Ed
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5bcc378bbe
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Clean up, increase build stability (#583)
* Update base.yml
* bandit -> sociopath
* some fixes
* syringe
* vaults
* Update ContentAudioSystem.CP14AmbientLoop.cs
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2024-11-13 17:56:07 +03:00 |
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vladimir.s
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8d022dd502
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Wooden objects and structures resprite (#436)
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2024-09-17 13:06:34 +03:00 |
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Ed
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37a4068334
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CLA license update (#429)
* pupu
* Update LICENSE.TXT
* CLA
* CLA!
* Revert "CLA!"
This reverts commit f999e341a1.
* CLA2
* Update rsi.json
* CLA3
* Workbench sublicense
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2024-08-29 18:23:33 +03:00 |
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Ed
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8cbd26ae2f
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Farming WIP (#269)
* setup planting doafter
* spawn plants after use seed
* some work
* move comps to separate folder
* public check daylight
* daylight plant energy regeneration
* some fixes
* bruh, im thinking
* added ingame soil
* added hoe
* attaching plants
* hoe system
* block plant dublicating
* some planting refactor
* shovel as pant + soil remover
* plant growing visualizer
* soil resprite
* split farming system to second partial class
* update throught event refactor
* tring sync update plant with update visuals
* finish visual sync
* plants growing
* more partial splitting, naming work, clean up
* Update FARMINGTEST.yml
* Update FARMINGTEST.yml
* fix typo
* prototype value validating
* Оно бухает воду!
* solution visualizer in soil
* forgot some fix
* part of Tornado review fix
* destroy RemovePlantComponent
* more fixes
* simple harvesting
* refactor plant component values changing
* harvest redo
* gather on destroyByTool
* sickle resprite
* plant fading
* fading per minute!
* wheat sprites
* YML restruct
* fixes
* auto root plants
* add comments
* move sprites
* split structures from object textures
* wheat farming!
* Update CP14FarmingSystem.Interactions.cs
* seedbed (#297)
seedbed :^)
* a
* Update soil.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
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2024-07-15 23:58:03 +03:00 |
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Ed
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2cfdc4a52f
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Solution normalizer (#227)
* dropper
* add stabilizer
* fuck, now
* Update CP14SolutionNormalizerComponent.cs
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2024-06-08 18:46:09 +03:00 |
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Ed
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d998e6bf9a
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Lumishroom (#226)
* added lumishroom art
* lumishroom
* Update migration.yml
* fix
* fix x2
* Update alchemy_test_layer2.yml
* worldgen
* Update chromium_inverse.yml
* add new barrels and vials
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2024-06-08 01:03:21 +03:00 |
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Ed
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b33a094f65
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change licenses (#191)
* change licenses
* Update rsi-schema.json
* change codebase license
* try make schema
* Create rsi.json
* rga fix
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2024-05-31 00:01:22 +03:00 |
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Ed
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7a75835908
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Wild sage alchemy reagent (#182)
* add wild sage root
* Update biological.yml
* added complex wild sage reaction
* add wild sage in worldgen
* Update basic-effects.yml
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2024-05-27 23:24:08 +03:00 |
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Ed
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af114a93f6
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Chromium slime (#174)
* added chromium slime
* inverse poison damage
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2024-05-25 17:41:29 +03:00 |
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Ed
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f8564b3661
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Agaric shroom! (#172)
* agaric shrooms!
* add agaric reagents
* add agaric into worldgen
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2024-05-25 13:30:33 +03:00 |
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Ed
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9690077532
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Bloodgrass gatherable entity + gatherable system cleanup + bugfix (#154)
* added 4 basic reagent effects
* entrance bugfixes
* add bloodgrass world sprites
* preuso cherry pick
* add planet bloodgrass and sickle gathering
* +1 gather sound
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2024-05-18 15:16:20 +03:00 |
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Ed
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7b2328ba22
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Alchemy tools: pestle and mortar (#144)
* add mortar & pestle mechanic
* setup prototypes
* Update mixing_types.yml
* add bubble sound collection, fix errors
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2024-05-08 17:15:31 +03:00 |
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Ed
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4c692d7d4a
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Alchemy + Guidebook initialization (#124)
* remove Guidebook
* water and blood
* localization things
* added vital extract
* some fixes
* added bloodgrass
* guidebook localization
* fixes icons and remove unnecesary fields
* added inhand cauldron
* fix wallmount board
* Update bonfire.yml
* Update bonfire.yml
* alchemy furnace + mist
* fixes
* Guidebook localization
* Update drinks.yml
* Revert "remove Guidebook"
This reverts commit 7924cf235f.
* fix filtering guidebook
* test fix
* Update heater.yml
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2024-05-02 20:41:11 +03:00 |
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Ed
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0169cb55d8
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Alchemy instruments (#122)
* add beer barrel
* add vet
* add storage to vat
* make bucket viable!
* bandage vat item fix
* Update vat.yml
* add small vial
* tiny vial
* Update SharedStorageSystem.cs
* Create biological.yml
* spilable and bonfire climbing
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2024-04-30 16:48:08 +03:00 |
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