Ed
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b803496694
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Procedural + z-levels refactor (#216)
* create biome tile spawner
* spawner now spawn decals and entities
* fancy spawners
* remove old decals
* randomize seed
* fix bugs
* update alchemy test map to new system
* update z-level system
* autolink tweak
* add documentation
* Update GravityComponent.cs
* Update GravityComponent.cs
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2024-06-05 19:59:39 +03:00 |
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