diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml index 6e0badf7fa..0596c68c18 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml @@ -87,7 +87,7 @@ - type: Clothing sprite: Clothing/Head/Hardsuits/deathsquad.rsi - type: PressureProtection - highPressureMultiplier: 0.27 + highPressureMultiplier: 0.08 lowPressureMultiplier: 1000 - type: entity @@ -102,7 +102,7 @@ - type: Clothing sprite: Clothing/Head/Hardsuits/engineering.rsi - type: PressureProtection - highPressureMultiplier: 0.26 + highPressureMultiplier: 0.1 lowPressureMultiplier: 1000 - type: entity @@ -117,7 +117,7 @@ - type: Clothing sprite: Clothing/Head/Hardsuits/engineering-white.rsi - type: PressureProtection - highPressureMultiplier: 0.24 + highPressureMultiplier: 0.08 lowPressureMultiplier: 1000 - type: entity @@ -181,6 +181,15 @@ - type: PressureProtection highPressureMultiplier: 0.525 lowPressureMultiplier: 10000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + - type: PointLight + radius: 7 + energy: 3 - type: entity parent: ClothingHeadHardsuitWithLightBase @@ -196,7 +205,13 @@ - type: PressureProtection highPressureMultiplier: 0.525 lowPressureMultiplier: 10000 - + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + - type: entity parent: ClothingHeadHardsuitWithLightBase id: ClothingHeadHelmetHardsuitSecurityRed @@ -211,6 +226,12 @@ - type: PressureProtection highPressureMultiplier: 0.45 lowPressureMultiplier: 10000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 - type: entity parent: ClothingHeadHardsuitWithLightBase @@ -226,8 +247,16 @@ - type: PointLight color: green - type: PressureProtection - highPressureMultiplier: 0.27 + highPressureMultiplier: 0.08 lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + Heat: 0.8 + Radiation: 0.5 - type: entity parent: ClothingHeadHardsuitWithLightBase diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml index fbb0875c8a..0cf537ea5e 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml @@ -9,7 +9,7 @@ - type: Clothing sprite: Clothing/OuterClothing/Hardsuits/atmospherics.rsi - type: PressureProtection - highPressureMultiplier: 0.08 + highPressureMultiplier: 0.02 lowPressureMultiplier: 10000 - type: ClothingSpeedModifier walkModifier: 0.65 @@ -23,7 +23,7 @@ Heat: 0.2 Radiation: 0.25 - type: TemperatureProtection - coefficient: 0.01 + coefficient: 0.001 - type: ExplosionResistance resistance: 0.8 - type: ToggleableClothing @@ -40,7 +40,7 @@ - type: Clothing sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi - type: PressureProtection - highPressureMultiplier: 0.3 + highPressureMultiplier: 0.02 lowPressureMultiplier: 1000 - type: ClothingSpeedModifier walkModifier: 0.8 @@ -51,7 +51,7 @@ Blunt: 0.8 Slash: 0.8 Piercing: 0.75 - Heat: 0.5 + Heat: 0.3 Radiation: 0.1 - type: ExplosionResistance resistance: 0.5 @@ -69,7 +69,7 @@ - type: Clothing sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi - type: PressureProtection - highPressureMultiplier: 0.27 + highPressureMultiplier: 0.02 lowPressureMultiplier: 1000 - type: ClothingSpeedModifier walkModifier: 1.0 @@ -98,7 +98,7 @@ - type: Clothing sprite: Clothing/OuterClothing/Hardsuits/engineering.rsi - type: PressureProtection - highPressureMultiplier: 0.26 + highPressureMultiplier: 0.04 lowPressureMultiplier: 1000 - type: ClothingSpeedModifier walkModifier: 0.65 @@ -127,7 +127,7 @@ - type: Clothing sprite: Clothing/OuterClothing/Hardsuits/engineering-white.rsi - type: PressureProtection - highPressureMultiplier: 0.24 + highPressureMultiplier: 0.02 lowPressureMultiplier: 1000 - type: ClothingSpeedModifier walkModifier: 0.75 @@ -211,7 +211,7 @@ - type: Clothing sprite: Clothing/OuterClothing/Hardsuits/medical.rsi - type: PressureProtection - highPressureMultiplier: 0.6 + highPressureMultiplier: 0.3 lowPressureMultiplier: 5500 - type: DiseaseProtection protection: 0.2 @@ -237,7 +237,7 @@ - type: Clothing sprite: Clothing/OuterClothing/Hardsuits/rd.rsi - type: PressureProtection - highPressureMultiplier: 0.60 + highPressureMultiplier: 0.05 lowPressureMultiplier: 5500 - type: Armor modifiers: @@ -269,18 +269,18 @@ highPressureMultiplier: 0.525 lowPressureMultiplier: 10000 - type: ClothingSpeedModifier - walkModifier: 0.6 #changing these values around so its only a tiny bit faster so less salvages get stuck floating in space + walkModifier: 0.6 sprintModifier: 0.65 - type: Armor modifiers: coefficients: - Blunt: 0.8 #buffed up due to introduction of spationaut suit - Slash: 0.75 - Piercing: 0.75 + Blunt: 0.75 + Slash: 0.7 + Piercing: 0.7 Heat: 0.85 Radiation: 0.5 - type: ExplosionResistance - resistance: 0.8 + resistance: 0.7 - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitSalvage @@ -350,7 +350,7 @@ - type: Clothing sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi - type: PressureProtection - highPressureMultiplier: 0.27 + highPressureMultiplier: 0.05 lowPressureMultiplier: 1000 - type: ClothingSpeedModifier walkModifier: 1.0 @@ -379,7 +379,7 @@ - type: Clothing sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi - type: PressureProtection - highPressureMultiplier: 0.27 + highPressureMultiplier: 0.05 lowPressureMultiplier: 1000 - type: ClothingSpeedModifier walkModifier: 0.8 @@ -440,7 +440,7 @@ highPressureMultiplier: 0.72 lowPressureMultiplier: 10000 - type: ClothingSpeedModifier - walkModifier: 0.9 #mildly better than eva, might adjust this down if its heavily abused but want to see how it plays out in game first + walkModifier: 0.9 sprintModifier: 0.8 - type: Armor modifiers: @@ -449,7 +449,7 @@ Slash: 0.9 Piercing: 0.95 Heat: 0.9 - Radiation: 0.5 #low physical but gave some rad protection in case of rad artifacts/rad storms + Radiation: 0.5 - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitSpatio diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/vests.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/vests.yml index 1a1115a3a8..8f71bb1606 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/vests.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/vests.yml @@ -1,5 +1,5 @@ - type: entity - parent: ClothingOuterBase + parent: ClothingOuterStorageBase #web vest so it should have some pockets for ammo id: ClothingOuterVestWebMerc name: merc web vest description: A high-quality armored vest made from a hard synthetic material. It's surprisingly flexible and light, despite formidable armor plating. @@ -19,7 +19,7 @@ resistance: 0.9 - type: entity - parent: ClothingOuterBase + parent: ClothingOuterStorageBase id: ClothingOuterVestWeb name: web vest description: A synthetic armor vest. This one has added webbing and ballistic plates. @@ -73,7 +73,7 @@ coefficients: Blunt: 0.8 Slash: 0.8 - Piercing: 0.85 + Piercing: 0.75 Heat: 0.9 - type: ExplosionResistance resistance: 0.9