Commit Graph

29142 Commits

Author SHA1 Message Date
Celene
5c0b127456 Execution System uses the identity of an entity; added "the" to execution message (#32536)
* Exec.System now uses IdentityManagement; added the where necessary

* Included attacker in check for Identity

---------

Co-authored-by: Celene <maurice_riepert94@web.de>
2024-09-30 00:36:47 +02:00
slarticodefast
16325007d5 Fix mutation system debug assert (#32530) 2024-09-29 13:37:31 -08:00
PJBot
f6ceaa7d10 Automatic changelog update 2024-09-29 15:19:15 +00:00
Ilya246
4aed728207 make conveyor belt assemblies cheaper (#32444)
cheapening
2024-09-29 17:18:09 +02:00
Ed
3f94c73bdb Magic update (#473)
* magic system update

* fix
2024-09-29 16:44:17 +03:00
SlamBamActionman
d0c4d5a93a Add webhook for votekicks (#32513)
* Initial commit

* Localization
2024-09-29 15:23:53 +02:00
PJBot
cc9202bbb2 Automatic changelog update 2024-09-29 12:24:03 +00:00
ArtisticRoomba
1dc9541aed Fixes HoS's energy shotgun not being marked as restricted contraband (#32521)
* the 12^21th contraband marking fix

one step closer to release

* sometimes you just make mistakes
2024-09-29 14:22:57 +02:00
PJBot
6bc383c0ef Automatic changelog update 2024-09-29 12:20:08 +00:00
Leon Friedrich
f1f1fc1dc3 Add interaction rate limits (#32527)
* Move PlayerRateLimitManager to shared

* Add interaction rate limits

* uncap tests
2024-09-29 22:19:00 +10:00
PJBot
6b49a510d1 Automatic changelog update 2024-09-29 12:14:30 +00:00
Leon Friedrich
d806db264a Fix currency duplication bug (#32524) 2024-09-29 22:13:22 +10:00
Ed
4cd9e41469 Mist + Lampposts (#472)
* lamppost

* mist weather

* maps update

* Update weather.yml

* Update meta.json
2024-09-29 13:07:30 +03:00
Ed
4d9e657f6f Split decal cleaner into Broom + Max Gab papers and hair (#470)
* add broom

* water fix

* new hair

* paper added

* feather pen

* some unfinished inkwell

* inkstorage

* Update meta.json

* fixes
2024-09-29 11:02:39 +03:00
nikthechampiongr
a5840b925b Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
MilenVolf
1b9d77a760 Replace obsolete Tile Access methods (#32508)
* Replace obsolete SetTile

* Remove obsolete GetTileRef & GetAllTiles

* Forgor

* Apply suggested `GetMapOrInvalid`
2024-09-29 01:27:47 +02:00
Ed
9f93931057 Revert "Added personal signature system (#382)" (#471)
This reverts commit 0cd3a3c2d9.
2024-09-29 00:36:08 +03:00
Ed
0dc7982109 Footprints + Mop + Force undersky liquid evaporation (#469)
* all evaporation under sky

* footprints system

* puddle footprints

* split to holder and trailer

* mop added

* mop finish
2024-09-28 18:09:30 +03:00
metalgearsloth
0a7b23cd4d Update submodule to 236.0.0 (#32500) 2024-09-28 19:31:27 +10:00
PJBot
8b692d118d Automatic changelog update 2024-09-28 09:03:49 +00:00
metalgearsloth
bed968465c Fix multiple door issues (#32483)
* Fix multiple door issues

- Doors should no longer cycle open-and-closed anymore (at least nowhere near as easily).
- Door sprites shouldn't flicker as much (needs my engine PRs to remove all but one of them).

* woops conversion
2024-09-28 19:02:43 +10:00
PJBot
9f5b6af82d Automatic changelog update 2024-09-28 06:08:57 +00:00
Futuristic-OK
a371de16d3 Some new hairstyles! (#31010)
* Add files via upload

png of hairs

* Update meta.json

hairs meta

* Update human_hair.yml

hairs yml

* Update human-hair.ftl

hairs named

* second try

* fix meta

* Add files via upload

* Add files via upload

fix again

* Add files via upload

again again

* Add files via upload

again again fix again

* Add files via upload

i hate yourself

* Add files via upload

fixxxxx!

* Add files via upload

aaagaaaaiiin

* dd

dddddd

* Add files via upload

fix again

* Add files via upload

ddsdssddssddsdsds

* Update human-hair.ftl

* Update human-hair.ftl

screw this im just going to update it myself
webops time

* Update human_hair.yml

* Update meta.json

* Rename capsdaughter.png to longbow.png

* Rename artist.png to shaped.png

---------

Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
2024-09-28 16:07:51 +10:00
metalgearsloth
dd376e4e84 Optimise drains (#32230)
* Optimise drains

If it's still a problem then we do what I did for rmc14 and just dump all the active drains onto a job to getentitiesinrange in parallel.

* Fixes
2024-09-28 15:16:54 +10:00
PJBot
caac678fa6 Automatic changelog update 2024-09-28 04:41:31 +00:00
beck-thompson
7485411ab2 Predict appraisal tool verb! (#32496)
* First commit

* Network :(
2024-09-28 14:40:24 +10:00
Ed
dca61c009d 2 new Lobby image, some bugfix (#468)
* +2 lobby screens

* Update goblin.yml

* workbench recipes remove nesting

* tips update

* Update sewing_table.yml
2024-09-28 01:29:02 +03:00
PJBot
b5a7326160 Automatic changelog update 2024-09-27 19:05:30 +00:00
deltanedas
7d4ea967e0 remove thief figurine objective (#32413)
* make figurine objective just 1

* remove the objective entirely

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-27 21:04:22 +02:00
PJBot
4e860952d7 Automatic changelog update 2024-09-27 10:05:01 +00:00
LittleNorthStar
bbf84d0346 Feature/grey trenchcoat for detective loadout (#32380)
* Detective grey coat available in loadout

* Revert "Detective grey coat available in loadout"

This reverts commit 3697e15518b300cbc110872dc92d7905b7ef2605.

* Reapply "Detective grey coat available in loadout"

This reverts commit 8e5f43a035d70a7076ba26d43ed683b135af1d99.

* Hoping I got this right?

* Fixing a oversight

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-27 12:03:54 +02:00
Ed
560c7acc52 Merge pull request #465 from crystallpunk-14/ed-27-09-2024-upstream
Ed 27 09 2024 upstream
2024-09-27 11:27:09 +03:00
Ed
34adcd5e2a Update cp14-ignoredPrototypes.yml 2024-09-27 10:48:56 +03:00
Ed
558b38e51d Update ContentAudioSystem.CP14AmbientLoop.cs 2024-09-27 10:46:15 +03:00
Ed
b9e90f50ca nospawn 2024-09-27 10:35:21 +03:00
PJBot
88ccc191b9 Automatic changelog update 2024-09-27 07:23:24 +00:00
Fildrance
4bcf3c3c0e Station AI ability to electricute doors (#32012)
* Boom! Emergency access!

* Emergency access sound

* locale

* Updated sounds

* bleh

* Door electrify base

* feat: popups on attempt to activate AI action when wires cut

* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door

* refactor: added icon and sound for door overcharge

* meta.json should use tabs not spaces

* refactor: extracted sounds for airlock overcharge to static field in system

* refactor: cleanup, ScarKy0 mentions for resources

* refactor: removed unused textures

* feat: now notification is displayed when AI attempting to interact with door which have wire cut

* StationAiWhitelistComponent is properly gating  BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered

* refactor: use PlayLocal to play electrify sound only for AI player

* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.

* bolts now check for power using SharedPowerReceiverSystem

* electrify localization and louder electrify sounds

* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut

* refactor: cleanup

* New sprites and fixes

* Copyright

* even more sprite changes

* refactore: cleanup, rename overcharge => electrify

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-27 17:22:17 +10:00
Ed
1df3ed177b Merge remote-tracking branch 'upstream/master' into ed-27-09-2024-upstream
# Conflicts:
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
2024-09-27 10:22:05 +03:00
PJBot
0d26bb0320 Automatic changelog update 2024-09-27 07:13:17 +00:00
metalgearsloth
bc461b91a5 Predict stripping (#32478)
* Predict stripping

Stops mob verbs from getting moved around again.

* Bola

* Fix ftl
2024-09-27 17:12:10 +10:00
PJBot
2e03787b6c Automatic changelog update 2024-09-27 07:10:24 +00:00
metalgearsloth
f46f5e2835 Fix storage area pickup sound playing multiple times (#32397) 2024-09-27 17:09:17 +10:00
PJBot
bee66eddef Automatic changelog update 2024-09-27 06:11:33 +00:00
metalgearsloth
b1e69ee84d Fix airlock autoclose mispredict (#32477)
* Fix airlock autoclose mispredict

It was hard to see this ingame due to animations masking it. The only way you'd notice currently is the light mispredicting.

* cudin
2024-09-27 16:10:27 +10:00
PJBot
b8d7733640 Automatic changelog update 2024-09-27 05:50:28 +00:00
august-sun
b9b0c10361 Fixed collision for gas and volumetric pumps (#32471)
Removed BaseMachinePowered from Gas and Volumetric pumps

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2024-09-27 15:49:20 +10:00
Spessmann
af3ea5253a Cog update (power fix/grav) (#32475)
* became real

* fixed 32456
2024-09-26 23:20:47 -06:00
Ed
c2704165d3 Loadout update (#461)
* some full species sprite

* floral wreath

* alchemist cloak, loadout restruct

* giant head clothing refactor

* Update entities.ftl

* backpacks loadout! yay

* trinkets

* Update general.yml

* oopsie

* Update general.yml

* fixes

* Delete test-ship.yml
2024-09-27 00:36:09 +03:00
PJBot
bf80f3abb8 Automatic changelog update 2024-09-26 16:57:07 +00:00
beck-thompson
fe2145d3b9 Voice Mask refactor (#30798)
* First commit

* Added base.Initialize()

* Voice wire fix (Electricty name)

* Various minor cleanups

* Localized default voice mask name

* Added VoiceOverride stuff

* Removed unused stuff

* Typo

* Better localized stuff

* Typo / spelling stuff / comments

* Blessed
2024-09-26 18:55:59 +02:00