Re-organize all projects (#4166)

This commit is contained in:
DrSmugleaf
2021-06-09 22:19:39 +02:00
committed by GitHub
parent 9f50e4061b
commit ff1a2d97ea
1773 changed files with 5258 additions and 5508 deletions

View File

@@ -0,0 +1,42 @@
using Content.Shared.Audio;
using Content.Shared.Throwing;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Throwing
{
/// <summary>
/// Simple sound emitter that emits sound on use in hand
/// </summary>
[RegisterComponent]
public class EmitSoundOnThrowComponent : Component, ILand
{
/// <inheritdoc />
///
public override string Name => "EmitSoundOnThrow";
[DataField("sound")]
public string? _soundName;
[DataField("variation")]
public float _pitchVariation;
public void PlaySoundEffect()
{
if (!string.IsNullOrWhiteSpace(_soundName))
{
if (_pitchVariation > 0.0)
{
SoundSystem.Play(Filter.Pvs(Owner), _soundName, Owner, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
}
SoundSystem.Play(Filter.Pvs(Owner), _soundName, Owner, AudioParams.Default.WithVolume(-2f));
}
}
void ILand.Land(LandEventArgs eventArgs)
{
PlaySoundEffect();
}
}
}

View File

@@ -0,0 +1,61 @@
#nullable enable
using Content.Server.Interaction;
using Content.Server.Items;
using Content.Shared.MobState;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Server.Throwing
{
internal static class ThrowHelper
{
private const float ThrowAngularImpulse = 3.0f;
/// <summary>
/// Tries to throw the entity if it has a physics component, otherwise does nothing.
/// </summary>
/// <param name="entity"></param>
/// <param name="direction">Will use the vector's magnitude as the strength of the impulse</param>
/// <param name="user"></param>
/// <param name="pushbackRatio">The ratio of impulse applied to the thrower</param>
internal static void TryThrow(this IEntity entity, Vector2 direction, IEntity? user = null, float pushbackRatio = 1.0f)
{
if (entity.Deleted || direction == Vector2.Zero || !entity.TryGetComponent(out PhysicsComponent? physicsComponent))
{
return;
}
if (physicsComponent.BodyType == BodyType.Static)
{
Logger.Warning("Tried to throw entity {entity} but can't throw static bodies!");
return;
}
if (entity.HasComponent<IMobStateComponent>())
{
Logger.Warning("Throwing not supported for mobs!");
return;
}
if (entity.HasComponent<ItemComponent>())
{
entity.EnsureComponent<ThrownItemComponent>().Thrower = user;
// Give it a l'il spin.
physicsComponent.ApplyAngularImpulse(ThrowAngularImpulse);
if (user != null)
EntitySystem.Get<InteractionSystem>().ThrownInteraction(user, entity);
}
physicsComponent.ApplyLinearImpulse(direction);
// Give thrower an impulse in the other direction
if (user != null && pushbackRatio > 0.0f && user.TryGetComponent(out IPhysBody? body))
{
body.ApplyLinearImpulse(-direction * pushbackRatio);
}
}
}
}