Re-organize all projects (#4166)
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using System.Collections.Generic;
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using Content.Server.NodeContainer.NodeGroups;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.NodeContainer.EntitySystems
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{
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[UsedImplicitly]
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public class NodeGroupSystem : EntitySystem
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{
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private readonly HashSet<INodeGroup> _dirtyNodeGroups = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NodeContainerComponent, SnapGridPositionChangedEvent>(OnSnapGridPositionChanged);
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}
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private void OnSnapGridPositionChanged(EntityUid uid, NodeContainerComponent component, SnapGridPositionChangedEvent args)
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{
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foreach (var node in component.Nodes.Values)
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{
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node.OnSnapGridMove();
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}
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}
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public void AddDirtyNodeGroup(INodeGroup nodeGroup)
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{
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_dirtyNodeGroups.Add(nodeGroup);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var group in _dirtyNodeGroups)
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{
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group.RemakeGroup();
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}
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_dirtyNodeGroups.Clear();
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}
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}
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}
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