Re-organize all projects (#4166)
This commit is contained in:
788
Content.Server/Disposal/Mailing/DisposalMailingUnitComponent.cs
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788
Content.Server/Disposal/Mailing/DisposalMailingUnitComponent.cs
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@@ -0,0 +1,788 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Anchor;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Connections;
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using Content.Server.Disposal.Tube.Components;
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using Content.Server.Disposal.Unit.Components;
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using Content.Server.DoAfter;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Body.Components;
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using Content.Shared.Configurable;
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using Content.Shared.Disposal.Components;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.Notification;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.Disposal.Mailing
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedDisposalMailingUnitComponent))]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IInteractUsing))]
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public class DisposalMailingUnitComponent : SharedDisposalMailingUnitComponent, IInteractHand, IActivate, IInteractUsing, IDragDropOn
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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private const string HolderPrototypeId = "DisposalHolder";
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/// <summary>
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/// The delay for an entity trying to move out of this unit.
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/// </summary>
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private static readonly TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
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/// <summary>
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/// Last time that an entity tried to exit this disposal unit.
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/// </summary>
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[ViewVariables]
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private TimeSpan _lastExitAttempt;
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public static readonly Regex TagRegex = new("^[a-zA-Z0-9, ]*$", RegexOptions.Compiled);
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/// <summary>
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/// The current pressure of this disposal unit.
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/// Prevents it from flushing if it is not equal to or bigger than 1.
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/// </summary>
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[ViewVariables]
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[DataField("pressure")]
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private float _pressure = 1f;
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private bool _engaged;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("autoEngageTime")]
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private readonly TimeSpan _automaticEngageTime = TimeSpan.FromSeconds(30);
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("flushDelay")]
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private readonly TimeSpan _flushDelay = TimeSpan.FromSeconds(3);
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("entryDelay")]
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private float _entryDelay = 0.5f;
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/// <summary>
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/// Token used to cancel the automatic engage of a disposal unit
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/// after an entity enters it.
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/// </summary>
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private CancellationTokenSource? _automaticEngageToken;
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/// <summary>
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/// Container of entities inside this disposal unit.
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/// </summary>
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[ViewVariables]
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private Container _container = default!;
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[ViewVariables]
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private WiredNetworkConnection? _connection;
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[ViewVariables] public IReadOnlyList<IEntity> ContainedEntities => _container.ContainedEntities;
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[ViewVariables]
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private readonly List<string> _targetList = new();
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[ViewVariables]
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private string? _target;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("Tag")]
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private string _tag = string.Empty;
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[ViewVariables]
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public bool Powered =>
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!Owner.TryGetComponent(out PowerReceiverComponent? receiver) ||
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receiver.Powered;
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[ViewVariables]
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private PressureState State => _pressure >= 1 ? PressureState.Ready : PressureState.Pressurizing;
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[ViewVariables(VVAccess.ReadWrite)]
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private bool Engaged
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{
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get => _engaged;
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set
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{
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var oldEngaged = _engaged;
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_engaged = value;
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if (oldEngaged == value)
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{
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return;
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}
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UpdateVisualState();
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}
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}
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(DisposalMailingUnitUiKey.Key);
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/// <summary>
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/// Store the translated state.
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/// </summary>
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private (PressureState State, string Localized) _locState;
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public override bool CanInsert(IEntity entity)
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{
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if (!Anchored)
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{
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return false;
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}
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if (!entity.TryGetComponent(out IPhysBody? physics) ||
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!physics.CanCollide)
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{
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return false;
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}
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if (!entity.HasComponent<ItemComponent>() &&
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!entity.HasComponent<IBody>())
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{
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return false;
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}
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return _container.CanInsert(entity);
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}
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private void TryQueueEngage()
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{
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if (!Powered && ContainedEntities.Count == 0)
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{
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return;
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}
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_automaticEngageToken = new CancellationTokenSource();
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Timer.Spawn(_automaticEngageTime, () =>
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{
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if (!TryFlush())
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{
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TryQueueEngage();
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}
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}, _automaticEngageToken.Token);
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}
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private void AfterInsert(IEntity entity)
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{
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TryQueueEngage();
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if (entity.TryGetComponent(out ActorComponent? actor))
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{
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UserInterface?.Close(actor.PlayerSession);
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}
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UpdateVisualState();
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}
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public async Task<bool> TryInsert(IEntity entity, IEntity? user = default)
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{
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if (!CanInsert(entity))
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return false;
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if (user != null && _entryDelay > 0f)
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{
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var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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var doAfterArgs = new DoAfterEventArgs(user, _entryDelay, default, Owner)
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{
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BreakOnDamage = true,
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BreakOnStun = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = false,
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};
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var result = await doAfterSystem.DoAfter(doAfterArgs);
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if (result == DoAfterStatus.Cancelled)
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return false;
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}
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if (!_container.Insert(entity))
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return false;
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AfterInsert(entity);
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return true;
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}
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private bool TryDrop(IEntity user, IEntity entity)
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{
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if (!user.TryGetComponent(out HandsComponent? hands))
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{
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return false;
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}
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if (!CanInsert(entity) || !hands.Drop(entity, _container))
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{
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return false;
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}
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AfterInsert(entity);
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return true;
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}
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private void Remove(IEntity entity)
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{
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_container.Remove(entity);
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if (ContainedEntities.Count == 0)
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{
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_automaticEngageToken?.Cancel();
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_automaticEngageToken = null;
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}
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UpdateVisualState();
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}
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private bool CanFlush()
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{
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return _pressure >= 1 && Powered && Anchored;
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}
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private void ToggleEngage()
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{
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Engaged ^= true;
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if (Engaged && CanFlush())
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{
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Timer.Spawn(_flushDelay, () => TryFlush());
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}
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}
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public bool TryFlush()
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{
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if (!CanFlush())
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{
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return false;
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}
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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var coords = Owner.Transform.Coordinates;
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var entry = grid.GetLocal(coords)
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.FirstOrDefault(entity => Owner.EntityManager.ComponentManager.HasComponent<DisposalEntryComponent>(entity));
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if (entry == default)
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{
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return false;
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}
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var entryComponent = Owner.EntityManager.ComponentManager.GetComponent<DisposalEntryComponent>(entry);
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var entities = _container.ContainedEntities.ToList();
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foreach (var entity in _container.ContainedEntities.ToList())
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{
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_container.Remove(entity);
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}
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if (_target == null)
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{
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return false;
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}
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var holder = CreateTaggedHolder(entities, _target);
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entryComponent.TryInsert(holder);
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_automaticEngageToken?.Cancel();
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_automaticEngageToken = null;
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_pressure = 0;
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Engaged = false;
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UpdateVisualState(true);
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UpdateInterface();
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if (_connection != null)
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{
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var data = new Dictionary<string, string>
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{
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{ NetworkUtils.COMMAND, NET_CMD_SENT },
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{ NET_SRC, _tag },
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{ NET_TARGET, _target }
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};
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_connection.Broadcast(_connection.Frequency, data);
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}
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return true;
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}
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private DisposalHolderComponent CreateTaggedHolder(IReadOnlyCollection<IEntity> entities, string tag)
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{
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var holder = Owner.EntityManager.SpawnEntity(HolderPrototypeId, Owner.Transform.MapPosition);
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var holderComponent = holder.GetComponent<DisposalHolderComponent>();
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holderComponent.Tags.Add(tag);
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holderComponent.Tags.Add(TAGS_MAIL);
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foreach (var entity in entities)
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{
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holderComponent.TryInsert(entity);
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}
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return holderComponent;
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}
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private void UpdateTargetList()
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{
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_targetList.Clear();
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var payload = new Dictionary<string, string>
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{
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{ NetworkUtils.COMMAND, NET_CMD_REQUEST }
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};
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_connection?.Broadcast(_connection.Frequency, payload);
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}
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private void TryEjectContents()
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{
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foreach (var entity in _container.ContainedEntities.ToArray())
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{
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Remove(entity);
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}
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}
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private void TogglePower()
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{
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if (!Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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return;
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}
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receiver.PowerDisabled = !receiver.PowerDisabled;
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UpdateInterface();
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}
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private void UpdateInterface()
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{
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string stateString;
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stateString = Loc.GetString($"{State}");
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var state = new DisposalUnitBoundUserInterfaceState(Owner.Name, stateString, _pressure, Powered, Engaged);
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UserInterface?.SetState(state);
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}
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private bool PlayerCanUse(IEntity? player)
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{
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if (player == null)
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{
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return false;
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}
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if (!ActionBlockerSystem.CanInteract(player) ||
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!ActionBlockerSystem.CanUse(player))
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{
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return false;
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}
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return true;
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}
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity == null)
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{
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return;
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}
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if (!PlayerCanUse(obj.Session.AttachedEntity))
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{
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return;
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}
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if (obj.Message is UiButtonPressedMessage buttonMessage)
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{
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switch (buttonMessage.Button)
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{
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case UiButton.Eject:
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TryEjectContents();
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break;
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case UiButton.Engage:
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ToggleEngage();
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break;
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case UiButton.Power:
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TogglePower();
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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if (obj.Message is UiTargetUpdateMessage tagMessage && TagRegex.IsMatch(tagMessage.Target ?? string.Empty))
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{
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_target = tagMessage.Target;
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}
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}
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private void OnConfigUpdate(Dictionary<string, string> config)
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{
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if (config.TryGetValue("Tag", out var tag))
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_tag = tag;
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}
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public void UpdateVisualState()
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{
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UpdateVisualState(false);
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}
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private void UpdateVisualState(bool flush)
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{
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if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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return;
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}
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if (!Anchored)
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{
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appearance.SetData(Visuals.VisualState, VisualState.UnAnchored);
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appearance.SetData(Visuals.Handle, HandleState.Normal);
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appearance.SetData(Visuals.Light, LightState.Off);
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return;
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}
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else if (_pressure < 1)
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{
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appearance.SetData(Visuals.VisualState, VisualState.Charging);
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}
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else
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{
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appearance.SetData(Visuals.VisualState, VisualState.Anchored);
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}
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appearance.SetData(Visuals.Handle, Engaged
|
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? HandleState.Engaged
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: HandleState.Normal);
|
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|
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if (!Powered)
|
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{
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appearance.SetData(Visuals.Light, LightState.Off);
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||||
return;
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}
|
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if (flush)
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{
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appearance.SetData(Visuals.VisualState, VisualState.Flushing);
|
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appearance.SetData(Visuals.Light, LightState.Off);
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return;
|
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}
|
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|
||||
if (ContainedEntities.Count > 0)
|
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{
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appearance.SetData(Visuals.Light, LightState.Full);
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return;
|
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}
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appearance.SetData(Visuals.Light, _pressure < 1
|
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? LightState.Charging
|
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: LightState.Ready);
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}
|
||||
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public override void Update(float frameTime)
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||||
{
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base.Update(frameTime);
|
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if (!Powered)
|
||||
{
|
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return;
|
||||
}
|
||||
|
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var oldPressure = _pressure;
|
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_pressure = _pressure + frameTime > 1
|
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? 1
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: _pressure + 0.05f * frameTime;
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|
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if (oldPressure < 1 && _pressure >= 1)
|
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{
|
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UpdateVisualState();
|
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|
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if (Engaged)
|
||||
{
|
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TryFlush();
|
||||
}
|
||||
}
|
||||
|
||||
if (_pressure < 1.0f || oldPressure < 1.0f && _pressure >= 1.0f)
|
||||
{
|
||||
UpdateInterface();
|
||||
}
|
||||
}
|
||||
|
||||
private void PowerStateChanged(PowerChangedMessage args)
|
||||
{
|
||||
if (!args.Powered)
|
||||
{
|
||||
_automaticEngageToken?.Cancel();
|
||||
_automaticEngageToken = null;
|
||||
}
|
||||
|
||||
UpdateVisualState();
|
||||
|
||||
if (Engaged && !TryFlush())
|
||||
{
|
||||
TryQueueEngage();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_container = ContainerHelpers.EnsureContainer<Container>(Owner, Name);
|
||||
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
}
|
||||
|
||||
_connection = new WiredNetworkConnection(OnReceiveNetMessage, false, Owner);
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
if(!Owner.HasComponent<AnchorableComponent>())
|
||||
{
|
||||
Logger.WarningS("VitalComponentMissing", $"Disposal unit {Owner.Uid} is missing an anchorable component");
|
||||
}
|
||||
|
||||
UpdateTargetList();
|
||||
UpdateVisualState();
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
if (_container != null)
|
||||
{
|
||||
foreach (var entity in _container.ContainedEntities.ToArray())
|
||||
{
|
||||
_container.ForceRemove(entity);
|
||||
}
|
||||
}
|
||||
|
||||
UserInterface?.CloseAll();
|
||||
|
||||
_automaticEngageToken?.Cancel();
|
||||
_automaticEngageToken = null;
|
||||
|
||||
_container = null!;
|
||||
|
||||
_connection!.Close();
|
||||
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case SharedConfigurationComponent.ConfigUpdatedComponentMessage msg:
|
||||
OnConfigUpdate(msg.Config);
|
||||
break;
|
||||
case RelayMovementEntityMessage msg:
|
||||
if (!msg.Entity.TryGetComponent(out HandsComponent? hands) ||
|
||||
hands.Count == 0 ||
|
||||
_gameTiming.CurTime < _lastExitAttempt + ExitAttemptDelay)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
_lastExitAttempt = _gameTiming.CurTime;
|
||||
Remove(msg.Entity);
|
||||
break;
|
||||
|
||||
case PowerChangedMessage powerChanged:
|
||||
PowerStateChanged(powerChanged);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnReceiveNetMessage(int frequency, string sender, IReadOnlyDictionary<string, string> payload, object _, bool broadcast)
|
||||
{
|
||||
if (payload.TryGetValue(NetworkUtils.COMMAND, out var command) && Powered)
|
||||
{
|
||||
if (command == NET_CMD_RESPONSE && payload.TryGetValue(NET_TAG, out var tag))
|
||||
{
|
||||
_targetList.Add(tag);
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
if (command == NET_CMD_REQUEST)
|
||||
{
|
||||
if (_tag == "" || !Powered)
|
||||
return;
|
||||
|
||||
var data = new Dictionary<string, string>
|
||||
{
|
||||
{NetworkUtils.COMMAND, NET_CMD_RESPONSE},
|
||||
{NET_TAG, _tag}
|
||||
};
|
||||
|
||||
_connection?.Send(frequency, sender, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsValidInteraction(ITargetedInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(eventArgs.User))
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("You can't do that!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (eventArgs.User.IsInContainer())
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("You can't reach there!"));
|
||||
return false;
|
||||
}
|
||||
// This popup message doesn't appear on clicks, even when code was seperate. Unsure why.
|
||||
|
||||
if (!eventArgs.User.HasComponent<IHandsComponent>())
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("You have no hands!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.User == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Duplicated code here, not sure how else to get actor inside to make UserInterface happy.
|
||||
|
||||
if (IsValidInteraction(eventArgs))
|
||||
{
|
||||
UpdateTargetList();
|
||||
UpdateInterface();
|
||||
UserInterface?.Open(actor.PlayerSession);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsValidInteraction(eventArgs))
|
||||
{
|
||||
UserInterface?.Open(actor.PlayerSession);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
return TryDrop(eventArgs.User, eventArgs.Using);
|
||||
}
|
||||
|
||||
public override bool CanDragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
return CanInsert(eventArgs.Dragged);
|
||||
}
|
||||
|
||||
public override bool DragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
_ = TryInsert(eventArgs.Dragged, eventArgs.User);
|
||||
return true;
|
||||
}
|
||||
|
||||
[Verb]
|
||||
private sealed class SelfInsertVerb : Verb<DisposalMailingUnitComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, DisposalMailingUnitComponent component, VerbData data)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
|
||||
if (!ActionBlockerSystem.CanInteract(user) ||
|
||||
component.ContainedEntities.Contains(user))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("Jump inside");
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, DisposalMailingUnitComponent component)
|
||||
{
|
||||
_ = component.TryInsert(user, user);
|
||||
}
|
||||
}
|
||||
|
||||
[Verb]
|
||||
private sealed class FlushVerb : Verb<DisposalMailingUnitComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, DisposalMailingUnitComponent component, VerbData data)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
|
||||
if (!ActionBlockerSystem.CanInteract(user) ||
|
||||
component.ContainedEntities.Contains(user))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("Flush");
|
||||
data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, DisposalMailingUnitComponent component)
|
||||
{
|
||||
component.Engaged = true;
|
||||
component.TryFlush();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
29
Content.Server/Disposal/Mailing/DisposalMailingUnitSystem.cs
Normal file
29
Content.Server/Disposal/Mailing/DisposalMailingUnitSystem.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Disposal.Mailing
|
||||
{
|
||||
public sealed class DisposalMailingUnitSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<DisposalMailingUnitComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
UnsubscribeLocalEvent<DisposalMailingUnitComponent, PhysicsBodyTypeChangedEvent>();
|
||||
}
|
||||
|
||||
private static void BodyTypeChanged(
|
||||
EntityUid uid,
|
||||
DisposalMailingUnitComponent component,
|
||||
PhysicsBodyTypeChangedEvent args)
|
||||
{
|
||||
component.UpdateVisualState();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using Content.Server.Disposal.Unit.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Disposal.Tube.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IDisposalTubeComponent))]
|
||||
public class DisposalBendComponent : DisposalTubeComponent
|
||||
{
|
||||
[DataField("sideDegrees")]
|
||||
private int _sideDegrees = -90;
|
||||
|
||||
public override string Name => "DisposalBend";
|
||||
|
||||
protected override Direction[] ConnectableDirections()
|
||||
{
|
||||
var direction = Owner.Transform.LocalRotation;
|
||||
var side = new Angle(MathHelper.DegreesToRadians(direction.Degrees + _sideDegrees));
|
||||
|
||||
return new[] {direction.GetDir(), side.GetDir()};
|
||||
}
|
||||
|
||||
public override Direction NextDirection(DisposalHolderComponent holder)
|
||||
{
|
||||
var directions = ConnectableDirections();
|
||||
var previousTube = holder.PreviousTube;
|
||||
|
||||
if (previousTube == null)
|
||||
{
|
||||
return directions[0];
|
||||
}
|
||||
|
||||
var previousDirection = DirectionTo(previousTube);
|
||||
return previousDirection == directions[0] ? directions[1] : directions[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Server.Disposal.Unit.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Disposal.Tube.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IDisposalTubeComponent))]
|
||||
public class DisposalEntryComponent : DisposalTubeComponent
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
private const string HolderPrototypeId = "DisposalHolder";
|
||||
|
||||
public override string Name => "DisposalEntry";
|
||||
|
||||
public bool TryInsert(DisposalUnitComponent from)
|
||||
{
|
||||
var holder = Owner.EntityManager.SpawnEntity(HolderPrototypeId, Owner.Transform.MapPosition);
|
||||
var holderComponent = holder.GetComponent<DisposalHolderComponent>();
|
||||
|
||||
foreach (var entity in from.ContainedEntities.ToArray())
|
||||
{
|
||||
holderComponent.TryInsert(entity);
|
||||
}
|
||||
|
||||
holderComponent.Air.Merge(from.Air);
|
||||
from.Air.Clear();
|
||||
|
||||
return TryInsert(holderComponent);
|
||||
}
|
||||
|
||||
public bool TryInsert(DisposalHolderComponent holder)
|
||||
{
|
||||
if (!Contents.Insert(holder.Owner))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
holder.EnterTube(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override Direction[] ConnectableDirections()
|
||||
{
|
||||
return new[] {Owner.Transform.LocalRotation.GetDir()};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ejects contents when they come from the same direction the entry is facing.
|
||||
/// </summary>
|
||||
public override Direction NextDirection(DisposalHolderComponent holder)
|
||||
{
|
||||
if (holder.PreviousTube != null && DirectionTo(holder.PreviousTube) == ConnectableDirections()[0])
|
||||
{
|
||||
var invalidDirections = new[] { ConnectableDirections()[0], Direction.Invalid };
|
||||
var directions = Enum.GetValues(typeof(Direction))
|
||||
.Cast<Direction>().Except(invalidDirections).ToList();
|
||||
return _random.Pick(directions);
|
||||
}
|
||||
|
||||
return ConnectableDirections()[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Disposal.Unit.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Disposal.Tube.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IDisposalTubeComponent))]
|
||||
public class DisposalJunctionComponent : DisposalTubeComponent
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
/// <summary>
|
||||
/// The angles to connect to.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("degrees")]
|
||||
private List<Angle> _degrees = new();
|
||||
|
||||
public override string Name => "DisposalJunction";
|
||||
|
||||
protected override Direction[] ConnectableDirections()
|
||||
{
|
||||
var direction = Owner.Transform.LocalRotation;
|
||||
|
||||
return _degrees.Select(degree => new Angle(degree.Theta + direction.Theta).GetDir()).ToArray();
|
||||
}
|
||||
|
||||
public override Direction NextDirection(DisposalHolderComponent holder)
|
||||
{
|
||||
var next = Owner.Transform.LocalRotation.GetDir();
|
||||
var directions = ConnectableDirections().Skip(1).ToArray();
|
||||
|
||||
if (holder.PreviousTube == null ||
|
||||
DirectionTo(holder.PreviousTube) == next)
|
||||
{
|
||||
return _random.Pick(directions);
|
||||
}
|
||||
|
||||
return next;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,216 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Content.Server.Disposal.Unit.Components;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Notification;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.Disposal.Components.SharedDisposalRouterComponent;
|
||||
|
||||
namespace Content.Server.Disposal.Tube.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IDisposalTubeComponent))]
|
||||
public class DisposalRouterComponent : DisposalJunctionComponent, IActivate
|
||||
{
|
||||
public override string Name => "DisposalRouter";
|
||||
|
||||
[ViewVariables]
|
||||
private readonly HashSet<string> _tags = new();
|
||||
|
||||
[ViewVariables]
|
||||
public bool Anchored =>
|
||||
!Owner.TryGetComponent(out IPhysBody? physics) ||
|
||||
physics.BodyType == BodyType.Static;
|
||||
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(DisposalRouterUiKey.Key);
|
||||
|
||||
public override Direction NextDirection(DisposalHolderComponent holder)
|
||||
{
|
||||
var directions = ConnectableDirections();
|
||||
|
||||
if (holder.Tags.Overlaps(_tags))
|
||||
{
|
||||
return directions[1];
|
||||
}
|
||||
|
||||
return Owner.Transform.LocalRotation.GetDir();
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
}
|
||||
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles ui messages from the client. For things such as button presses
|
||||
/// which interact with the world and require server action.
|
||||
/// </summary>
|
||||
/// <param name="obj">A user interface message from the client.</param>
|
||||
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
||||
{
|
||||
if (obj.Session.AttachedEntity == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var msg = (UiActionMessage) obj.Message;
|
||||
|
||||
if (!PlayerCanUseDisposalTagger(obj.Session))
|
||||
return;
|
||||
|
||||
//Check for correct message and ignore maleformed strings
|
||||
if (msg.Action == UiAction.Ok && TagRegex.IsMatch(msg.Tags))
|
||||
{
|
||||
_tags.Clear();
|
||||
foreach (var tag in msg.Tags.Split(',', StringSplitOptions.RemoveEmptyEntries))
|
||||
{
|
||||
_tags.Add(tag.Trim());
|
||||
ClickSound();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the player entity is able to use the configuration interface of the pipe tagger.
|
||||
/// </summary>
|
||||
/// <param name="IPlayerSession">The player session.</param>
|
||||
/// <returns>Returns true if the entity can use the configuration interface, and false if it cannot.</returns>
|
||||
private bool PlayerCanUseDisposalTagger(IPlayerSession session)
|
||||
{
|
||||
//Need player entity to check if they are still able to use the configuration interface
|
||||
if (session.AttachedEntity == null)
|
||||
return false;
|
||||
if (!Anchored)
|
||||
return false;
|
||||
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
//Check if player can interact in their current state
|
||||
if (!groupController.CanAdminMenu(session) && (!ActionBlockerSystem.CanInteract(session.AttachedEntity) || !ActionBlockerSystem.CanUse(session.AttachedEntity)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets component data to be used to update the user interface client-side.
|
||||
/// </summary>
|
||||
/// <returns>Returns a <see cref="DisposalRouterUserInterfaceState"/></returns>
|
||||
private DisposalRouterUserInterfaceState GetUserInterfaceState()
|
||||
{
|
||||
if(_tags.Count <= 0)
|
||||
{
|
||||
return new DisposalRouterUserInterfaceState("");
|
||||
}
|
||||
|
||||
var taglist = new StringBuilder();
|
||||
|
||||
foreach (var tag in _tags)
|
||||
{
|
||||
taglist.Append(tag);
|
||||
taglist.Append(", ");
|
||||
}
|
||||
|
||||
taglist.Remove(taglist.Length - 2, 2);
|
||||
|
||||
return new DisposalRouterUserInterfaceState(taglist.ToString());
|
||||
}
|
||||
|
||||
private void UpdateUserInterface()
|
||||
{
|
||||
var state = GetUserInterfaceState();
|
||||
UserInterface?.SetState(state);
|
||||
}
|
||||
|
||||
private void ClickSound()
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible.
|
||||
/// </summary>
|
||||
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
|
||||
void IActivate.Activate(ActivateEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!args.User.TryGetComponent(out IHandsComponent? hands))
|
||||
{
|
||||
Owner.PopupMessage(args.User, Loc.GetString("You have no hands."));
|
||||
return;
|
||||
}
|
||||
|
||||
var activeHandEntity = hands.GetActiveHand?.Owner;
|
||||
if (activeHandEntity == null)
|
||||
{
|
||||
OpenUserInterface(actor);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
UserInterface?.CloseAll();
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
private void OpenUserInterface(ActorComponent actor)
|
||||
{
|
||||
UpdateUserInterface();
|
||||
UserInterface?.Open(actor.PlayerSession);
|
||||
}
|
||||
|
||||
[Verb]
|
||||
public sealed class ConfigureVerb : Verb<DisposalRouterComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, DisposalRouterComponent component, VerbData data)
|
||||
{
|
||||
var session = user.PlayerSession();
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
if (session == null || !groupController.CanAdminMenu(session))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Text = Loc.GetString("Open Configuration");
|
||||
data.IconTexture = "/Textures/Interface/VerbIcons/settings.svg.192dpi.png";
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, DisposalRouterComponent component)
|
||||
{
|
||||
if (user.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
component.OpenUserInterface(actor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,182 @@
|
||||
#nullable enable
|
||||
using Content.Server.Disposal.Unit.Components;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Notification;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.Disposal.Components.SharedDisposalTaggerComponent;
|
||||
|
||||
namespace Content.Server.Disposal.Tube.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IDisposalTubeComponent))]
|
||||
public class DisposalTaggerComponent : DisposalTransitComponent, IActivate
|
||||
{
|
||||
public override string Name => "DisposalTagger";
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private string _tag = "";
|
||||
|
||||
[ViewVariables]
|
||||
public bool Anchored =>
|
||||
!Owner.TryGetComponent(out PhysicsComponent? physics) ||
|
||||
physics.BodyType == BodyType.Static;
|
||||
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(DisposalTaggerUiKey.Key);
|
||||
|
||||
public override Direction NextDirection(DisposalHolderComponent holder)
|
||||
{
|
||||
holder.Tags.Add(_tag);
|
||||
return base.NextDirection(holder);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
}
|
||||
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles ui messages from the client. For things such as button presses
|
||||
/// which interact with the world and require server action.
|
||||
/// </summary>
|
||||
/// <param name="obj">A user interface message from the client.</param>
|
||||
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
||||
{
|
||||
var msg = (UiActionMessage) obj.Message;
|
||||
|
||||
if (!PlayerCanUseDisposalTagger(obj.Session))
|
||||
return;
|
||||
|
||||
//Check for correct message and ignore maleformed strings
|
||||
if (msg.Action == UiAction.Ok && TagRegex.IsMatch(msg.Tag))
|
||||
{
|
||||
_tag = msg.Tag;
|
||||
ClickSound();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the player entity is able to use the configuration interface of the pipe tagger.
|
||||
/// </summary>
|
||||
/// <param name="IPlayerSession">The player entity.</param>
|
||||
/// <returns>Returns true if the entity can use the configuration interface, and false if it cannot.</returns>
|
||||
private bool PlayerCanUseDisposalTagger(IPlayerSession session)
|
||||
{
|
||||
//Need player entity to check if they are still able to use the configuration interface
|
||||
if (session.AttachedEntity == null)
|
||||
return false;
|
||||
if (!Anchored)
|
||||
return false;
|
||||
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
//Check if player can interact in their current state
|
||||
if (!groupController.CanAdminMenu(session) && (!ActionBlockerSystem.CanInteract(session.AttachedEntity) || !ActionBlockerSystem.CanUse(session.AttachedEntity)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets component data to be used to update the user interface client-side.
|
||||
/// </summary>
|
||||
/// <returns>Returns a <see cref="DisposalTaggerUserInterfaceState"/></returns>
|
||||
private DisposalTaggerUserInterfaceState GetUserInterfaceState()
|
||||
{
|
||||
return new(_tag);
|
||||
}
|
||||
|
||||
private void UpdateUserInterface()
|
||||
{
|
||||
var state = GetUserInterfaceState();
|
||||
UserInterface?.SetState(state);
|
||||
}
|
||||
|
||||
private void ClickSound()
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible.
|
||||
/// </summary>
|
||||
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
|
||||
void IActivate.Activate(ActivateEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!args.User.TryGetComponent(out IHandsComponent? hands))
|
||||
{
|
||||
Owner.PopupMessage(args.User, Loc.GetString("You have no hands."));
|
||||
return;
|
||||
}
|
||||
|
||||
var activeHandEntity = hands.GetActiveHand?.Owner;
|
||||
if (activeHandEntity == null)
|
||||
{
|
||||
OpenUserInterface(actor);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
UserInterface?.CloseAll();
|
||||
}
|
||||
|
||||
[Verb]
|
||||
public sealed class ConfigureVerb : Verb<DisposalTaggerComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, DisposalTaggerComponent component, VerbData data)
|
||||
{
|
||||
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
if (!user.TryGetComponent(out ActorComponent? actor) || !groupController.CanAdminMenu(actor.PlayerSession))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Text = Loc.GetString("Open Configuration");
|
||||
data.IconTexture = "/Textures/Interface/VerbIcons/settings.svg.192dpi.png";
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, DisposalTaggerComponent component)
|
||||
{
|
||||
if (user.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
component.OpenUserInterface(actor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenUserInterface(ActorComponent actor)
|
||||
{
|
||||
UpdateUserInterface();
|
||||
UserInterface?.Open(actor.PlayerSession);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using Content.Server.Disposal.Unit.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.Disposal.Tube.Components
|
||||
{
|
||||
// TODO: Different types of tubes eject in random direction with no exit point
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IDisposalTubeComponent))]
|
||||
public class DisposalTransitComponent : DisposalTubeComponent
|
||||
{
|
||||
public override string Name => "DisposalTransit";
|
||||
|
||||
protected override Direction[] ConnectableDirections()
|
||||
{
|
||||
var rotation = Owner.Transform.LocalRotation;
|
||||
var opposite = new Angle(rotation.Theta + Math.PI);
|
||||
|
||||
return new[] {rotation.GetDir(), opposite.GetDir()};
|
||||
}
|
||||
|
||||
public override Direction NextDirection(DisposalHolderComponent holder)
|
||||
{
|
||||
var directions = ConnectableDirections();
|
||||
var previousTube = holder.PreviousTube;
|
||||
var forward = directions[0];
|
||||
|
||||
if (previousTube == null)
|
||||
{
|
||||
return forward;
|
||||
}
|
||||
|
||||
var backward = directions[1];
|
||||
return DirectionTo(previousTube) == forward ? backward : forward;
|
||||
}
|
||||
}
|
||||
}
|
||||
313
Content.Server/Disposal/Tube/Components/DisposalTubeComponent.cs
Normal file
313
Content.Server/Disposal/Tube/Components/DisposalTubeComponent.cs
Normal file
@@ -0,0 +1,313 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Server.Anchor;
|
||||
using Content.Server.Disposal.Unit.Components;
|
||||
using Content.Shared.Acts;
|
||||
using Content.Shared.Disposal.Components;
|
||||
using Content.Shared.Notification;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Disposal.Tube.Components
|
||||
{
|
||||
public abstract class DisposalTubeComponent : Component, IDisposalTubeComponent, IBreakAct
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private static readonly TimeSpan ClangDelay = TimeSpan.FromSeconds(0.5);
|
||||
private TimeSpan _lastClang;
|
||||
|
||||
private bool _connected;
|
||||
private bool _broken;
|
||||
[DataField("clangSound")]
|
||||
private string _clangSound = "/Audio/Effects/clang.ogg";
|
||||
|
||||
/// <summary>
|
||||
/// Container of entities that are currently inside this tube
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public Container Contents { get; private set; } = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private bool Anchored =>
|
||||
!Owner.TryGetComponent(out PhysicsComponent? physics) ||
|
||||
physics.BodyType == BodyType.Static;
|
||||
|
||||
/// <summary>
|
||||
/// The directions that this tube can connect to others from
|
||||
/// </summary>
|
||||
/// <returns>a new array of the directions</returns>
|
||||
protected abstract Direction[] ConnectableDirections();
|
||||
|
||||
public abstract Direction NextDirection(DisposalHolderComponent holder);
|
||||
|
||||
public virtual Vector2 ExitVector(DisposalHolderComponent holder)
|
||||
{
|
||||
return NextDirection(holder).ToVec();
|
||||
}
|
||||
|
||||
protected Direction DirectionTo(IDisposalTubeComponent other)
|
||||
{
|
||||
return (other.Owner.Transform.WorldPosition - Owner.Transform.WorldPosition).GetDir();
|
||||
}
|
||||
|
||||
public IDisposalTubeComponent? NextTube(DisposalHolderComponent holder)
|
||||
{
|
||||
var nextDirection = NextDirection(holder);
|
||||
var oppositeDirection = new Angle(nextDirection.ToAngle().Theta + Math.PI).GetDir();
|
||||
|
||||
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
|
||||
var position = Owner.Transform.Coordinates;
|
||||
foreach (var entity in grid.GetInDir(position, nextDirection))
|
||||
{
|
||||
if (!Owner.EntityManager.ComponentManager.TryGetComponent(entity, out IDisposalTubeComponent? tube))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!tube.CanConnect(oppositeDirection, this))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!CanConnect(nextDirection, tube))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
return tube;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool Remove(DisposalHolderComponent holder)
|
||||
{
|
||||
var removed = Contents.Remove(holder.Owner);
|
||||
holder.ExitDisposals();
|
||||
return removed;
|
||||
}
|
||||
|
||||
public bool TransferTo(DisposalHolderComponent holder, IDisposalTubeComponent to)
|
||||
{
|
||||
var position = holder.Owner.Transform.LocalPosition;
|
||||
if (!to.Contents.Insert(holder.Owner))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
holder.Owner.Transform.LocalPosition = position;
|
||||
|
||||
Contents.Remove(holder.Owner);
|
||||
holder.EnterTube(to);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO: Make disposal pipes extend the grid
|
||||
private void Connect()
|
||||
{
|
||||
if (_connected || _broken)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_connected = true;
|
||||
}
|
||||
|
||||
public bool CanConnect(Direction direction, IDisposalTubeComponent with)
|
||||
{
|
||||
if (!_connected)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_broken)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ConnectableDirections().Contains(direction))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Disconnect()
|
||||
{
|
||||
if (!_connected)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_connected = false;
|
||||
|
||||
foreach (var entity in Contents.ContainedEntities.ToArray())
|
||||
{
|
||||
if (!entity.TryGetComponent(out DisposalHolderComponent? holder))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
holder.ExitDisposals();
|
||||
}
|
||||
}
|
||||
|
||||
public void PopupDirections(IEntity entity)
|
||||
{
|
||||
var directions = string.Join(", ", ConnectableDirections());
|
||||
|
||||
Owner.PopupMessage(entity, Loc.GetString("{0}", directions));
|
||||
}
|
||||
|
||||
private void UpdateVisualState()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var state = _broken
|
||||
? DisposalTubeVisualState.Broken
|
||||
: Anchored
|
||||
? DisposalTubeVisualState.Anchored
|
||||
: DisposalTubeVisualState.Free;
|
||||
|
||||
appearance.SetData(DisposalTubeVisuals.VisualState, state);
|
||||
}
|
||||
|
||||
public void AnchoredChanged()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out PhysicsComponent? physics))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (physics.BodyType == BodyType.Static)
|
||||
{
|
||||
OnAnchor();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnUnAnchor();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAnchor()
|
||||
{
|
||||
Connect();
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
private void OnUnAnchor()
|
||||
{
|
||||
Disconnect();
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
Contents = ContainerHelpers.EnsureContainer<Container>(Owner, Name);
|
||||
Owner.EnsureComponent<AnchorableComponent>();
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
Owner.EnsureComponent<PhysicsComponent>(out var physicsComponent);
|
||||
if (physicsComponent.BodyType != BodyType.Static)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Connect();
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case RelayMovementEntityMessage _:
|
||||
if (_gameTiming.CurTime < _lastClang + ClangDelay)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
_lastClang = _gameTiming.CurTime;
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _clangSound, Owner.Transform.Coordinates);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void IBreakAct.OnBreak(BreakageEventArgs eventArgs)
|
||||
{
|
||||
_broken = true; // TODO: Repair
|
||||
Disconnect();
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
[Verb]
|
||||
private sealed class TubeDirectionsVerb : Verb<IDisposalTubeComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, IDisposalTubeComponent component, VerbData data)
|
||||
{
|
||||
data.Text = Loc.GetString("Tube Directions");
|
||||
data.CategoryData = VerbCategories.Debug;
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
|
||||
if (user.TryGetComponent<ActorComponent>(out var player))
|
||||
{
|
||||
if (groupController.CanCommand(player.PlayerSession, "tubeconnections"))
|
||||
{
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, IDisposalTubeComponent component)
|
||||
{
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
|
||||
if (user.TryGetComponent<ActorComponent>(out var player))
|
||||
{
|
||||
if (groupController.CanCommand(player.PlayerSession, "tubeconnections"))
|
||||
{
|
||||
component.PopupDirections(user);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
#nullable enable
|
||||
using Content.Server.Disposal.Unit.Components;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.Disposal.Tube.Components
|
||||
{
|
||||
public interface IDisposalTubeComponent : IComponent
|
||||
{
|
||||
Container Contents { get; }
|
||||
|
||||
Direction NextDirection(DisposalHolderComponent holder);
|
||||
Vector2 ExitVector(DisposalHolderComponent holder);
|
||||
IDisposalTubeComponent? NextTube(DisposalHolderComponent holder);
|
||||
bool Remove(DisposalHolderComponent holder);
|
||||
bool TransferTo(DisposalHolderComponent holder, IDisposalTubeComponent to);
|
||||
bool CanConnect(Direction direction, IDisposalTubeComponent with);
|
||||
void PopupDirections(IEntity entity);
|
||||
}
|
||||
}
|
||||
30
Content.Server/Disposal/Tube/DisposalTubeSystem.cs
Normal file
30
Content.Server/Disposal/Tube/DisposalTubeSystem.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Content.Server.Disposal.Tube.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Disposal.Tube
|
||||
{
|
||||
public sealed class DisposalTubeSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<DisposalTubeComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
UnsubscribeLocalEvent<DisposalTubeComponent, PhysicsBodyTypeChangedEvent>();
|
||||
}
|
||||
|
||||
private static void BodyTypeChanged(
|
||||
EntityUid uid,
|
||||
DisposalTubeComponent component,
|
||||
PhysicsBodyTypeChangedEvent args)
|
||||
{
|
||||
component.AnchoredChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
57
Content.Server/Disposal/TubeConnectionsCommand.cs
Normal file
57
Content.Server/Disposal/TubeConnectionsCommand.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
#nullable enable
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.Disposal.Tube.Components;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Server.Disposal
|
||||
{
|
||||
[AdminCommand(AdminFlags.Debug)]
|
||||
public class TubeConnectionsCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "tubeconnections";
|
||||
public string Description => Loc.GetString("Shows all the directions that a tube can connect in.");
|
||||
public string Help => $"Usage: {Command} <entityUid>";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var player = shell.Player as IPlayerSession;
|
||||
if (player?.AttachedEntity == null)
|
||||
{
|
||||
shell.WriteLine(Loc.GetString("Only players can use this command"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Length < 1)
|
||||
{
|
||||
shell.WriteLine(Help);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityUid.TryParse(args[0], out var id))
|
||||
{
|
||||
shell.WriteLine(Loc.GetString("{0} isn't a valid entity uid", args[0]));
|
||||
return;
|
||||
}
|
||||
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
if (!entityManager.TryGetEntity(id, out var entity))
|
||||
{
|
||||
shell.WriteLine(Loc.GetString("No entity exists with uid {0}", id));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!entity.TryGetComponent(out IDisposalTubeComponent? tube))
|
||||
{
|
||||
shell.WriteLine(Loc.GetString("Entity with uid {0} doesn't have a {1} component", id, nameof(IDisposalTubeComponent)));
|
||||
return;
|
||||
}
|
||||
|
||||
tube.PopupDirections(player.AttachedEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,191 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.Disposal.Tube.Components;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Items;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Body.Components;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Disposal.Unit.Components
|
||||
{
|
||||
// TODO: Add gas
|
||||
[RegisterComponent]
|
||||
public class DisposalHolderComponent : Component, IGasMixtureHolder
|
||||
{
|
||||
public override string Name => "DisposalHolder";
|
||||
|
||||
private bool _deletionRequested = false;
|
||||
private Container _contents = null!;
|
||||
|
||||
/// <summary>
|
||||
/// The total amount of time that it will take for this entity to
|
||||
/// be pushed to the next tube
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private float StartingTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Time left until the entity is pushed to the next tube
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private float TimeLeft { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public IDisposalTubeComponent? PreviousTube { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public IDisposalTubeComponent? CurrentTube { get; private set; }
|
||||
|
||||
[ViewVariables]
|
||||
public IDisposalTubeComponent? NextTube { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A list of tags attached to the content, used for sorting
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public HashSet<string> Tags { get; set; } = new();
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("air")]
|
||||
public GasMixture Air { get; set; } = new GasMixture(Atmospherics.CellVolume);
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_contents = ContainerHelpers.EnsureContainer<Container>(Owner, nameof(DisposalHolderComponent));
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
ExitDisposals();
|
||||
}
|
||||
|
||||
private bool CanInsert(IEntity entity)
|
||||
{
|
||||
if (!_contents.CanInsert(entity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return entity.HasComponent<ItemComponent>() ||
|
||||
entity.HasComponent<IBody>();
|
||||
}
|
||||
|
||||
public bool TryInsert(IEntity entity)
|
||||
{
|
||||
if (!CanInsert(entity) || !_contents.Insert(entity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (entity.TryGetComponent(out IPhysBody? physics))
|
||||
{
|
||||
physics.CanCollide = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void EnterTube(IDisposalTubeComponent tube)
|
||||
{
|
||||
if (CurrentTube != null)
|
||||
{
|
||||
PreviousTube = CurrentTube;
|
||||
}
|
||||
|
||||
Owner.Transform.Coordinates = tube.Owner.Transform.Coordinates;
|
||||
CurrentTube = tube;
|
||||
NextTube = tube.NextTube(this);
|
||||
StartingTime = 0.1f;
|
||||
TimeLeft = 0.1f;
|
||||
}
|
||||
|
||||
public void ExitDisposals()
|
||||
{
|
||||
if (_deletionRequested || Deleted)
|
||||
return;
|
||||
|
||||
PreviousTube = null;
|
||||
CurrentTube = null;
|
||||
NextTube = null;
|
||||
StartingTime = 0;
|
||||
TimeLeft = 0;
|
||||
|
||||
foreach (var entity in _contents.ContainedEntities.ToArray())
|
||||
{
|
||||
if (entity.TryGetComponent(out IPhysBody? physics))
|
||||
{
|
||||
physics.CanCollide = true;
|
||||
}
|
||||
|
||||
_contents.ForceRemove(entity);
|
||||
|
||||
if (entity.Transform.Parent == Owner.Transform)
|
||||
{
|
||||
entity.Transform.AttachParentToContainerOrGrid();
|
||||
}
|
||||
}
|
||||
|
||||
if (Owner.Transform.Coordinates.TryGetTileAtmosphere(out var tileAtmos) &&
|
||||
tileAtmos.Air != null)
|
||||
{
|
||||
tileAtmos.AssumeAir(Air);
|
||||
Air.Clear();
|
||||
}
|
||||
|
||||
// FIXME: This is a workaround for https://github.com/space-wizards/RobustToolbox/issues/1646
|
||||
Owner.SpawnTimer(TimeSpan.Zero, () => Owner.Delete());
|
||||
_deletionRequested = true;
|
||||
}
|
||||
|
||||
public void Update(float frameTime)
|
||||
{
|
||||
while (frameTime > 0)
|
||||
{
|
||||
var time = frameTime;
|
||||
if (time > TimeLeft)
|
||||
{
|
||||
time = TimeLeft;
|
||||
}
|
||||
|
||||
TimeLeft -= time;
|
||||
frameTime -= time;
|
||||
|
||||
if (CurrentTube == null)
|
||||
{
|
||||
ExitDisposals();
|
||||
break;
|
||||
}
|
||||
|
||||
if (TimeLeft > 0)
|
||||
{
|
||||
var progress = 1 - TimeLeft / StartingTime;
|
||||
var origin = CurrentTube.Owner.Transform.WorldPosition;
|
||||
var destination = CurrentTube.NextDirection(this).ToVec();
|
||||
var newPosition = destination * progress;
|
||||
|
||||
Owner.Transform.WorldPosition = origin + newPosition;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (NextTube == null || !CurrentTube.TransferTo(this, NextTube))
|
||||
{
|
||||
CurrentTube.Remove(this);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
691
Content.Server/Disposal/Unit/Components/DisposalUnitComponent.cs
Normal file
691
Content.Server/Disposal/Unit/Components/DisposalUnitComponent.cs
Normal file
@@ -0,0 +1,691 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Anchor;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.Disposal.Tube.Components;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Disposal.Components;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Notification;
|
||||
using Content.Shared.Throwing;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Disposal.Unit.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedDisposalUnitComponent))]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public class DisposalUnitComponent : SharedDisposalUnitComponent, IInteractHand, IActivate, IInteractUsing, IThrowCollide, IGasMixtureHolder
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
public override string Name => "DisposalUnit";
|
||||
|
||||
/// <summary>
|
||||
/// The delay for an entity trying to move out of this unit.
|
||||
/// </summary>
|
||||
private static readonly TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
|
||||
|
||||
/// <summary>
|
||||
/// Last time that an entity tried to exit this disposal unit.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private TimeSpan _lastExitAttempt;
|
||||
|
||||
/// <summary>
|
||||
/// The current pressure of this disposal unit.
|
||||
/// Prevents it from flushing if it is not equal to or bigger than 1.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("pressure")]
|
||||
private float _pressure;
|
||||
|
||||
private bool _engaged;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("autoEngageTime")]
|
||||
private readonly TimeSpan _automaticEngageTime = TimeSpan.FromSeconds(30);
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("flushDelay")]
|
||||
private readonly TimeSpan _flushDelay = TimeSpan.FromSeconds(3);
|
||||
|
||||
/// <summary>
|
||||
/// Delay from trying to enter disposals ourselves.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("entryDelay")]
|
||||
private float _entryDelay = 0.5f;
|
||||
|
||||
/// <summary>
|
||||
/// Delay from trying to shove someone else into disposals.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private float _draggedEntryDelay = 0.5f;
|
||||
|
||||
/// <summary>
|
||||
/// Token used to cancel the automatic engage of a disposal unit
|
||||
/// after an entity enters it.
|
||||
/// </summary>
|
||||
private CancellationTokenSource? _automaticEngageToken;
|
||||
|
||||
/// <summary>
|
||||
/// Container of entities inside this disposal unit.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private Container _container = default!;
|
||||
|
||||
[ViewVariables] public IReadOnlyList<IEntity> ContainedEntities => _container.ContainedEntities;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Powered =>
|
||||
!Owner.TryGetComponent(out PowerReceiverComponent? receiver) ||
|
||||
receiver.Powered;
|
||||
|
||||
[ViewVariables]
|
||||
private PressureState State => _pressure >= 1 ? PressureState.Ready : PressureState.Pressurizing;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private bool Engaged
|
||||
{
|
||||
get => _engaged;
|
||||
set
|
||||
{
|
||||
var oldEngaged = _engaged;
|
||||
_engaged = value;
|
||||
|
||||
if (oldEngaged == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateVisualState();
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(DisposalUnitUiKey.Key);
|
||||
|
||||
[DataField("air")]
|
||||
public GasMixture Air { get; set; } = new GasMixture(Atmospherics.CellVolume);
|
||||
|
||||
public override bool CanInsert(IEntity entity)
|
||||
{
|
||||
if (!base.CanInsert(entity))
|
||||
return false;
|
||||
|
||||
return _container.CanInsert(entity);
|
||||
}
|
||||
|
||||
private void TryQueueEngage()
|
||||
{
|
||||
if (!Powered && ContainedEntities.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_automaticEngageToken = new CancellationTokenSource();
|
||||
|
||||
Owner.SpawnTimer(_automaticEngageTime, () =>
|
||||
{
|
||||
if (!TryFlush())
|
||||
{
|
||||
TryQueueEngage();
|
||||
}
|
||||
}, _automaticEngageToken.Token);
|
||||
}
|
||||
|
||||
private void AfterInsert(IEntity entity)
|
||||
{
|
||||
TryQueueEngage();
|
||||
|
||||
if (entity.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
UserInterface?.Close(actor.PlayerSession);
|
||||
}
|
||||
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
public async Task<bool> TryInsert(IEntity entity, IEntity? user = default)
|
||||
{
|
||||
if (!CanInsert(entity))
|
||||
return false;
|
||||
|
||||
var delay = user == entity ? _entryDelay : _draggedEntryDelay;
|
||||
|
||||
if (user != null && delay > 0.0f)
|
||||
{
|
||||
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
|
||||
|
||||
// Can't check if our target AND disposals moves currently so we'll just check target.
|
||||
// if you really want to check if disposals moves then add a predicate.
|
||||
var doAfterArgs = new DoAfterEventArgs(user, delay, default, entity)
|
||||
{
|
||||
BreakOnDamage = true,
|
||||
BreakOnStun = true,
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
NeedHand = false,
|
||||
};
|
||||
|
||||
var result = await doAfterSystem.DoAfter(doAfterArgs);
|
||||
|
||||
if (result == DoAfterStatus.Cancelled)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_container.Insert(entity))
|
||||
return false;
|
||||
|
||||
AfterInsert(entity);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryDrop(IEntity user, IEntity entity)
|
||||
{
|
||||
if (!user.TryGetComponent(out HandsComponent? hands))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CanInsert(entity) || !hands.Drop(entity, _container))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
AfterInsert(entity);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Remove(IEntity entity)
|
||||
{
|
||||
_container.Remove(entity);
|
||||
|
||||
if (ContainedEntities.Count == 0)
|
||||
{
|
||||
_automaticEngageToken?.Cancel();
|
||||
_automaticEngageToken = null;
|
||||
}
|
||||
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
private bool CanFlush()
|
||||
{
|
||||
return _pressure >= 1 && Powered && Anchored;
|
||||
}
|
||||
|
||||
private void ToggleEngage()
|
||||
{
|
||||
Engaged ^= true;
|
||||
|
||||
if (Engaged && CanFlush())
|
||||
{
|
||||
Owner.SpawnTimer(_flushDelay, () => TryFlush());
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryFlush()
|
||||
{
|
||||
if (!CanFlush())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
|
||||
var coords = Owner.Transform.Coordinates;
|
||||
var entry = grid.GetLocal(coords)
|
||||
.FirstOrDefault(entity => Owner.EntityManager.ComponentManager.HasComponent<DisposalEntryComponent>(entity));
|
||||
|
||||
if (entry == default)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var entryComponent = Owner.EntityManager.ComponentManager.GetComponent<DisposalEntryComponent>(entry);
|
||||
|
||||
if (Owner.Transform.Coordinates.TryGetTileAtmosphere(out var tileAtmos) &&
|
||||
tileAtmos.Air != null &&
|
||||
tileAtmos.Air.Temperature > 0)
|
||||
{
|
||||
var tileAir = tileAtmos.Air;
|
||||
var transferMoles = 0.1f * (0.05f * Atmospherics.OneAtmosphere * 1.01f - Air.Pressure) * Air.Volume / (tileAir.Temperature * Atmospherics.R);
|
||||
|
||||
Air = tileAir.Remove(transferMoles);
|
||||
|
||||
var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
|
||||
atmosSystem
|
||||
.GetGridAtmosphere(Owner.Transform.Coordinates)?
|
||||
.Invalidate(tileAtmos.GridIndices);
|
||||
}
|
||||
|
||||
entryComponent.TryInsert(this);
|
||||
|
||||
_automaticEngageToken?.Cancel();
|
||||
_automaticEngageToken = null;
|
||||
|
||||
_pressure = 0;
|
||||
|
||||
Engaged = false;
|
||||
|
||||
UpdateVisualState(true);
|
||||
UpdateInterface();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void TryEjectContents()
|
||||
{
|
||||
foreach (var entity in _container.ContainedEntities.ToArray())
|
||||
{
|
||||
Remove(entity);
|
||||
}
|
||||
}
|
||||
|
||||
private void TogglePower()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
receiver.PowerDisabled = !receiver.PowerDisabled;
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
private void UpdateInterface()
|
||||
{
|
||||
string stateString;
|
||||
|
||||
stateString = Loc.GetString($"{State}");
|
||||
var state = new DisposalUnitBoundUserInterfaceState(Owner.Name, stateString, _pressure, Powered, Engaged);
|
||||
UserInterface?.SetState(state);
|
||||
}
|
||||
|
||||
private bool PlayerCanUse(IEntity? player)
|
||||
{
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ActionBlockerSystem.CanInteract(player) ||
|
||||
!ActionBlockerSystem.CanUse(player))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
||||
{
|
||||
if (obj.Session.AttachedEntity == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!PlayerCanUse(obj.Session.AttachedEntity))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj.Message is not UiButtonPressedMessage message)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (message.Button)
|
||||
{
|
||||
case UiButton.Eject:
|
||||
TryEjectContents();
|
||||
break;
|
||||
case UiButton.Engage:
|
||||
ToggleEngage();
|
||||
break;
|
||||
case UiButton.Power:
|
||||
TogglePower();
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateVisualState()
|
||||
{
|
||||
UpdateVisualState(false);
|
||||
}
|
||||
|
||||
private void UpdateVisualState(bool flush)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Anchored)
|
||||
{
|
||||
appearance.SetData(Visuals.VisualState, VisualState.UnAnchored);
|
||||
appearance.SetData(Visuals.Handle, HandleState.Normal);
|
||||
appearance.SetData(Visuals.Light, LightState.Off);
|
||||
return;
|
||||
}
|
||||
else if (_pressure < 1)
|
||||
{
|
||||
appearance.SetData(Visuals.VisualState, VisualState.Charging);
|
||||
}
|
||||
else
|
||||
{
|
||||
appearance.SetData(Visuals.VisualState, VisualState.Anchored);
|
||||
}
|
||||
|
||||
appearance.SetData(Visuals.Handle, Engaged
|
||||
? HandleState.Engaged
|
||||
: HandleState.Normal);
|
||||
|
||||
if (!Powered)
|
||||
{
|
||||
appearance.SetData(Visuals.Light, LightState.Off);
|
||||
return;
|
||||
}
|
||||
|
||||
if (flush)
|
||||
{
|
||||
appearance.SetData(Visuals.VisualState, VisualState.Flushing);
|
||||
appearance.SetData(Visuals.Light, LightState.Off);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ContainedEntities.Count > 0)
|
||||
{
|
||||
appearance.SetData(Visuals.Light, LightState.Full);
|
||||
return;
|
||||
}
|
||||
|
||||
appearance.SetData(Visuals.Light, _pressure < 1
|
||||
? LightState.Charging
|
||||
: LightState.Ready);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
if (!Powered)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var oldPressure = _pressure;
|
||||
|
||||
_pressure = _pressure + frameTime > 1
|
||||
? 1
|
||||
: _pressure + 0.05f * frameTime;
|
||||
|
||||
if (oldPressure < 1 && _pressure >= 1)
|
||||
{
|
||||
UpdateVisualState();
|
||||
|
||||
if (Engaged)
|
||||
{
|
||||
TryFlush();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Ideally we'd just send the start and end and client could lerp as the bandwidth would be way lower
|
||||
if (_pressure < 1.0f || oldPressure < 1.0f && _pressure >= 1.0f)
|
||||
{
|
||||
UpdateInterface();
|
||||
}
|
||||
}
|
||||
|
||||
private void PowerStateChanged(PowerChangedMessage args)
|
||||
{
|
||||
if (!args.Powered)
|
||||
{
|
||||
_automaticEngageToken?.Cancel();
|
||||
_automaticEngageToken = null;
|
||||
}
|
||||
|
||||
UpdateVisualState();
|
||||
|
||||
if (Engaged && !TryFlush())
|
||||
{
|
||||
TryQueueEngage();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_container = ContainerHelpers.EnsureContainer<Container>(Owner, Name);
|
||||
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
}
|
||||
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
if(!Owner.HasComponent<AnchorableComponent>())
|
||||
{
|
||||
Logger.WarningS("VitalComponentMissing", $"Disposal unit {Owner.Uid} is missing an anchorable component");
|
||||
}
|
||||
|
||||
UpdateVisualState();
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
foreach (var entity in _container.ContainedEntities.ToArray())
|
||||
{
|
||||
_container.ForceRemove(entity);
|
||||
}
|
||||
|
||||
UserInterface?.CloseAll();
|
||||
|
||||
_automaticEngageToken?.Cancel();
|
||||
_automaticEngageToken = null;
|
||||
|
||||
_container = null!;
|
||||
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case RelayMovementEntityMessage msg:
|
||||
if (!msg.Entity.TryGetComponent(out HandsComponent? hands) ||
|
||||
hands.Count == 0 ||
|
||||
_gameTiming.CurTime < _lastExitAttempt + ExitAttemptDelay)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
_lastExitAttempt = _gameTiming.CurTime;
|
||||
Remove(msg.Entity);
|
||||
break;
|
||||
|
||||
case PowerChangedMessage powerChanged:
|
||||
PowerStateChanged(powerChanged);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsValidInteraction(ITargetedInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(eventArgs.User))
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("You can't do that!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (eventArgs.User.IsInContainer())
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("You can't reach there!"));
|
||||
return false;
|
||||
}
|
||||
// This popup message doesn't appear on clicks, even when code was seperate. Unsure why.
|
||||
|
||||
if (!eventArgs.User.HasComponent<IHandsComponent>())
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("You have no hands!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// Duplicated code here, not sure how else to get actor inside to make UserInterface happy.
|
||||
|
||||
if (IsValidInteraction(eventArgs))
|
||||
{
|
||||
UserInterface?.Open(actor.PlayerSession);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsValidInteraction(eventArgs))
|
||||
{
|
||||
UserInterface?.Open(actor.PlayerSession);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
return TryDrop(eventArgs.User, eventArgs.Using);
|
||||
}
|
||||
|
||||
public override bool CanDragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
// Base is redundant given this already calls the base CanInsert
|
||||
// If that changes then update this
|
||||
return CanInsert(eventArgs.Dragged);
|
||||
}
|
||||
|
||||
public override bool DragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
_ = TryInsert(eventArgs.Dragged, eventArgs.User);
|
||||
return true;
|
||||
}
|
||||
|
||||
void IThrowCollide.HitBy(ThrowCollideEventArgs eventArgs)
|
||||
{
|
||||
if (!CanInsert(eventArgs.Thrown) ||
|
||||
IoCManager.Resolve<IRobustRandom>().NextDouble() > 0.75 ||
|
||||
!_container.Insert(eventArgs.Thrown))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AfterInsert(eventArgs.Thrown);
|
||||
}
|
||||
|
||||
[Verb]
|
||||
private sealed class SelfInsertVerb : Verb<DisposalUnitComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, DisposalUnitComponent component, VerbData data)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
|
||||
if (!ActionBlockerSystem.CanInteract(user) ||
|
||||
component.ContainedEntities.Contains(user))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("Jump inside");
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, DisposalUnitComponent component)
|
||||
{
|
||||
_ = component.TryInsert(user, user);
|
||||
}
|
||||
}
|
||||
|
||||
[Verb]
|
||||
private sealed class FlushVerb : Verb<DisposalUnitComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, DisposalUnitComponent component, VerbData data)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
|
||||
if (!ActionBlockerSystem.CanInteract(user) ||
|
||||
component.ContainedEntities.Contains(user))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("Flush");
|
||||
data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, DisposalUnitComponent component)
|
||||
{
|
||||
component.Engaged = true;
|
||||
component.TryFlush();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using Content.Server.Disposal.Unit.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class DisposableSystem : EntitySystem
|
||||
{
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var comp in ComponentManager.EntityQuery<DisposalHolderComponent>(true))
|
||||
{
|
||||
comp.Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
using Content.Server.Disposal.Unit.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
{
|
||||
public sealed class DisposalUnitSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<DisposalUnitComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
UnsubscribeLocalEvent<DisposalUnitComponent, PhysicsBodyTypeChangedEvent>();
|
||||
}
|
||||
|
||||
private static void BodyTypeChanged(
|
||||
EntityUid uid,
|
||||
DisposalUnitComponent component,
|
||||
PhysicsBodyTypeChangedEvent args)
|
||||
{
|
||||
component.UpdateVisualState();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user