2 Commits

Author SHA1 Message Date
kin98
0fdc56c796 Make magical vision drain Mana (#1832)
* added generic Entity Effects status effect component

* added Magic Vision Statuseffect component

* renamed visionmask to Visibilitymask and added StatusEffectComponent notice comment

* added two event listeners on MagicVisonStatusEffect applied and removed

* moved changes to server side

* moved Component serverside

* removed Overlay Property

* Added magic vison status effect prototype and applying

* cleaned upnew lines

* added new prototype

* moved Magic vision status effect component to shared again

* fixed applying mask

* cleaned new lines

* Moved to components folder

* marked MagicVisionComponent obsolete and changed protoid name

* Added parent MobStatusEffectBase

* added mana cost to Magical vision spell

* removed unneeded constructor

* Added the system

* added statuseffect eventlistners for applied and removed also removed old event listners

* removed old magic vision component check

* Removed Data field attribute

* added back Data field attribute

* added access atribute

* moved Status effect update to server

* removed shared System moved all to server side

* Update Content.Shared/_CP14/StatusEffect/Components/CP14EntityEffectsStatusEffectComponent.cs

Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>

* Fix typo in DataField attribute for Effects list

* Obliterated CP14MagicVisionComponent from existence

* Fix comment capitalization in CP14EntityEffectsStatusEffectComponent

* Fix summary capitalization in CP14EntityEffectsStatusEffectComponent

* Refactor CP14MagicVisionSystem.cs by removing blank lines

Removed unnecessary blank lines for cleaner code.

* Remove status effect event handlers

Removed event subscription and related methods for status effects.

* Remove empty line in OnExamined method

* Added a Spell toggle status effect

* fixed datfields shouldnt be static

* imlpemented status applying in yml

* cleaned white space :3

* changed toggle to has status effect

* fix leftover

* added check for firsttime predict so it doesnt get applied twice

* added getvismaskevent to statuseffect relay

* changed event lisnter to use CP14MagicVisionStatusEffectComponent to prevent future conflicts

* removed unneeded _status property

* added check for if its the last status effect on remove

* added check if Status effect is already present if applied

* changed check to component instead of entity

* changed ent target to player.localEntity

* fix: removed has effect check as it already has the effect when first apllied

* changed event to on player attached

* removed first time predicted check

* changed cooldown to 0.5 seconds

* made Spell mana change effect not save

* added status efect applied event listner back and moved apply and remove overlay to separete methods

* removed replaced action event

* added fix to let nextupdate catch up to CurTime

* fix: status effect not beeing removed when crit or dead

* fix: Action beeing able to be used while dead

* fix: added prediction check to applied back for double apply and remove bug

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Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
2025-10-31 21:11:15 +03:00
Red
9bda0c85e2 Magic vision nerf (#1697)
* Update ShowHealthBarsComponent.cs

* mana split now can destroy mana trace

* delete aura examine

* Add aura confusion status effect and concealment reagent

Introduces the Confused Aura status effect, which causes entities to leave randomized magical aura imprints. Adds the CP14HideMagicAuraStatusEffectComponent, new localization strings, alert, and reagent (Aura concealment solution) that applies the effect. Updates magic vision logic to support the new effect, and adds related icons and prototype definitions.

* vampire market

* easy vampire clothing craft

* obscure magic trace
2025-08-23 15:03:33 +03:00