Commit Graph

4408 Commits

Author SHA1 Message Date
Nemanja
f710b34573 Roundstart Grappling Gun (#31737)
Roundstart grappling hook
2024-09-01 22:33:25 -06:00
Mervill
3414abb970 Remove unused IoC dependency references. (#31704)
Remove unused IoC dependencies
2024-09-01 23:22:50 +02:00
Winkarst
88dcc831c1 Remove calls to FormattedMessage obsolete methods (#31706)
* Remove FormattedMessage obsolete methods

* Oops
2024-09-01 13:00:53 +02:00
Pieter-Jan Briers
528fb4ad55 Quick warning fixes (#31694) 2024-09-01 04:54:39 +02:00
Julian Giebel
417d3a87a2 Station Anchor (#26098)
* Work on abstracting out chargeup functionality/ui from grav gen

* Work on station anchor

* Finish implementing station anchors

* uhh yeah

* ok.

* fix tests

* whoops

* Get the last extraneous yaml fail

* PJB review

* beast mode... ACTIVATE!

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2024-08-31 10:40:28 -04:00
Ed
37a4068334 CLA license update (#429)
* pupu

* Update LICENSE.TXT

* CLA

* CLA!

* Revert "CLA!"

This reverts commit f999e341a1.

* CLA2

* Update rsi.json

* CLA3

* Workbench sublicense
2024-08-29 18:23:33 +03:00
Ed
ca656b3c10 Merge remote-tracking branch 'upstream/master' into ed-29-08-2024
# Conflicts:
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Resources/Prototypes/Maps/reach.yml
2024-08-29 14:32:09 +03:00
lzk
6398f5bd49 Remove random cyrillic letters (#31600) 2024-08-29 00:26:34 +05:00
Ed
aa5f9104df Wallpaper (#424)
* wallpaper system

* fix startup ordering

* cool doAfters

* green test wallpapers

* wallpaper finite stacks

* dev update

* Update CP14ClientWallpaperSystem.cs

* fix wall rotations

* yippee

* Update battle_royale.yml

* Update test-ship.yml
2024-08-28 15:11:32 +03:00
metalgearsloth
a06d9a512c Storage BUI bandaid (#31506)
grug storageuicontroller
2024-08-28 13:21:52 +10:00
metalgearsloth
afd0618a60 Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-28 10:57:12 +10:00
Simon
f92ef41538 Automated whitelists (#23985)
* Beginnings of making the breadmemes jobs easier

* stuff

* stuff pt. 2

* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-27 18:01:17 +02:00
Thomas
250628f805 New Health Analyzer UI (#30834)
* WIP: first prototype

* Change text slightly

* Allow names to wrap

* Add label for the scan mode

* Remove ugly text

* Readd bleeding message

* Update code

* Allow for the Health Analyzer UI to grow vertically
2024-08-27 16:57:36 +02:00
eoineoineoin
8ffae8d313 Scale text in admin player overlay (#31503)
* Scale text in admin player overlay

Fixes #30040

* Feedback from PR - get UI scale through root window

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-27 16:43:47 +02:00
eoineoineoin
28d6e6da94 Add title to multitool door-access-configuration window (#31504)
Fixes #29923.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-27 15:10:01 +02:00
eoineoineoin
55771cab74 Minor fixes to character profile editor save/reset buttons (#31505)
Merge SetDirty() with preview reload

People were forgetting to SetDirty() when changing a property; move SetDirty()
into preview reloading, since if the preview is being reloaded, some property
has definitely changed anyway.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-27 20:20:12 +10:00
12rabbits
367cdfd439 Make guidebook remember where you left off (#31375)
* Guidebook tracks last read entry

* Persistent guidebook fixes

* Persistent guidebook requested changes

* Update Content.Client/UserInterface/Systems/Guidebook/GuidebookUIController.cs

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-08-27 01:06:54 +02:00
metalgearsloth
2e1b486e8b Add BUI ctor tests (#31463)
5 lines of eaten iocmanager.injectdependencies led to this.
2024-08-26 17:39:48 +10:00
metalgearsloth
2e029a7d5b Action stuff (#31305)
* Action stuff

- Cleanup some event stuff
- Avoid dirtying entity unnecessarily
- Add ActionGrant as an easy way to apply / remove actions via compregistry.

* Fix merge
2024-08-25 22:43:31 +10:00
metalgearsloth
948bb726de Run actions on press (#31191)
I know UI generallys want to do stuff on key-up not key-down. With that being said the delay on release for these is noticeable.
e.g.
ActivateInWorld / UseInHand / any in-world interactions are on-press. This is especially noticeable if you have the same event on action + verb.
2024-08-25 22:36:22 +10:00
metalgearsloth
a89d4c750b Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-25 22:18:42 +10:00
metalgearsloth
7cb6b5e972 Verb tweaks (#31309)
* Verb tweaks

Remove the LOS check because this is already done above in CanExamine.

* Fix outlines

* import
2024-08-25 22:05:39 +10:00
Pieter-Jan Briers
d15869f600 Fix ChemVend jugs again (#31398)
This re-introduces the dummy entity naming code, originally introduced in #29178 and randomly removed by #30064 with no technical justification given.

Fixes #31373
2024-08-25 12:02:33 +10:00
eoineoineoin
b0375f115c Remove client state from server AirAlarmComponent (#31236)
* Remove client state from server AirAlarmComponent

Send information for all connected devices, not just the ones for the
current tab, as attempting to limit this breaks multiple users viewing
the same UI.

Fixes #12842

* Send device data as a list, rather than a dictionary

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-08-25 12:01:46 +10:00
Nemanja
b52686ea38 Add space debris to salvage magnet (#31113)
* add space debris to salvage magnet

* multiplication

* necessary mercy for NPCs

* back and forth on mercy
2024-08-24 12:09:36 +10:00
SlamBamActionman
61a1e89339 Add codeword highlighting (#30092)
* Added codeword highlighting

* Updated to support more codeword roles, color is set serverside

* Review feedback

* Change to a Component-based system using SessionSpecific

* Tidied up CanGetState, set Access restrictions on component

* Clean-up

* Makes the injection ignore brackets, restore some codewords, remove "Taste/Touch" from adjectives
2024-08-23 11:14:38 +02:00
metalgearsloth
f7e08ec343 Station AI overlay (#31335)
Split
2024-08-22 23:13:47 -06:00
Mervill
9331e80a05 Remove some wayward folder includes in the csproj (#31244)
remove some wayward folder inlcudes
2024-08-22 13:19:29 -04:00
metalgearsloth
6553fd3d6e Fix inventory GUI for non-inventory entities (#31306)
Default to invisible and only set visible if itemslots gets initialised.
2024-08-22 13:05:17 -04:00
Winkarst
588661465a Make vending machine use EntityPrototypeView (#30064)
* Make vendor machines use EntityPrototypeView

* Update

* 1

* Kill me

* For the love of god!!!
2024-08-22 10:40:39 -04:00
Nemanja
65c0b699f2 fix and buff the handheld mass scanner (#31284) 2024-08-21 12:33:01 -06:00
Pieter-Jan Briers
89c59398f1 Word wrap for vote titles (#31248) 2024-08-21 10:50:49 -04:00
Repo
93497e484f Copy button for ban/disconnect reason (#30760)
* Copy button for connection messages on failed connections and ban hit attempts

* loc

* better sepperation layout

* consistent styling.

* Fix loc var name

* Reconnect button back.

* Move clipboard dependency out to the params.

* open buttons so they look a bit better.
2024-08-20 23:31:09 +02:00
Red Mushie
2742adb881 Add Communications Console button tooltips (#31217)
* Finally, people can learn what the Broadcast button does!

* Also add for Alert level

* Add alert level and shuttle button tooltips

* Fix dumdum, tweak Broadcast tooltip
2024-08-19 22:36:36 +02:00
tosatur
b2a24f50dd Change text for ghost visibility button (#30998)
* add new text

* changed loc names

* fixes
2024-08-19 19:51:54 +02:00
Ed
c82b17a65e Merge remote-tracking branch 'upstream/master' into ed-19-08-2024-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
#	Content.Shared/Clothing/Components/ClothingComponent.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/atlas.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/cluster.yml
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/omega.yml
#	Resources/Prototypes/Maps/origin.yml
#	Resources/Prototypes/Traits/speech.yml
#	Resources/Prototypes/Voice/disease_emotes.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/secret_weights.yml
2024-08-19 19:06:38 +03:00
Tornado Tech
f6d81c04c0 Added world sprite system (#397)
* Added world sprite system

* Added important comment
2024-08-19 18:41:56 +03:00
c4llv07e
df6dbd2ac7 Add reaction randomization. (#308)
* Add random products datafield to the reaciton prototype.

One of the items in the list will be used as additional products as a
result of the reaction and will be persistent per round.

Resolves #245

* Another try

Add getter and setter for the reaction products field and
add random products there.

* There is no such product as CP14BasicEffectHealHeat

* Try to visualize random products in the guidebook

* experimental recipes

* fix

* file restructurization

* Guidebook alchemy update

* Update Alchemy.xml

* fix

* Update mixing_simple.yml

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-08-19 18:04:12 +03:00
Nemanja
476c7751c4 Recycler Overhaul (#30802)
* Recycler overhaul

* remove
2024-08-18 21:39:00 -06:00
Milon
a4b0bef12c add confirmation to the delete button in objects tab (#30946)
ui shitcode
2024-08-17 12:05:17 -04:00
Nemanja
ada6455b17 Make printing from ore procecssors slightly more bearable (#31074)
* Make printing from ore procecssors slightly more bearable

* Update sheet.yml
2024-08-17 15:12:55 +10:00
Nemanja
8440fb6acb anonymize salvage wrecks (#31087)
* anonymize salvage wrecks

* display wreck size
2024-08-17 15:09:21 +10:00
Mervill
4692c69ce1 Remove obsolete functions from RadiationDebugOverlay (#31111)
remove obsolete functions from radiation
2024-08-17 13:12:45 +10:00
to4no_fix
4ee9c00200 Localization hud layout (#31013) 2024-08-16 22:04:33 -04:00
Mervill
61a3562451 Replace obsolete map functions in IconSmoothSystem (#30958)
* first part

* second part
2024-08-16 00:55:20 -04:00
Nemanja
3cdd62b0dd Mining Rebalance (#30920)
* first pass

* this shit too

* ok fix that shit

* buff

* actually fix that
2024-08-16 11:43:54 +10:00
Errant
40b9fd4ea3 Namespace cleanup around Mind Roles (#30965)
* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>
2024-08-15 20:26:57 +02:00
IgorAnt028
84f9dd0f0b Fix false and true in player-panel.ftl (#31043)
Fix false and true in player-panel

Add a new True string
2024-08-15 18:00:56 +03:00
Mervill
2e3365793c Greatly improve the usability of the Gas Analyzer. (#30763)
* greatly improve how the gas analyzer behaves

* don't close the analyzer when the object goes out of range

* cleanup

* always switch to the device tab when a new device is analyzed

* modern api part one

* modern api part 2

* modern api part three

* file scope namespace
2024-08-15 10:45:13 -04:00
Plykiya
af01d8fbff Correct relay mover entity (#31040)
* Relay entity

* Server
2024-08-15 22:30:53 +10:00