:
|
||||
- !type:SnapToGrid { }
|
||||
steps:
|
||||
- material: Metal
|
||||
- material: Steel
|
||||
amount: 5
|
||||
doAfter: 1
|
||||
- node: toilet
|
||||
@@ -18,12 +18,12 @@
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- !type:SpawnPrototype
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||||
prototype: SteelSheet1
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amount: 5
|
||||
- !type:EmptyAllContainers {}
|
||||
- !type:EmptyAllContainers {}
|
||||
- !type:DeleteEntity {}
|
||||
conditions:
|
||||
- !type:EntityAnchored
|
||||
anchored: false
|
||||
- !type:ToiletLidClosed {}
|
||||
- !type:ToiletLidClosed {}
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 2
|
||||
doAfter: 2
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
edges:
|
||||
- to: plasmaWindow
|
||||
steps:
|
||||
- material: Metal
|
||||
- material: Steel
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
- material: Glass
|
||||
|
||||
19
Resources/Prototypes/Stacks/floor_tile_stacks.yml
Normal file
19
Resources/Prototypes/Stacks/floor_tile_stacks.yml
Normal file
@@ -0,0 +1,19 @@
|
||||
- type: stack
|
||||
id: FloorTileSteel
|
||||
name: steel tile
|
||||
|
||||
- type: stack
|
||||
id: FloorTileCarpet
|
||||
name: carpet tile
|
||||
|
||||
- type: stack
|
||||
id: FloorTileWhite
|
||||
name: white tile
|
||||
|
||||
- type: stack
|
||||
id: FloorTileDark
|
||||
name: dark tile
|
||||
|
||||
- type: stack
|
||||
id: FloorTileWood
|
||||
name: wood tile
|
||||
61
Resources/Prototypes/Stacks/material_stacks.yml
Normal file
61
Resources/Prototypes/Stacks/material_stacks.yml
Normal file
@@ -0,0 +1,61 @@
|
||||
- type: stack
|
||||
id: Steel
|
||||
name: steel
|
||||
icon: "/Textures/Objects/Materials/sheets.rsi/metal.png"
|
||||
spawn: SteelSheet1
|
||||
|
||||
- type: stack
|
||||
id: Glass
|
||||
name: glass
|
||||
icon: "/Textures/Objects/Materials/sheets.rsi/glass.png"
|
||||
spawn: GlassSheet1
|
||||
|
||||
- type: stack
|
||||
id: ReinforcedGlass
|
||||
name: reinforced glass
|
||||
|
||||
- type: stack
|
||||
id: Plasteel
|
||||
name: plasteel
|
||||
icon: "/Textures/Objects/Materials/sheets.rsi/plasteel.png"
|
||||
spawn: PlasteelSheet1
|
||||
|
||||
- type: stack
|
||||
id: Wood
|
||||
name: wood
|
||||
|
||||
- type: stack
|
||||
id: Plastic
|
||||
name: plastic
|
||||
|
||||
- type: stack
|
||||
id: Gold
|
||||
name: gold
|
||||
|
||||
- type: stack
|
||||
id: Plasma
|
||||
name: plasma
|
||||
icon: "/Textures/Objects/Materials/sheets.rsi/phoron.png"
|
||||
spawn: PlasmaStack1
|
||||
|
||||
- type: stack
|
||||
id: MetalRod
|
||||
name: metal rod
|
||||
icon: "/Textures/Objects/Materials/materials.rsi/rods.png"
|
||||
spawn: MetalRodStack1
|
||||
|
||||
- type: stack
|
||||
id: GoldStack1
|
||||
name: gold
|
||||
|
||||
- type: stack
|
||||
id: PlasmaStack1
|
||||
name: plasma
|
||||
|
||||
- type: stack
|
||||
id: WoodPlank1
|
||||
name: wood
|
||||
|
||||
- type: stack
|
||||
id: PlasticSheet1
|
||||
name: plastic
|
||||
11
Resources/Prototypes/Stacks/medical_stacks.yml
Normal file
11
Resources/Prototypes/Stacks/medical_stacks.yml
Normal file
@@ -0,0 +1,11 @@
|
||||
- type: stack
|
||||
id: Ointment
|
||||
name: ointment
|
||||
|
||||
- type: stack
|
||||
id: Gauze
|
||||
name: gauze
|
||||
|
||||
- type: stack
|
||||
id: Brutepack
|
||||
name: brutepack
|
||||
25
Resources/Prototypes/Stacks/power_stacks.yml
Normal file
25
Resources/Prototypes/Stacks/power_stacks.yml
Normal file
@@ -0,0 +1,25 @@
|
||||
- type: stack
|
||||
id: Cable
|
||||
name: cable
|
||||
icon: "/Textures/Objects/Tools/cables.rsi/coil-30.png"
|
||||
spawn: ApcExtensionCableStack1
|
||||
|
||||
- type: stack
|
||||
id: MVCable
|
||||
name: mv cable
|
||||
|
||||
- type: stack
|
||||
id: HVCable
|
||||
name: hv cable
|
||||
|
||||
- type: stack
|
||||
id: HVWireStack1
|
||||
name: hv wire
|
||||
|
||||
- type: stack
|
||||
id: MVWireStack1
|
||||
name: mv wire
|
||||
|
||||
- type: stack
|
||||
id: ApcExtensionCableStack1
|
||||
name: apc extension cable
|
||||
23
Resources/Prototypes/Stacks/tobacco_stacks.yml
Normal file
23
Resources/Prototypes/Stacks/tobacco_stacks.yml
Normal file
@@ -0,0 +1,23 @@
|
||||
- type: stack
|
||||
id: PaperRolling
|
||||
name: paper rolling
|
||||
|
||||
- type: stack
|
||||
id: CigaretteFilter
|
||||
name: cigarette filter
|
||||
|
||||
- type: stack
|
||||
id: GroundTobacco
|
||||
name: ground tobacco
|
||||
|
||||
- type: stack
|
||||
id: GroundCannabis
|
||||
name: ground cannabis
|
||||
|
||||
- type: stack
|
||||
id: LeavesTobaccoDried
|
||||
name: dried tobacco leaves
|
||||
|
||||
- type: stack
|
||||
id: LeavesCannabisDried
|
||||
name: dried cannabis leaves
|
||||
Reference in New Issue
Block a user