Ed
4173d96d83
Merge remote-tracking branch 'upstream/staging' into ed-22-12-2024-upstream
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# Conflicts:
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.IntegrationTests/Tests/ResearchTest.cs
# Resources/Prototypes/Entities/Objects/Decoration/flora.yml
# Resources/Prototypes/Entities/Objects/Misc/spaceshroom.yml
# Resources/Prototypes/Maps/Pools/default.yml
2024-12-22 15:48:30 +03:00
Southbridge
7eb714d38f
Monospace Support for Rich Text ( #33830 )
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* Initial Commit
* Moved all this to SS14 on it's own
* Added prototype validation
2024-12-13 15:24:34 +01:00
Ed
cd736e4fd4
Merge remote-tracking branch 'upstream/stable' into ed-11-12-2024-upstream
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# Conflicts:
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Shared/Lock/LockSystem.cs
# Resources/Maps/oasis.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/audio.yml
2024-12-11 14:49:02 +03:00
deathride58
5ab8e467a5
Adds an introductory message to the user-facing ahelp chat window ( #33348 )
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* Adds an introductory message to the user-facing ahelp chat window
* Update Resources/Locale/en-US/administration/bwoink.ftl
* Update Resources/Locale/en-US/administration/bwoink.ftl
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com >
2024-12-09 09:54:23 +01:00
Errant
0c4dd9d1b9
Revert "Simplify separated screen top menu ( #33047 )" (Stable -> Master) ( #33785 )
2024-12-08 22:14:34 +01:00
Vasilis The Pikachu
8472603b76
Revert "Simplify separated screen top menu ( #33047 )"
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This reverts commit f27fa1ed30 .
2024-12-08 21:36:48 +01:00
SpaceManiac
20be8298b7
Organize the Sandbox Panel window ( #33684 )
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* Organize Sandbox Panel
* Map Editing -> Editing
* Unset ToggleMode on Suicide button. Can hardly un-suicide, no?
* Remove 'Link machines' button that has done nothing for 3 years
* Remember Sandbox window's position instead of forcing to center
* Shows Spawns -> Show Spawns
* Remove SandboxSystem.MachineLinking
2024-12-07 19:13:56 +01:00
Ed
52a0f44aa1
Bank progression mechanic ( #633 )
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* bank progression mechanic
* loc fix
* minor random fixes
* minor tweaks
* lighthouse
* Vladimirs Alerts!
* offset alerts
* lighthouse
2024-12-07 00:39:05 +03:00
Plykiya
450bf813b8
Fix for inspecting entities in hand ( #33642 )
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Actually inspect entity in hands
2024-11-30 17:14:39 +01:00
Ed
109edeb4b5
Modular weapon crafting WIP ( #611 )
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* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
2024-11-29 01:31:42 +03:00
Intoxicating-Innocence
d5225d1f46
Ghost role drop-down alignment ( #33397 )
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* dropdown shares margin width with children
* removed dependency that rider added for some reason
* reduced vertical margin from 8 to 2
2024-11-26 09:28:31 +01:00
metalgearsloth
f27fa1ed30
Simplify separated screen top menu ( #33047 )
2024-11-26 01:59:34 +01:00
Nikolai Korolev
ea7f5433ac
Fix RA0003 warning for ChatBox ( #33531 )
2024-11-25 22:53:12 +11:00
Ed
677e5194d6
Merge remote-tracking branch 'upstream/master' into ed-20-11-2024-upstream-sync
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# Conflicts:
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Server/Traits/TraitSystem.cs
# Content.Shared/CCVar/CCVars.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Resources/Maps/box.yml
# Resources/Maps/core.yml
2024-11-23 01:48:24 +03:00
SlamBamActionman
89392e2424
Remove drag & drop dropping items from containers ( #32706 )
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* Initial commit
* Update based on maintainer discussion
* Forgot to remove this woops
2024-11-20 12:00:38 +11:00
Ed
955145a9a5
Merge remote-tracking branch 'upstream/master' into ed-06-11-2024-upstream
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# Conflicts:
# Resources/Changelog/Changelog.yml
# Resources/Credits/GitHub.txt
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
2024-11-06 16:53:24 +03:00
Ed
ae27cf7e08
Revert "Merge remote-tracking branch 'upstream/master' into ed-06-11-2024-upstream"
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This reverts commit 1579da881a , reversing
changes made to a9bdab0705 .
2024-11-06 16:52:08 +03:00
Ed
1579da881a
Merge remote-tracking branch 'upstream/master' into ed-06-11-2024-upstream
2024-11-06 16:51:42 +03:00
MilenVolf
cc3a19c212
Collapsible ghost roles menu ( #32717 )
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* Make ghost roles collapsible
* Save `BodyVisible` state of each `Collapsible` box
* Make ghost role collapsible only when group has more than 1 role
* Make it a little prettier
* Make only ghost role buttons collapsible
* Apply requested changes
* Typo
* Small cleanup
* Store in list, instead of iterating
* Make unique ids more unique
* Move it out of the cycle
* Make _collapsibleBoxes into dictionary and use key instead of Collapsible boxes names
Added TODO. So after the problem will be fixed in `GhostRolesEui`, it should be mirrored and fixed here too.
* Put TODO in GhostRolesEui. I guess Issue must be made for this
* Use HashSet instead of Dictionary as suggested. Invert the HashSet, so being present means it uncollapsed
I decided to invert HashSet to _uncollapsedStates, because players surely will have more collapsed buttons than opened, so we optimise memory usage a little bit.
* Remove extra space from ghost roles window
* Add buttons stretching. Size 3:1
2024-11-04 01:49:42 +01:00
metalgearsloth
94e686ca9c
Fix separated game screen bumping ( #33046 )
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I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.
2024-10-29 16:07:57 +11:00
Ed
ab1e071fdf
Merge remote-tracking branch 'upstream/master' into ed-03-10-2024-upstream
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# Conflicts:
# Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
2024-10-03 17:34:08 +03:00
eoineoineoin
a8982b88af
Allow users to drag-reorder action bar ( #32552 )
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* Avoid rebuilding all buttons on action state change
Allows for drag events to continue when actions change
* Remove excess action buttons
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
2024-10-03 16:01:01 +02:00
Ed
1df3ed177b
Merge remote-tracking branch 'upstream/master' into ed-27-09-2024-upstream
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# Conflicts:
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
2024-09-27 10:22:05 +03:00
Winkarst
0093fce5b4
Dialog windows now grab the keyboard focus ( #31294 )
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* Dialog windows now grab the keyboard focus
* Comment
2024-09-20 00:01:54 +10:00
Ed
5b2020d708
Merge remote-tracking branch 'upstream/master' into ed-08-09-2024-upstream
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# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/meta.yml
2024-09-08 21:20:54 +03:00
godisdeadLOL
a25132ed5d
Actions bar dynamic resizing ( #31759 )
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* action bar dynamic resizing
* action bar dynamic resizing for separated style
* decreased indent for separated style
---------
Co-authored-by: YourUsername <you@example.com >
2024-09-02 15:12:11 -04:00
Winkarst
88dcc831c1
Remove calls to FormattedMessage obsolete methods ( #31706 )
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* Remove FormattedMessage obsolete methods
* Oops
2024-09-01 13:00:53 +02:00
Ed
ca656b3c10
Merge remote-tracking branch 'upstream/master' into ed-29-08-2024
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# Conflicts:
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Resources/Prototypes/Maps/reach.yml
2024-08-29 14:32:09 +03:00
12rabbits
367cdfd439
Make guidebook remember where you left off ( #31375 )
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* Guidebook tracks last read entry
* Persistent guidebook fixes
* Persistent guidebook requested changes
* Update Content.Client/UserInterface/Systems/Guidebook/GuidebookUIController.cs
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2024-08-27 01:06:54 +02:00
metalgearsloth
2e1b486e8b
Add BUI ctor tests ( #31463 )
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5 lines of eaten iocmanager.injectdependencies led to this.
2024-08-26 17:39:48 +10:00
metalgearsloth
2e029a7d5b
Action stuff ( #31305 )
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* Action stuff
- Cleanup some event stuff
- Avoid dirtying entity unnecessarily
- Add ActionGrant as an easy way to apply / remove actions via compregistry.
* Fix merge
2024-08-25 22:43:31 +10:00
metalgearsloth
948bb726de
Run actions on press ( #31191 )
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I know UI generallys want to do stuff on key-up not key-down. With that being said the delay on release for these is noticeable.
e.g.
ActivateInWorld / UseInHand / any in-world interactions are on-press. This is especially noticeable if you have the same event on action + verb.
2024-08-25 22:36:22 +10:00
SlamBamActionman
61a1e89339
Add codeword highlighting ( #30092 )
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* Added codeword highlighting
* Updated to support more codeword roles, color is set serverside
* Review feedback
* Change to a Component-based system using SessionSpecific
* Tidied up CanGetState, set Access restrictions on component
* Clean-up
* Makes the injection ignore brackets, restore some codewords, remove "Taste/Touch" from adjectives
2024-08-23 11:14:38 +02:00
metalgearsloth
f7e08ec343
Station AI overlay ( #31335 )
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Split
2024-08-22 23:13:47 -06:00
metalgearsloth
6553fd3d6e
Fix inventory GUI for non-inventory entities ( #31306 )
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Default to invisible and only set visible if itemslots gets initialised.
2024-08-22 13:05:17 -04:00
Ed
d9336781f1
Merge remote-tracking branch 'upstream/master' into ed-05-08-2024-upstream
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# Conflicts:
# Content.Shared/Inventory/InventorySystem.Equip.cs
# Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
2024-08-12 14:40:15 +03:00
ShadowCommander
1df84515c7
Add EntityWorldTargetAction ( #29819 )
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* Add EntityWorldTargetAction initial implementation
* Update obsolete methods
* Partially working EntityWorldTargetAction
* Fix entity selection
* Move and clean up AfterInteract
* Fix building new walls
* Readd no entity or coordinates error
* Consolidate action validation code
* Add summaries to component
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-08-08 12:47:08 +03:00
Ed
97939f6e3e
Merge remote-tracking branch 'upstream/master' into ed-05-08-2024-upstream
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# Conflicts:
# Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
2024-08-08 12:29:20 +03:00
Plykiya
a87efd7d01
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
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* GET WORLD POSITON, ROTATION
* Missing parentheses
* ui system depndency
* the issue
* Unused
* Let the function do the transform
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-08-06 21:02:01 +10:00
Ed
dd580c68c9
Merge remote-tracking branch 'upstream/master' into ed-05-08-2024-upstream
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# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Resources/Prototypes/Accents/word_replacements.yml
2024-08-05 15:28:42 +03:00
Ed
a95d2257c3
JobRequirement refactor ( #30347 )
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* refactor JobRequirements
* add profile support
* fix
* Update quartermaster.yml
* sloth fixes
* inport 30208
* Update DepartmentPrototype.cs
* species restriction
* left tweak stick
* stringbuilder is cool!
2024-08-05 14:25:49 +10:00
DrSmugleaf
54d5bd266c
Add mapping editor ( #23427 )
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* Add mapping editor (#757 )
* Remove mapping actions, never again
* Cleanup actions system
* Jarvis, remove all references to CM14
* Fix InventoryUIController crashing when an InventoryGui is not found
* Rename mapping1 to mapping
* Clean up context calls
* Add doc comments
* Add delegate for hiding decals in the mapping screen
* Jarvis mission failed
* a
* Add test
* Fix not flushing save stream in mapping manager
* change
* Fix verbs
* fixes
* localise
---------
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2024-08-04 13:31:45 +10:00
Ed
9c84ce9be0
Currency collect goal ( #352 )
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* simple currency comp
* stack support + weapon cost dnd port
* add collect currency objective conditions
* clean up
2024-07-24 13:28:27 +03:00
metalgearsloth
b41c6a28fe
Reset ghost role menu scroll upon search ( #30159 )
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Quality of life so it doesn't sit on your old spot anymore.
2024-07-21 02:38:45 -04:00
metalgearsloth
edb05e36bb
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
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* Reapply "Remove some BUI boilerplate" (#30214 )
This reverts commit cb0ba66be3 .
* Fix gas tank
* Fix PA
* Fix microwave
* Comms console underwrap
* Fix rcd
* log wehs
2024-07-21 14:48:13 +10:00
Nemanja
cb0ba66be3
Revert "Remove some BUI boilerplate" ( #30214 )
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Revert "Remove some BUI boilerplate (#28399 )"
This reverts commit cbf329a82d .
2024-07-20 20:42:27 -04:00
metalgearsloth
cbf329a82d
Remove some BUI boilerplate ( #28399 )
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* Remove some BUI boilerplate
- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.
* More
* moar
* weh
* done
* More BUIs
* More updates
* weh
* moar
* look who it is
* weh
* merge
* weh
* fixes
2024-07-20 15:40:16 +10:00
Ed
d8ab4982ad
Character menu issuer localization ( #29840 )
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* Update CharacterUIController.cs
* TODO Burn this shit
* huh?
* huh!
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
2024-07-17 08:47:50 +03:00
Chief-Engineer
6371a04621
Fix baby jail ( #29896 )
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* Revert "Revert Baby Jail (#29891 )"
This reverts commit 24a2866747 .
* the fix
2024-07-11 15:14:01 +10:00
Vasilis
24a2866747
Revert Baby Jail ( #29891 )
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* Revert "SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) (#28763 )"
This reverts commit 3ceb92a0c4 .
* Revert configs
* Oops
2024-07-11 10:33:47 +10:00