Re-organize all projects (#4166)
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#nullable enable
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.ParticleAccelerator.Components
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{
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public abstract class ParticleAcceleratorPartComponent : Component
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{
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[ViewVariables] public ParticleAcceleratorControlBoxComponent? Master;
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public override void Initialize()
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{
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base.Initialize();
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// FIXME: this has to be an entity system, full stop.
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Owner.Transform.Anchored = true;
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}
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public void OnAnchorChanged()
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{
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RescanIfPossible();
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}
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public override void OnRemove()
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{
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base.OnRemove();
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RescanIfPossible();
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}
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private void RescanIfPossible()
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{
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Master?.RescanParts();
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}
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public virtual void Rotated()
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{
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RescanIfPossible();
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}
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}
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}
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