10 Commits

Author SHA1 Message Date
Ed
3409e0f752 Merge remote-tracking branch 'upstream/stable' into ed-15-09-2025-upstream-sync
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Overlays/StencilOverlay.cs
#	Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
#	Content.Server/GameTicking/Commands/SetGamePresetCommand.cs
#	Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
#	Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs
#	Content.Shared/Clothing/Components/ClothingComponent.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/Humanoid/SkinColor.cs
#	Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/bowl.yml
2025-09-15 13:50:49 +03:00
Princess Cheeseballs
d488ca96b2 Alerts Cleanup and API (#39544)
* alert cleanup and API

* I expect update loops to be at the top.

* Address review

* Address review x 2

* Merg my PR

* Fix

* Update Content.Shared/Alert/AlertsSystem.cs

webedit

Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>

* FIX THAT TEST FAIL!!!!

* Me when I forget to actually give you alerts

* Hammedborgar

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
2025-09-05 12:45:48 +03:00
Ed
f2d9608a62 Merge remote-tracking branch 'upstream/stable' into ed-04-08-2025-upstream-sync
# Conflicts:
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Shared/Damage/Systems/SharedStaminaSystem.cs
#	Content.Shared/Eye/VisibilityFlags.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/StatusEffectNew/StatusEffectSystem.Relay.cs
#	Resources/Prototypes/Recipes/Reactions/chemicals.yml
#	Tools/actions_changelogs_since_last_run.py
2025-08-04 12:44:29 +03:00
Princess Cheeseballs
e85bc1bb8c Stunnable New Status and Cleanup (#38618)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-07-21 19:22:11 +02:00
Ed
f59de85047 Merge remote-tracking branch 'upstream/stable' into ed-21-07-2025-upstream-sync
# Conflicts:
#	Content.Client/Overlays/StencilOverlay.Weather.cs
#	Content.IntegrationTests/Tests/Atmos/AlarmThresholdTest.cs
#	Content.IntegrationTests/Tests/VendingMachineRestockTest.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Shared/Damage/Systems/SharedStaminaSystem.cs
#	Content.Shared/Fluids/Components/EvaporationComponent.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
2025-07-21 11:27:53 +03:00
Princess Cheeseballs
dec2d42a1d Crawling Part 1: The Knockdownening (#36881)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-07-20 01:54:42 +02:00
Princess Cheeseballs
ac895a0db4 Stun and Stamina Visuals (#37196)
* Stun animation

* Commit 2

* Almost working commit

* Best commit

* Minor cleanup and value adjustments

* Fix animation data getting wasted and cleaned up some stuff

* Don't animate if dead

* AppearanceSystem is for chumps

* Cleanup

* More cleanup

* More cleanup

* Half working commit

* Documentation

* Works

* ComponentHandleState my beloved

* AppearanceComp compatibility

* Address review

* Borgar

* AND NOW THE END IS NEAR

* AppearanceSystem compliance (Real)

* Don't need to log missing there

* I actually hate mob prototypes so much you don't even know

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-07-11 14:13:11 +02:00
Ed
a06144b083 fix second wind alert 2025-06-29 19:15:12 +03:00
Ed
59e6435fe2 Merge remote-tracking branch 'upstream/stable' into ed-12-05-2025-upstream
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Construction/UI/ConstructionMenuPresenter.cs
#	Content.Shared/Construction/Prototypes/ConstructionPrototype.cs
#	Content.Shared/Damage/Systems/SharedStaminaSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
#	Resources/Prototypes/Procedural/vgroid.yml
2025-05-12 14:25:42 +03:00
Princess Cheeseballs
9c165cb5a0 StaminaSystem to SharedStaminaSystem (#37199)
* Init Commit

* Partial class

* Hands system slipped through
2025-05-06 12:39:05 -04:00