Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -0,0 +1,223 @@
#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Server.APC.Components;
using Content.Server.Battery.Components;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.APC
{
public interface IApcNet
{
bool Powered { get; }
void AddApc(ApcComponent apc);
void RemoveApc(ApcComponent apc);
void AddPowerProvider(PowerProviderComponent provider);
void RemovePowerProvider(PowerProviderComponent provider);
void UpdatePowerProviderReceivers(PowerProviderComponent provider, int oldLoad, int newLoad);
void Update(float frameTime);
GridId? GridId { get; }
}
[NodeGroup(NodeGroupID.Apc)]
public class ApcNetNodeGroup : BaseNetConnectorNodeGroup<BaseApcNetComponent, IApcNet>, IApcNet
{
[ViewVariables]
private readonly Dictionary<ApcComponent, BatteryComponent> _apcBatteries = new();
[ViewVariables]
private readonly List<PowerProviderComponent> _providers = new();
[ViewVariables]
public bool Powered { get => _powered; private set => SetPowered(value); }
private bool _powered = false;
//Debug property
[ViewVariables]
private int TotalReceivers => _providers.SelectMany(provider => provider.LinkedReceivers).Count();
[ViewVariables]
private int TotalPowerReceiverLoad { get => _totalPowerReceiverLoad; set => SetTotalPowerReceiverLoad(value); }
GridId? IApcNet.GridId => GridId;
private int _totalPowerReceiverLoad = 0;
public static readonly IApcNet NullNet = new NullApcNet();
public override void Initialize(Node sourceNode)
{
base.Initialize(sourceNode);
EntitySystem.Get<ApcNetSystem>().AddApcNet(this);
}
protected override void AfterRemake(IEnumerable<INodeGroup> newGroups)
{
base.AfterRemake(newGroups);
foreach (var group in newGroups)
{
if (group is not ApcNetNodeGroup apcNet)
continue;
apcNet.Powered = Powered;
}
StopUpdates();
}
protected override void OnGivingNodesForCombine(INodeGroup newGroup)
{
base.OnGivingNodesForCombine(newGroup);
if (newGroup is ApcNetNodeGroup apcNet)
{
apcNet.Powered = Powered;
}
StopUpdates();
}
private void StopUpdates()
{
EntitySystem.Get<ApcNetSystem>().RemoveApcNet(this);
}
#region IApcNet Methods
protected override void SetNetConnectorNet(BaseApcNetComponent netConnectorComponent)
{
netConnectorComponent.Net = this;
}
public void AddApc(ApcComponent apc)
{
if (!apc.Owner.TryGetComponent(out BatteryComponent? battery))
{
return;
}
_apcBatteries.Add(apc, battery);
}
public void RemoveApc(ApcComponent apc)
{
_apcBatteries.Remove(apc);
}
public void AddPowerProvider(PowerProviderComponent provider)
{
_providers.Add(provider);
foreach (var receiver in provider.LinkedReceivers)
{
TotalPowerReceiverLoad += receiver.Load;
}
}
public void RemovePowerProvider(PowerProviderComponent provider)
{
_providers.Remove(provider);
foreach (var receiver in provider.LinkedReceivers)
{
TotalPowerReceiverLoad -= receiver.Load;
}
}
public void UpdatePowerProviderReceivers(PowerProviderComponent provider, int oldLoad, int newLoad)
{
DebugTools.Assert(_providers.Contains(provider));
TotalPowerReceiverLoad -= oldLoad;
TotalPowerReceiverLoad += newLoad;
}
public void Update(float frameTime)
{
var remainingPowerNeeded = TotalPowerReceiverLoad * frameTime;
foreach (var apcBatteryPair in _apcBatteries)
{
var apc = apcBatteryPair.Key;
if (!apc.MainBreakerEnabled)
continue;
var battery = apcBatteryPair.Value;
if (battery.CurrentCharge < remainingPowerNeeded)
{
remainingPowerNeeded -= battery.CurrentCharge;
battery.CurrentCharge = 0;
}
else
{
battery.UseCharge(remainingPowerNeeded);
remainingPowerNeeded = 0;
}
if (remainingPowerNeeded == 0)
break;
}
Powered = remainingPowerNeeded == 0;
}
private void SetPowered(bool powered)
{
if (powered != Powered)
{
_powered = powered;
PoweredChanged();
}
}
private void PoweredChanged()
{
foreach (var provider in _providers)
{
foreach (var receiver in provider.LinkedReceivers)
{
receiver.ApcPowerChanged();
}
}
}
private void SetTotalPowerReceiverLoad(int totalPowerReceiverLoad)
{
DebugTools.Assert(totalPowerReceiverLoad >= 0, $"Expected load equal to or greater than 0, was {totalPowerReceiverLoad}");
_totalPowerReceiverLoad = totalPowerReceiverLoad;
}
#endregion
private class NullApcNet : IApcNet
{
/// <summary>
/// It is important that this returns false, so <see cref="PowerProviderComponent"/>s with a <see cref="NullApcNet"/> have no power.
/// </summary>
public bool Powered => false;
public GridId? GridId => default;
public void AddApc(ApcComponent apc) { }
public void AddPowerProvider(PowerProviderComponent provider) { }
public void RemoveApc(ApcComponent apc) { }
public void RemovePowerProvider(PowerProviderComponent provider) { }
public void UpdatePowerProviderReceivers(PowerProviderComponent provider, int oldLoad, int newLoad) { }
public void Update(float frameTime) { }
}
}
}

View File

@@ -0,0 +1,45 @@
#nullable enable
using System.Collections.Generic;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.Server.APC
{
[UsedImplicitly]
internal sealed class ApcNetSystem : EntitySystem, IResettingEntitySystem
{
[Dependency] private readonly IPauseManager _pauseManager = default!;
private HashSet<IApcNet> _apcNets = new();
public override void Update(float frameTime)
{
foreach (var apcNet in _apcNets)
{
var gridId = apcNet.GridId;
if (gridId != null && !_pauseManager.IsGridPaused(gridId.Value))
apcNet.Update(frameTime);
}
}
public void AddApcNet(ApcNetNodeGroup apcNet)
{
_apcNets.Add(apcNet);
}
public void RemoveApcNet(ApcNetNodeGroup apcNet)
{
_apcNets.Remove(apcNet);
}
public void Reset()
{
// NodeGroupSystem does not remake ApcNets affected during restarting until a frame later,
// when their grid is invalid. So, we are clearing them on round restart.
_apcNets.Clear();
}
}
}

View File

@@ -0,0 +1,205 @@
#nullable enable
using System;
using Content.Server.Access.Components;
using Content.Server.Battery.Components;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.APC;
using Content.Shared.Interaction;
using Content.Shared.Notification;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Server.APC.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class ApcComponent : BaseApcNetComponent, IActivate
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override string Name => "Apc";
public bool MainBreakerEnabled { get; private set; } = true;
private ApcChargeState _lastChargeState;
private TimeSpan _lastChargeStateChange;
private ApcExternalPowerState _lastExternalPowerState;
private TimeSpan _lastExternalPowerStateChange;
private float _lastCharge;
private TimeSpan _lastChargeChange;
private bool _uiDirty = true;
private const float HighPowerThreshold = 0.9f;
private const int VisualsChangeDelay = 1;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ApcUiKey.Key);
public BatteryComponent? Battery => Owner.TryGetComponent(out BatteryComponent? batteryComponent) ? batteryComponent : null;
[ComponentDependency] private AccessReader? _accessReader = null;
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<PowerConsumerComponent>();
Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
Owner.EnsureComponentWarn<AccessReader>();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
}
Update();
}
protected override void AddSelfToNet(IApcNet apcNet)
{
apcNet.AddApc(this);
}
protected override void RemoveSelfFromNet(IApcNet apcNet)
{
apcNet.RemoveApc(this);
}
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{
if (serverMsg.Message is ApcToggleMainBreakerMessage)
{
var user = serverMsg.Session.AttachedEntity;
if(user == null) return;
if (_accessReader == null || _accessReader.IsAllowed(user))
{
MainBreakerEnabled = !MainBreakerEnabled;
_uiDirty = true;
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
}
else
{
user.PopupMessageCursor(Loc.GetString("Insufficient access!"));
}
}
}
public void Update()
{
var newState = CalcChargeState();
if (newState != _lastChargeState && _lastChargeStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
{
_lastChargeState = newState;
_lastChargeStateChange = _gameTiming.CurTime;
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(ApcVisuals.ChargeState, newState);
}
}
Owner.TryGetComponent(out BatteryComponent? battery);
var newCharge = battery?.CurrentCharge;
if (newCharge != null && newCharge != _lastCharge && _lastChargeChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
{
_lastCharge = newCharge.Value;
_lastChargeChange = _gameTiming.CurTime;
_uiDirty = true;
}
var extPowerState = CalcExtPowerState();
if (extPowerState != _lastExternalPowerState && _lastExternalPowerStateChange + TimeSpan.FromSeconds(VisualsChangeDelay) < _gameTiming.CurTime)
{
_lastExternalPowerState = extPowerState;
_lastExternalPowerStateChange = _gameTiming.CurTime;
_uiDirty = true;
}
if (_uiDirty && battery != null && newCharge != null)
{
UserInterface?.SetState(new ApcBoundInterfaceState(MainBreakerEnabled, extPowerState, newCharge.Value / battery.MaxCharge));
_uiDirty = false;
}
}
private ApcChargeState CalcChargeState()
{
if (!Owner.TryGetComponent(out BatteryComponent? battery))
{
return ApcChargeState.Lack;
}
var chargeFraction = battery.CurrentCharge / battery.MaxCharge;
if (chargeFraction > HighPowerThreshold)
{
return ApcChargeState.Full;
}
if (!Owner.TryGetComponent(out PowerConsumerComponent? consumer))
{
return ApcChargeState.Full;
}
if (consumer.DrawRate == consumer.ReceivedPower)
{
return ApcChargeState.Charging;
}
else
{
return ApcChargeState.Lack;
}
}
private ApcExternalPowerState CalcExtPowerState()
{
if (!Owner.TryGetComponent(out BatteryStorageComponent? batteryStorage))
{
return ApcExternalPowerState.None;
}
var consumer = batteryStorage.Consumer;
if (consumer == null)
return ApcExternalPowerState.None;
if (consumer.ReceivedPower == 0 && consumer.DrawRate != 0)
{
return ApcExternalPowerState.None;
}
else if (consumer.ReceivedPower < consumer.DrawRate)
{
return ApcExternalPowerState.Low;
}
else
{
return ApcExternalPowerState.Good;
}
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
return;
}
UserInterface?.Open(actor.PlayerSession);
}
}
}

View File

@@ -0,0 +1,10 @@
#nullable enable
using Content.Server.Power.Components;
namespace Content.Server.APC.Components
{
public abstract class BaseApcNetComponent : BaseNetConnectorComponent<IApcNet>
{
protected override IApcNet NullNet => ApcNetNodeGroup.NullNet;
}
}

View File

@@ -0,0 +1,19 @@
#nullable enable
using Content.Server.APC.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.APC
{
[UsedImplicitly]
internal sealed class PowerApcSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var apc in ComponentManager.EntityQuery<ApcComponent>(false))
{
apc.Update();
}
}
}
}