Red
0a3bd9baba
Adjust day/night cycle logic and lighting parameters ( #1705 )
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Increased minimum light level and updated sun shadow directions for smoother transitions. Changed light curve calculation to use cosine, adjusted day detection threshold, and added a console command to check current light level. Renamed and fixed logic in CP14IsNight rule. Updated map and prototype files to use new ambient light colors and ensure consistency.
2025-08-25 02:03:24 +03:00
Morb
42afa7b754
Make IsDayNow method and return silva photosynthesis ( #1648 )
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* Make is day method and return silva photosynthesis
* Disable CP14MagicEnergyDraw
2025-08-22 01:28:10 +03:00
Red
71527bb4eb
Merge pull request #1341 from crystallpunk-14/ed-31-05-2025-web
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Spider content update
2025-05-31 14:31:44 +03:00
Ed
1867903c46
Planetarization ( #1040 )
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* tiers to level demiplanes
* Update demiplane_keys.yml
* demiplane on planets
* migrate to wizden dayCycle + planetarize Comoss
* Update comoss_d.yml
* Update audio_music.yml
* Update dev_map.yml
* add shadows to demiplanes
* remove outdated systems
* fix silvas
* silva fix
* Update factoria.yml
* Update island.yml
2025-03-19 12:52:37 +03:00
Ed
639db84a0b
dayCycle prototipization ( #694 )
2025-01-05 19:08:35 +03:00
Ed
d2c5aa74b4
Ritualizm ( #474 )
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* ritual cucumber setup
* entities requirements
* try graph???
* Revert "try graph???"
This reverts commit c90c6353cb .
* pipyau
* fixes
* yay, it works
* spawn effect
* regex lower message restrictions
* unique speakers support
* apply entity effect ritual
* ritual chalk
* Update SpawnEntity.cs
* ritual stability
* stability event
* add guidebook description to all ritual actions
* Readability added
* Update RequiredResource.cs
* finish describer
* clean up describer
* Update triggers.ftl
* cave ambient loop
* parry sound update
* rituals end start
* magic ambience add
* global sharedization
* Update phases.yml
* daytime requirement
* Update phases.yml
* start ritual
* fixes
* more ambient work
* rritual visualizer
* end ritual
* magic orbs!
* required orbs
* orbs design
* consume orbs
* setup neutral cluster triggers and edges
* listener proxy
* restucture graph
* fix time triggers
* healing cluster
* fixes
* Create CP14RitualTest.cs
* test errors for check test
* YEEEE
* Fuck triggers, its broken now, YAY
* triggers redo
* fix
* fix test
* Update CP14RitualTest.cs
* Update neutral_cluster.yml
* Update CP14RitualSystem.Triggers.cs
* clean up, documentation
* redo triggers again
* and another one
* species sacrifice trigger
* whitelist trigger
* fix
* describer refactor
* fix memory leaking + hyperlinks
* dd
2024-10-06 18:04:18 +03:00
Ed
ca318a1849
Cucumber! Potato! ( #430 )
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* some ambient loops tweak
* cucumber! potato!
* seed craft
* fix CLA
* Update CP14DayCycleSystem.cs
* Update CP14DayCycleSystem.cs
* weather
2024-09-01 16:14:56 +03:00
Tornado Tech
9f4932a8af
Remove day cycle shit ( #400 )
2024-08-10 01:12:13 +03:00
Ed
2de26baebd
Ambient loops ( #323 )
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* ambient loop systems
* audio content
* Update ContentAudioSystem.CP14AmbientLoop.cs
* Update attributions.yml
* limit frequency
* Update CP14AmbientLoopPrototype.cs
* Create IsDaylight.cs
* fix problem
2024-07-15 23:18:14 +03:00