Re-organize all projects (#4166)
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#nullable enable
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using Content.Server.ParticleAccelerator.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.ParticleAccelerator
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{
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[UsedImplicitly]
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public class ParticleAcceleratorPartSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
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SubscribeLocalEvent<ParticleAcceleratorPartComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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UnsubscribeLocalEvent<ParticleAcceleratorPartComponent, PhysicsBodyTypeChangedEvent>();
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}
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private static void BodyTypeChanged(
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EntityUid uid,
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ParticleAcceleratorPartComponent component,
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PhysicsBodyTypeChangedEvent args)
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{
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component.OnAnchorChanged();
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}
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private static void RotateEvent(RotateEvent ev)
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{
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if (ev.Sender.TryGetComponent(out ParticleAcceleratorPartComponent? part))
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{
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part.Rotated();
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}
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}
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}
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}
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