Deleting all CP14 guns proto (#346)

* Deleting all CP14 guns proto

* sprites deleting to
This commit is contained in:
GrandApothecary19
2024-07-22 19:11:07 +03:00
committed by GitHub
parent a81465f0d9
commit fee5cc25ce
43 changed files with 0 additions and 611 deletions

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@@ -1,13 +0,0 @@
- type: entity
noSpawn: true
parent: BaseBullet
id: CP14BulletRifle
name: bullet
components:
- type: Projectile
damage:
types:
Piercing: 15
Structural: 10
- type: StaminaDamageOnCollide
damage: 20

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@@ -1,18 +0,0 @@
- type: entity
parent: BaseCartridge
id: CP14CartridgeBulletRifle
name: rifle cartridge
components:
- type: Tag
tags:
- Cartridge
- CP14CartridgeBulletRifle
- type: CartridgeAmmo
proto: CP14BulletRifle
- type: Sprite
sprite: _CP14/Objects/Weapons/Ranged/Ammunition/Casings/buckshot.rsi
layers:
- state: base
map: ["enum.AmmoVisualLayers.Base"]
- type: Appearance
- type: SpentAmmoVisuals

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@@ -1,25 +0,0 @@
- type: entity
name: navy revolver
description: A weighty Marin revolver. The Marin revolvers nowadays cost fabulous sums of money, and can be afforded only by successful sailors and merchants.
id: CP14WeaponRevolverNavy
parent: BaseWeaponRevolver
components:
- type: Sprite
sprite: _CP14/Objects/Weapons/Ranged/navy_revolver.rsi
state: icon
- type: Clothing
sprite: _CP14/Objects/Weapons/Ranged/navy_revolver.rsi
- type: Gun
fireRate: 1
- type: RevolverAmmoProvider
capacity: 5
chambers: [ True, True, True, True, True ]
ammoSlots: [ null, null, null, null, null ]
whitelist:
tags:
- SpeedLoaderRifle
proto: CartridgeRifle # TODO custom projectiles
- type: CP14SkillRequirement
fuckupChance: 0.55
requiredSkills:
- Firearms

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@@ -1,77 +0,0 @@
- type: entity
parent: BaseWeaponSniper
id: CP14BaseWeaponRifle
abstract: true
components:
- type: Item
size: Huge
- type: Wieldable
- type: AmmoCounter
- type: GunWieldBonus
minAngle: -30
maxAngle: -30
- type: Gun
selectedMode: SemiAuto
angleDecay: 32
minAngle: 31
maxAngle: 32
availableModes:
- SemiAuto
- type: UseDelayOnShoot
- type: BallisticAmmoProvider
whitelist:
tags:
- CP14CartridgeBulletRifle
capacity: 1
proto: CP14CartridgeBulletRifle
- type: UseDelay
delay: 2
- type: CP14SkillRequirement
fuckupChance: 0.85
requiredSkills:
- Firearms
- type: entity
name: crush
parent: CP14BaseWeaponRifle
id: CP14WeaponRifleCrush
description: Lightweight, expensive, and not an easy rifle to use.
components:
- type: Sprite
sprite: _CP14/Objects/Weapons/Ranged/Rifle/crush.rsi
state: base
- type: Clothing
sprite: _CP14/Objects/Weapons/Ranged/Rifle/crush.rsi
quickEquip: false
slots:
- Back
- type: entity
name: durandal
parent: CP14BaseWeaponRifle
id: CP14WeaponRifleDurandal
description: A medium sized, expensive and not user friendly rifle.
components:
- type: Sprite
sprite: _CP14/Objects/Weapons/Ranged/Rifle/durandal.rsi
state: base
- type: Clothing
sprite: _CP14/Objects/Weapons/Ranged/Rifle/rifle.rsi
quickEquip: false
slots:
- Back
- type: entity
name: lebel
parent: CP14BaseWeaponRifle
id: CP14WeaponRifleLebel
description: Heavy, expensive and not a comfortable rifle to use.
components:
- type: Sprite
sprite: _CP14/Objects/Weapons/Ranged/Rifle/lebel.rsi
state: base
- type: Clothing
sprite: _CP14/Objects/Weapons/Ranged/Rifle/rifle.rsi
quickEquip: false
slots:
- Back