14 Commits

Author SHA1 Message Date
Red
4debb114e5 Magic system refactor part 1 (#1709)
* Refactor pacified block logic to action system

Moved pacified block functionality from magic spell components to the new CP14ActionSystem and related components. Removed CP14MagicEffectPacifiedBlockComponent and its logic, and introduced CP14ActionDangerousComponent for handling pacified checks. Updated examine and checks logic to use the new action-based components, improving separation of concerns between magic and action systems.

* finish pacified

* mobtargetstate refactor

* skillpoint cost refactor

* somaticAspect refactor

* material cost refactor

* mana cost now

* stamina cost

* SSD + verbal aspect

* religion

* music tool refactor

* vampire

* get rid of this event

* manacost refac

* Remove magicType field from spell definitions

Eliminated the 'magicType' property from all CP14MagicEffect components in spell YAML files across Electric, Fire, Life, Light, and Water categories. This streamlines spell configuration and may reflect a change in how magic types are handled in the system.

* Remove mana cost reduction effects from skill tiers

Eliminated the ModifyManacost effects from tier 2 and tier 3 skills in electromancy, healing, hydrosophistry, illusion, and pyrokinetic. This change standardizes skill progression and may be part of a balance update to mana cost mechanics.

* comment out T3 tiers

* namespace refactor

* fix hands
2025-08-25 20:40:10 +03:00
Tornado Tech
52f31e4403 refactor: Magic system (#1138)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-04-14 17:32:41 +03:00
Ed
011e90a5d1 Weather gameplay effects (#1089)
* pipa

* Weather effects

* Weather in demiplanes!

* demiplane enter roofs

* Demiplane ruins

* Update weather.yml

* Update paper.yml

* Update paper.yml
2025-03-30 17:27:05 +03:00
Ed
1867903c46 Planetarization (#1040)
* tiers to level demiplanes

* Update demiplane_keys.yml

* demiplane on planets

* migrate to wizden dayCycle + planetarize Comoss

* Update comoss_d.yml

* Update audio_music.yml

* Update dev_map.yml

* add shadows to demiplanes

* remove outdated systems

* fix silvas

* silva fix

* Update factoria.yml

* Update island.yml
2025-03-19 12:52:37 +03:00
Ed
5524e029f4 Essence splitter (#948)
* disable rotting

* pipipi

* essence storage

* energy splitter

* Update essence_splitter.yml

* Update impact.png

* visual fixes

* sound fix

* Update twoHandedStaffs.yml

* unhardcode

* Update meta.json

* fix
2025-02-27 13:48:38 +03:00
Ed
ba901d5e0e Crystals Update (#925)
* portal frame

* resprited sharpening stone

* portal frame entity

* darkness -> dimension magic type

* thaumaturgy platforms, some refactor

* magic energy refactor

* Update AirlockPryingTest.cs

* transfering tweaks

* fixed magic manipulation
2025-02-25 23:37:05 +03:00
Ed
e6097da7cc Update CP14MagicEnergyPhotosynthesisComponent.cs 2025-01-15 01:05:28 +03:00
MetalSage
a6847c08e8 Add "Mana Wasting" trait (#732)
* add trait

* Update Resources/Locale/ru-RU/_CP14/magicEnergy/magic-spells.ftl

* fix magic item using

---------

Co-authored-by: MetalSage <metalsage.official@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-01-12 13:10:45 +03:00
Ed
5f2583fab0 Goblin gameplay (#704)
* silva fix

* goblinoids
2025-01-06 23:10:42 +03:00
Ed
8892d3913d Tiefling gameplay (#703)
* tiefling damage mana

* tiefling spell

* tweaks
2025-01-06 17:08:49 +03:00
Ed
b647583b7b Silva species gameplay difference (#701)
* plant growth spell, silva photosyntesis

* playable species guidebook

* fixes
2025-01-06 03:31:59 +03:00
Ed
22bb0ae283 Energy pilons WIP (#326)
* split partial magic system

* add debug sprited pilons

* some energy pilons interactions

* Update CP14MagicEnergySystem.Relay.cs

* spupers (#322)

* spupers

* meta

* aura nodes + aura scanners

* scanner sprites

* maid dress

* reverse pilon logic

* relay delete, code clean up

* delete content

* Update basic.yml

* Update shirt.yml

* Update crystal.yml

---------

Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
2024-07-29 21:01:36 +03:00
Ed
655b32b720 Magic spells backend (#358)
* add EntityEffect aability support

* delayed actions

* renaming

* delayed projectile spells

* spawn on self + entityEffect on self spells

* spawn on point spell

* rename

* clean up base species components

* magic alert

* move magic energy to Shared, add manacost to spells

* magic recoil

* improve magic recoil

* verbal aspect

* somatic aspect

* add simple vfx proto and sprites

* add casting VFX

* add TODO
2024-07-28 17:26:47 +03:00
Ed
0211a50581 Energy crystal (#243)
* init magic container system

* charging and discharging

* add energy regenerator

* thaumaturgy glasses, scanning energy

* add energy quartz prorotypes and sprites

* light power controller

* commit special for _des

* simple normalizer crystal slot

* YEEEEEEE BOIII, examined crystalls inside things

* кристал теперь видно, когда он вставлен в стабилизатор

* TryUseCharge приборами

* hello deserty, how are you doing?

* rename regenerator to EnergyDraw, allow draw from slot

* normalizer жрет magic energy файналли

* Update normalizer.yml

* visual polishing

* Update crystal.yml
2024-06-13 22:55:20 +03:00