Biome rework (#37735)

* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* Port the work over

* wawawewa

* zoom

* Kinda workin

* Adjust wawa

* Unloading work

* Ore + entitytable fixes

Iterate every dungeon not just last.

* Big shot

* wawawewa

* Fixes

* true

* Fixes

# Conflicts:
#	Content.Server/Procedural/DungeonJob/DungeonJob.cs

* wawawewa

* Fixes

* Fix

* Lot of work

* wawawewa

* Fixing

* eh?

* a

* Fix a heap of stuff

* Better ignored check

* Reserve tile changes

* biome

* changes

* wawawewa

* Fixes & snow

* Shadow fixes

* wawawewa

* smol

* Add layer API

* More work

* wawawewa

* Preloads and running again

* wawawewa

* Modified

* Replacements and command

* Runtime support

* werk

* Fix expeds + dungeon alltiles

* reh

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
metalgearsloth
2025-07-03 14:36:06 +10:00
committed by GitHub
parent fdf3d6715e
commit fe7b96147c
116 changed files with 3005 additions and 3537 deletions

View File

@@ -6,6 +6,7 @@ using Content.Server.DeviceNetwork.Systems;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Events;
using Content.Server.Parallax;
using Content.Server.Procedural;
using Content.Server.Screens.Components;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
@@ -22,7 +23,6 @@ using Content.Shared.DeviceNetwork.Components;
using Content.Shared.GameTicking;
using Content.Shared.Mobs.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Parallax.Biomes;
using Content.Shared.Salvage;
using Content.Shared.Shuttles.Components;
using Content.Shared.Tiles;
@@ -82,11 +82,11 @@ public sealed class ArrivalsSystem : EntitySystem
/// </summary>
private const float RoundStartFTLDuration = 10f;
private readonly List<ProtoId<BiomeTemplatePrototype>> _arrivalsBiomeOptions = new()
private readonly List<EntProtoId> _arrivalsBiomeOptions = new()
{
"Grasslands",
"LowDesert",
"Snow",
"BiomeGrasslands",
"BiomeLowDesert",
"BiomeSnow",
};
public override void Initialize()