Skill requirements (#1085)

* prerequites refactor

* tiefling only spells

* metamagic update

* sort trying

* goblin speed port
This commit is contained in:
Ed
2025-03-29 16:50:14 +03:00
committed by GitHub
parent 2248e2ad5c
commit fddbb010cf
32 changed files with 378 additions and 89 deletions

View File

@@ -138,11 +138,43 @@ public abstract partial class CP14SharedSkillSystem : EntitySystem
public bool CanLearnSkill(EntityUid target,
ProtoId<CP14SkillPrototype> skill,
CP14SkillStorageComponent? component = null)
{
if (!_proto.TryIndex(skill, out var indexedSkill))
return false;
return CanLearnSkill(target, indexedSkill, component);
}
/// <summary>
/// Checks if the player can learn the specified skill.
/// </summary>
public bool CanLearnSkill(EntityUid target,
CP14SkillPrototype skill,
CP14SkillStorageComponent? component = null)
{
if (!Resolve(target, ref component, false))
return false;
if (!_proto.TryIndex(skill, out var indexedSkill))
if (!AllowedToLearn(target, skill, component))
return false;
//Experience check
if (!component.Progress.TryGetValue(skill.Tree, out var currentExp))
return false;
if (currentExp < skill.LearnCost)
return false;
return true;
}
/// <summary>
/// Is it allowed to learn this skill? The player may not have enough points to learn it, but has already met all the requirements to learn it.
/// </summary>
public bool AllowedToLearn(EntityUid target,
CP14SkillPrototype skill,
CP14SkillStorageComponent? component = null)
{
if (!Resolve(target, ref component, false))
return false;
//Already learned
@@ -150,22 +182,16 @@ public abstract partial class CP14SharedSkillSystem : EntitySystem
return false;
//Check max cap
if (component.SkillsSumExperience + indexedSkill.LearnCost >= component.ExperienceMaxCap)
if (component.SkillsSumExperience + skill.LearnCost >= component.ExperienceMaxCap)
return false;
//Prerequisite check
foreach (var prerequisite in indexedSkill.Prerequisites)
//Restrictions check
foreach (var req in skill.Restrictions)
{
if (!HaveSkill(target, prerequisite, component))
if (!req.Check(EntityManager, target))
return false;
}
//Experience check
if (!component.Progress.TryGetValue(indexedSkill.Tree, out var currentExp))
return false;
if (currentExp < indexedSkill.LearnCost)
return false;
return true;
}