Deleting all CP14 guns proto (#346)
* Deleting all CP14 guns proto * sprites deleting to
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@@ -1,13 +0,0 @@
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- type: entity
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noSpawn: true
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parent: BaseBullet
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id: CP14BulletRifle
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name: bullet
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components:
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- type: Projectile
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damage:
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types:
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Piercing: 15
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Structural: 10
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- type: StaminaDamageOnCollide
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damage: 20
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@@ -1,18 +0,0 @@
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- type: entity
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parent: BaseCartridge
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id: CP14CartridgeBulletRifle
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name: rifle cartridge
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components:
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- type: Tag
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tags:
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- Cartridge
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- CP14CartridgeBulletRifle
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- type: CartridgeAmmo
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proto: CP14BulletRifle
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- type: Sprite
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sprite: _CP14/Objects/Weapons/Ranged/Ammunition/Casings/buckshot.rsi
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layers:
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- state: base
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map: ["enum.AmmoVisualLayers.Base"]
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- type: Appearance
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- type: SpentAmmoVisuals
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@@ -1,25 +0,0 @@
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- type: entity
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name: navy revolver
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description: A weighty Marin revolver. The Marin revolvers nowadays cost fabulous sums of money, and can be afforded only by successful sailors and merchants.
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id: CP14WeaponRevolverNavy
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parent: BaseWeaponRevolver
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components:
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- type: Sprite
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sprite: _CP14/Objects/Weapons/Ranged/navy_revolver.rsi
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state: icon
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- type: Clothing
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sprite: _CP14/Objects/Weapons/Ranged/navy_revolver.rsi
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- type: Gun
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fireRate: 1
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- type: RevolverAmmoProvider
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capacity: 5
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chambers: [ True, True, True, True, True ]
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ammoSlots: [ null, null, null, null, null ]
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whitelist:
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tags:
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- SpeedLoaderRifle
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proto: CartridgeRifle # TODO custom projectiles
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- type: CP14SkillRequirement
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fuckupChance: 0.55
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requiredSkills:
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- Firearms
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@@ -1,77 +0,0 @@
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- type: entity
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parent: BaseWeaponSniper
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id: CP14BaseWeaponRifle
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abstract: true
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components:
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- type: Item
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size: Huge
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- type: Wieldable
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- type: AmmoCounter
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- type: GunWieldBonus
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minAngle: -30
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maxAngle: -30
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- type: Gun
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selectedMode: SemiAuto
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angleDecay: 32
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minAngle: 31
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maxAngle: 32
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availableModes:
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- SemiAuto
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- type: UseDelayOnShoot
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- type: BallisticAmmoProvider
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whitelist:
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tags:
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- CP14CartridgeBulletRifle
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capacity: 1
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proto: CP14CartridgeBulletRifle
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- type: UseDelay
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delay: 2
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- type: CP14SkillRequirement
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fuckupChance: 0.85
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requiredSkills:
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- Firearms
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- type: entity
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name: crush
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parent: CP14BaseWeaponRifle
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id: CP14WeaponRifleCrush
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description: Lightweight, expensive, and not an easy rifle to use.
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components:
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- type: Sprite
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sprite: _CP14/Objects/Weapons/Ranged/Rifle/crush.rsi
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state: base
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- type: Clothing
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sprite: _CP14/Objects/Weapons/Ranged/Rifle/crush.rsi
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quickEquip: false
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slots:
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- Back
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- type: entity
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name: durandal
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parent: CP14BaseWeaponRifle
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id: CP14WeaponRifleDurandal
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description: A medium sized, expensive and not user friendly rifle.
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components:
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- type: Sprite
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sprite: _CP14/Objects/Weapons/Ranged/Rifle/durandal.rsi
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state: base
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- type: Clothing
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sprite: _CP14/Objects/Weapons/Ranged/Rifle/rifle.rsi
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quickEquip: false
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slots:
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- Back
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- type: entity
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name: lebel
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parent: CP14BaseWeaponRifle
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id: CP14WeaponRifleLebel
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description: Heavy, expensive and not a comfortable rifle to use.
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components:
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- type: Sprite
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sprite: _CP14/Objects/Weapons/Ranged/Rifle/lebel.rsi
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state: base
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- type: Clothing
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sprite: _CP14/Objects/Weapons/Ranged/Rifle/rifle.rsi
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quickEquip: false
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slots:
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- Back
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