* FactionClothing
* swtich carp to the Dragon faction
* add carp hardsuit
* add carp hardsuit to uplink
* fixes
* webedit ops 1
* why did i name it that wtf
* among
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* Musician Instruments to Musician lodouts
* Move instruments to their own file, fix instruments spawning on the floor, Found bug of Loadout dropping items on the floor rather than sorting inventory
* Whoops, I removed bagpipes for some reason
* Remove Explosive Component from ClothingShoesBootsMagSyndie
* Makes BaseJetpack a parent of ClothingShoesBootsMagSyndie
* fix boots in hand looking like jetpack bug
* make syndicate magboots child of magboots
* Mannequin
* rsi license fix
* damage container fix
* container fix
hope this works
* layers fix + appearance comp (mb it help?)
* maybe fixed?
* one day it will work...
* can't even understand why test failing... (maybe fix?)
* last try?
* init basic skill system
* add skill requirement to advanced melee weapon
* working hard
* more hard work
* shot skill issue
* Now the skills give you the components
* add job special autolearning skills
* traits recreating
* some tweaks
* remove bg and components for now
* sharpening now require skills
* add alchemist role on maps
* pestle skill issue
* THE syndie microwave
* Always burn to explode microwave when copying
* Make it so copying ids stop when the microwave is goign to explode
* Made explosion destroy the board and spit out the machine parts
* Move logic is MicrowaveSystem, make metal cooking use the same logic
* Fix passing the wrong malfunction time
* Shuttle cannot escape aggressive branding
* Always make it explode with an id
* Forgot to invert bool, move it after fry chance
* Add robo control comp, also de-reinforce a lot of walls.
* Add Accordia Evac shuttle for Oasis.
* Revert "Add robo control comp, also de-reinforce a lot of walls."
This reverts commit b6be6b616aa9732b81e02bed76e3c9ae103cf7cb.
* init magic container system
* charging and discharging
* add energy regenerator
* thaumaturgy glasses, scanning energy
* add energy quartz prorotypes and sprites
* light power controller
* commit special for _des
* simple normalizer crystal slot
* YEEEEEEE BOIII, examined crystalls inside things
* кристал теперь видно, когда он вставлен в стабилизатор
* TryUseCharge приборами
* hello deserty, how are you doing?
* rename regenerator to EnergyDraw, allow draw from slot
* normalizer жрет magic energy файналли
* Update normalizer.yml
* visual polishing
* Update crystal.yml