Ed
f59de85047
Merge remote-tracking branch 'upstream/stable' into ed-21-07-2025-upstream-sync
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# Conflicts:
# Content.Client/Overlays/StencilOverlay.Weather.cs
# Content.IntegrationTests/Tests/Atmos/AlarmThresholdTest.cs
# Content.IntegrationTests/Tests/VendingMachineRestockTest.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Shared/Damage/Systems/SharedStaminaSystem.cs
# Content.Shared/Fluids/Components/EvaporationComponent.cs
# Content.Shared/GameTicking/SharedGameTicker.cs
2025-07-21 11:27:53 +03:00
Ed
7a8326d41e
Merge remote-tracking branch 'upstream/stable' into ed-08-07-2025-upstream
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# Conflicts:
# Content.Server/Audio/ContentAudioSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Shuttles/Systems/ShuttleSystem.cs
# Resources/Locale/en-US/navmap-beacons/station-beacons.ftl
2025-07-08 00:40:30 +03:00
Tayrtahn
c565b44965
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
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* The easy ones
* For certain values of easy
* Easy test
* Hair
* Fix sandbox violations
* Sort usings
2025-07-07 21:57:05 +02:00
Pieter-Jan Briers
e99fc501a6
Revert biome rework ( #38724 )
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* Revert "Fix world generation (#38713 )"
This reverts commit 10fa6ff4af .
* Revert "Biome rework (#37735 )"
This reverts commit fe7b96147c .
2025-07-03 20:48:04 +02:00
metalgearsloth
fe7b96147c
Biome rework ( #37735 )
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* DungeonData rework
Back to fields, serializes better, just make new layers dumby.
* wawawewa
* Fix this
* Fixes
* Port the work over
* wawawewa
* zoom
* Kinda workin
* Adjust wawa
* Unloading work
* Ore + entitytable fixes
Iterate every dungeon not just last.
* Big shot
* wawawewa
* Fixes
* true
* Fixes
# Conflicts:
# Content.Server/Procedural/DungeonJob/DungeonJob.cs
* wawawewa
* Fixes
* Fix
* Lot of work
* wawawewa
* Fixing
* eh?
* a
* Fix a heap of stuff
* Better ignored check
* Reserve tile changes
* biome
* changes
* wawawewa
* Fixes & snow
* Shadow fixes
* wawawewa
* smol
* Add layer API
* More work
* wawawewa
* Preloads and running again
* wawawewa
* Modified
* Replacements and command
* Runtime support
* werk
* Fix expeds + dungeon alltiles
* reh
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2025-07-03 00:36:06 -04:00
Ed
b581f5d132
Merge remote-tracking branch 'upstream/stable' into ed-23-06-2025-upstream-sync
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# Conflicts:
# .github/workflows/check-trailing-whitespace.yml
# Content.IntegrationTests/Tests/Access/AccessReaderTest.cs
# Content.IntegrationTests/Tests/Chameleon/ChameleonJobLoadoutTest.cs
# Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Shared/Light/Components/SunShadowCycleComponent.cs
# Resources/Prototypes/Damage/modifier_sets.yml
# Resources/Prototypes/Maps/Pools/default.yml
2025-06-23 16:37:22 +03:00
TemporalOroboros
d4876be6f0
Kills TurfHelpers ( #37939 )
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* Create TurfSystem equivalent for and obsolete TurfHelpers.GetTileRef
* Fix EntitySystem uses of TurfHelpers.GetTileRef
* Fix EntitySystem uses of TurfHelpers.TryGetTileRef
* Fix construction condition uses of TurfHelpers.GetTileRef
* Fix last use of TurfHelpers.IsBlockedTurf
* Create TurfSystem equivalent to and obsolete TurfHelpers.GetContentTileDefinition
* Fix uses of TurfHelpers.GetContentTileDefinition(TileRef)
* Fix uses of TurfHelpers.GetContentTileDefinition(Tile)
* Create TurfSystem equivalent to and obsolete TurfHelpers.IsSpace
* Fix EntitySystem uses of TurfHelpers.IsSpace(Tile)
* Fix EntitySystem uses of TurfHelpers.IsSpace(TileRef)
* Fix remaining uses of TurfHelpers.IsSpace
* Fix uses of TurfHelpers.GetEntitiesInTile
* Delete TurfHelpers.cs
* Add GetEntitiesInTile lookup methods
* Convert some GetEntitiesInTile methods to LookupSystem extension methods
* Use new GetEntitiesInTile methods
* Recycle spiderweb hashset
* Recycle floor tile hashset
2025-06-21 11:23:19 -04:00
Tayrtahn
95632859b7
Cleanup unused/redundant dependencies ( #38099 )
2025-06-06 18:11:52 +02:00
Ed
bc53ed4aa5
Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream
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# Conflicts:
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Resources/Prototypes/Maps/centcomm.yml
2025-02-16 16:39:26 +03:00
ElectroJr
b555a6049e
Even more engine changes
2024-12-24 21:00:53 +13:00
ElectroJr
6242567aff
Refactor map loading & saving
2024-12-23 02:42:17 +13:00
Ed
2b9d949eea
Demiplan polishing 2 ( #528 )
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* wizden PR copy
* starter rooms
* grass geode location, new modifiers
2024-11-02 00:59:55 +03:00
metalgearsloth
60b34b57f3
Fix dungeon spawn + ftl overlap ( #31413 )
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* Fix dungeon spawn + ftl overlap
* Better fixes
2024-08-25 14:48:29 +10:00
Nemanja
3cdd62b0dd
Mining Rebalance ( #30920 )
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* first pass
* this shit too
* ok fix that shit
* buff
* actually fix that
2024-08-16 11:43:54 +10:00
Cojoke
b57174007c
Remove all Assigned Values that are Never Used ( #30110 )
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Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00
metalgearsloth
a2f99cc69e
VGRoid support ( #27659 )
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* Dungeon spawn support for grid spawns
* Recursive dungeons working
* Mask approach working
* zack
* More work
* Fix recursive dungeons
* Heap of work
* weh
* the cud
* rar
* Job
* weh
* weh
* weh
* Master merges
* orch
* weh
* vgroid most of the work
* Tweaks
* Tweaks
* weh
* do do do do do do
* Basic layout
* Ore spawning working
* Big breaking changes
* Mob gen working
* weh
* Finalising
* emo
* More finalising
* reverty
* Reduce distance
2024-07-03 22:23:11 +10:00
Tornado Tech
21bc3bfa22
Cleans up tag system ( #28272 )
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* Updated tag system
* Added params methods
* Fixed tag integration tests
* Fixed params methods recursion
* Revert has All/Any tag one argument realisation
* Updated tag integration tests
* Shit happens
* Added individual List/HashSet methods, docs, tests
2024-06-02 11:11:19 +10:00
Nemanja
2a6705818b
Make procgen use weighted variants ( #24669 )
2024-01-29 13:41:59 +11:00
metalgearsloth
3452521021
Fix exped dungeons ( #23654 )
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mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.
I checked magnet + roomfills still work.
2024-01-07 14:23:53 +11:00
metalgearsloth
f533a1a543
Add RoomFill markers ( #22293 )
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* Add RoomFill markers
* weh
* Also deez
* Working
* Randomised fills working
* Fixes
* Fix lack of prototypes
* Fix tests
* Fix tests?
2024-01-04 15:17:04 +11:00
metalgearsloth
bf79acd127
Salvage magnet revamp ( #23119 )
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* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
2024-01-04 14:25:32 +11:00
Leon Friedrich
b6bd82caa6
Use ECS prototype-reload events ( #22613 )
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* Use ECS prototype-reload events
* better constructors
* Maybe this fixes tests?
2023-12-23 01:13:45 +11:00
metalgearsloth
816ee2e1ab
Gateway destinations ( #21040 )
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* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
2023-11-14 19:23:40 -07:00
metalgearsloth
7a63238487
Don't spawn mobs on blocked dungeon tiles ( #17910 )
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a
2023-07-09 13:20:55 -06:00
Ben
c858c76341
Anchorable shared ( #17422 )
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Co-authored-by: BenOwnby <ownbyb@appstate.edu >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-06-29 22:35:54 +10:00
metalgearsloth
cca1a78384
Dungeon generation refactor ( #17121 )
2023-06-27 19:17:42 +10:00
Vordenburg
69c6ab5aaf
Add dungeon templates as uninitialized maps ( #17468 )
2023-06-19 23:47:59 +10:00
Leon Friedrich
263e1761fc
Move jobQueue to engine ( #16443 )
2023-05-15 12:47:12 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
metalgearsloth
122350f19c
Salvage expeditions ( #12745 )
2023-04-20 10:43:13 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
metalgearsloth
b6a735774b
Add more dungeon layouts ( #14924 )
2023-03-30 22:54:17 -07:00
metalgearsloth
6157dfa3c0
Salvage dungeons ( #14520 )
2023-03-10 16:41:22 +11:00