Commit Graph

149 Commits

Author SHA1 Message Date
lzk
b999752e88 Update omega evac (#32748)
- rename to evac omega
- add screens
2024-10-12 13:03:55 -06:00
IProduceWidgets
5e162e776d Add the Syndicate Instigator Shuttle (#32083)
* Instigator

* sustenance
2024-09-22 17:27:48 -07:00
spanky-spanky
fba67979c8 Modifications to bring Omega up to date. (#32317) 2024-09-19 22:07:49 -06:00
LankLTE
94141c3cf2 Revert Unknown Shuttle Antagonists (#32052)
* Delete antagonist shuttles.

* Remove neutral shuttles.
2024-09-10 17:26:58 -06:00
IProduceWidgets
62f268cbb0 Impliment visitor ID, reorganize shuttle event and ghost role yml, standardize many visitor roles, add more unknown shuttles. (#28098)
* Add Protagonists

* Give visitors the right PDA at least, we need that RP value.

* tidy up

* spell check my beloved

* Everything about jobs have the same id names ahhhh!

* s

* rarity scarity.

* Update Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* cargo event now no has cargo access doors.

* break everything.

* still WIP, please excuse.

* finish all role loadouts

* extra roles, fix up grids, special pdas.

* Ghost role descriptions and mime powers

* rest of the fucking owl

* I tripped.

* I also fell.

* Fix the broken entity storage?

* hide mess under rug

* Stuff the rest of the mess into a closet.

* I forgor a spinny majig.

* a small lighting tweak.

* 1984 shuttles to new pr.

* 1984 shuttles to new pr 2 electric boogaloo

* poke the tests

* Revert "1984 shuttles to new pr 2 electric boogaloo"

This reverts commit b2ea7053b73cb17b59f8a80b23978a04a6a45a56.

* cowboy boot cleanup

* tableify

* antagimmunities

* Should be functional.

* vox safing

* un1984 clowns I guess

* oops forgor one

* misplaced file

* misplaced file v2

* weird test fail but okay

* Shuttles rarer

* Shuttle testing, fans, and power sanity. Also return of the syndie evac.

* le balance

* no write over fancy paper

* rerun tests

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-09-10 00:40:00 -06:00
Emisse
d57faf53a5 Lost evac pod thing tiny fan (#31915)
* disaster evacpod tinyfan

* real
2024-09-07 03:17:27 -06:00
ScarKy0
ecc38ad782 Fixed AI Actions (#31823)
* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.

* Seperate comms and bugfix. Fixed broadcast.
2024-09-05 22:49:20 +10:00
Emisse
62903772b6 lox update (#31784)
bingus
2024-09-03 03:50:59 -06:00
Emisse
ee5ebef2a0 ats update (#31766)
* ats update

* fix pipenet
2024-09-02 18:12:30 -06:00
IProduceWidgets
d27fb41d51 Make the trading outpost stationary (#31681)
make trading outposty stationary
2024-08-31 12:44:46 -06:00
Emisse
af35c2b773 escape pod tiny fan (#31601)
* escape pod tiny fan

* oop
2024-08-28 13:51:22 -06:00
QueerNB
4dc750abc9 Replaces small fans on most shuttles with directional fans. (#31495) 2024-08-26 16:24:22 -06:00
Brandon Hu
b2d9ab78d8 tweak(shuttle_infiltrator): Replace NukeCodePaper with BoxFolderNuclearCodes (#31273) 2024-08-21 12:55:18 -06:00
Spessmann
c9bffa82ee updated cogmap's evac shuttle (#31071) 2024-08-15 21:18:55 -06:00
Emisse
18259d1d2e evac lox update (#31052)
lox update
2024-08-15 14:18:19 -06:00
Emisse
caece1473c update lox (#31035)
* lox update

* real
2024-08-15 02:02:43 -06:00
Spessmann
208b1d23b8 Added Cog(map) and its own evac shuttle (#30840)
* Added new map Cog and its own evac shuttle

* removed cog from default.yml so all checks will pass

I added cog here because i thought it might need to be here for map choosing??????????? ill add it back if needed

* updated cog and fixed a bunch of stuff that was not visable in the image, also nerfed the singo so it no longer solos

* added renault spawner that was missing and changed some minor stuff

* moved a escape pod from med/sci hallway to northern maints

* added shutters to the brig and added vents and scrubbers where they were missing in the halls

* extended salv's docking port so they can dock

* Fixed according to cog review thread

* fix pools

* fix PostMapInitTest

* Update MapLoadBenchmark.cs

* added cap and hop spawn that i just forgot to add???????????????????

* fixed again

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2024-08-13 13:27:24 -06:00
Brandon Hu
dba0ea76b4 tweak(Shuttle_honki): Remove DeviceQuantumSpinInverter from honki shuttle. (#30618) 2024-08-13 23:50:41 +10:00
Brandon Hu
63967bec88 tweak(Shuttle_honki): Replace clown spiders with honkbots (#30617) 2024-08-10 13:51:00 -06:00
Brandon Hu
048da47f32 fix(emergency_meta): Lock the doors on evac shuttle (#29255)
* fix(emergency_meta): Lock the doors on evac shuttle
2024-08-06 15:09:24 -06:00
Brandon Hu
a8c74ca4e1 add(emergency_omega): Add defib to medical treatment area (#30693) 2024-08-05 21:49:23 -06:00
Ian
c5f332ea9f added a defib to the courser (#30471) 2024-07-29 19:05:26 -06:00
IProduceWidgets
b9090e84f7 Update Evac-Accordia (#30389)
Update accordia atmos systems
2024-07-26 23:40:39 -06:00
lzk
673cd8accd Update Cluster and evac (#30003)
* Update Cluster

replace dirty tiles with dirt decals
less visual noise in xenoarch
less visual noise in kitchen
less visual noise in botany
give one more table in kitchen
add screens
close cow crate in kitchen
better floor in cargo
changed floor in bridge conf room
remove few stacked pipes

* Update Cluster Evac

white steel tile under med airlock

* Update Cluster

replace tiny fans with derectional fans
link not linked external airlocks to bolting
2024-07-21 01:23:01 -06:00
lzk
e3bb2771d6 Update cluster evac (#29885)
* Update cluster evac

* forgot tiny fans

* the change
2024-07-11 15:03:51 -06:00
Brandon Hu
9455d0da7f tweak(emergency_box): Swap out Salvage Material crate with Engineering crate (#29269) 2024-06-23 01:59:57 -06:00
Brandon Hu
b1955f72d7 tweat(emergency_delta): Add screens around the evacuation shuttle (#29267) 2024-06-23 01:59:37 -06:00
deltanedas
f7aca6b15f nuke actions from map files (#28589) 2024-06-16 23:03:01 -04:00
Verm
41a081d5ef Donk co. microwave + microwave tweaks (#28951)
* THE syndie microwave

* Always burn to explode microwave when copying

* Make it so copying ids stop when the microwave is goign to explode

* Made explosion destroy the board and spit out the machine parts

* Move logic is MicrowaveSystem, make metal cooking use the same logic

* Fix passing the wrong malfunction time

* Shuttle cannot escape aggressive branding

* Always make it explode with an id

* Forgot to invert bool, move it after fry chance
2024-06-14 23:00:00 -04:00
IProduceWidgets
df2c3ec844 Evac shuttle for Oasis (#27998)
* Add robo control comp, also de-reinforce a lot of walls.

* Add Accordia Evac shuttle for Oasis.

* Revert "Add robo control comp, also de-reinforce a lot of walls."

This reverts commit b6be6b616aa9732b81e02bed76e3c9ae103cf7cb.
2024-06-13 23:26:39 -06:00
Nairod
f1260dae00 Replace Chef Ship Helmet (#28036)
Replace Chef Ship EVA Helm
2024-05-14 19:59:06 -04:00
Ed
e522bbf90d New event: Approaching unknown shuttle (#24490)
* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-10 04:35:59 -07:00
Mr. 27
967de41a5c Fix evac shuttles not activating the shuttle ETA timer (#27847)
* Update emergency_lox.yml

* tge
2024-05-09 19:02:12 -07:00
Nemanja
161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
IProduceWidgets
7b0b894e44 Add map Oasis (#25736)
* Add map Oasis

* integration test fix

* psych job

* 1984 an invalid component

* address reviews

* address reviews, touch ups.

* tiny feexes

* move a tree

* Actually put it in the active maps pool.

* minor tweeks

* tweek some door accesses.

* add extra lawyer, make evac the right docking arrangement.

* Address the small things, fix cryopods, make perma huge.

* Fix some small things in the new perma.

* Improve perma spacing resiliancy... maybe.

* burn the invalids

* Pray to the Sloth gods that painters arent cooked.

* rearrange some buttons

* fix fax names and add a genedrobe.

* Housekeeping

* fix some stuff I thought I already fixed

* wood benches

* Some under door tiles, a couple missing decals.

* one pipe got brokey. feexit!

* astrograsses and lathe to cargo

* N2 lockers, minor things.

* cap laser to case

* GridFill the briggle so it feels better. Some other minor things

* name the Briggle correctly
2024-04-20 23:59:12 -06:00
Wrexbe (Josh)
7130d1ca2f Fix Meta evac shuttle name (#26587) 2024-03-31 12:24:26 +11:00
Pieter-Jan Briers
89db4409a4 Remove CRLF, enforce with workflow (#26401)
* Check for CRLF in actions workflow

Make emisse weep

* Copy paste bottom text

* I would like to thank StackOverflow for this spite PR.

* Mention file name in message because the workflow tab doesn't display it.

* dos2unix everything
2024-03-24 22:06:17 +01:00
Leon Friedrich
ec761114ea Run fixgridatmos for cargo & emergency shuttle (#26382)
Fix cargo & emergency shuttle
2024-03-25 03:17:56 +11:00
Nairod
395024a652 Fix Fland's Cargo Shuttle Atmos (#26273) 2024-03-20 11:16:53 +11:00
wafehling
c0bbbc33c1 Trading Outpost now has half buy-only and half sell-only pallets (#25955)
* Added new Buy & Sell specific cargo pallets

* Remapped trading outpost with new pallets, tweaked texture

* Removed debug message

* Fixed/Compacted conditional checking to let old pallets still work for backwards compatability

* Update Content.Server/Cargo/Components/CargoPalletComponent.cs

Alright, updating all the references to it.

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Changed textures, changed to enum instead of string for pallet type check

* Few minor code tweaks/formatting fixes

* Missed the prototype change

* Update Content.Server/Cargo/Components/CargoPalletComponent.cs

* Update Content.Server/Cargo/Systems/CargoSystem.Shuttle.cs

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-14 10:26:25 +11:00
Emisse
463817056e infiltrator update (#25923) 2024-03-07 17:52:49 -07:00
metalgearsloth
c5486873db Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
2024-03-03 18:39:19 +11:00
Rainfey
4e6c59cfe5 Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
Mangohydra
0071b095ab fixed fland cargo shuttle not having tiny fans (sorry) (#25095) 2024-02-10 14:00:28 -07:00
Mangohydra
e789e9c956 Add New Fland Shuttle (#25016)
* Add New Fland Shuttle

* Update cargo_fland.yml
2024-02-07 01:49:06 -07:00
metalgearsloth
ba419f0db4 Resave escape pod (#24527) 2024-01-25 18:30:54 +11:00
metalgearsloth
fc42c003f1 Resave core cargo (#24533)
Removes metadata merge alongside https://github.com/space-wizards/RobustToolbox/pull/4861

Looks like decal format is suss.
2024-01-25 17:58:27 +11:00
metalgearsloth
6ae4537871 Resave trading outpost (#24536)
Removes metadata merge alongside https://github.com/space-wizards/RobustToolbox/pull/4861
2024-01-25 17:54:42 +11:00
metalgearsloth
2e6e845d48 Resave mining shuttle (#24534)
Removes metadata merge alongside https://github.com/space-wizards/RobustToolbox/pull/4861

This one looked skub.
2024-01-25 17:53:57 +11:00
metalgearsloth
c1c13086e9 Resave event shuttles (#24528)
Removes metadata merge alongside https://github.com/space-wizards/RobustToolbox/pull/4861
2024-01-25 17:53:37 +11:00