Rane
05e9f6acaa
[1 line] fix bad check in beam system ( #12206 )
2022-10-25 01:53:32 -07:00
metalgearsloth
70cf361caa
Don't predict body init ( #12163 )
...
* Don't predict body init
Client doesn't handle predicted entity spawning so the organs hang around.
* Just use init
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-24 17:08:41 -07:00
Leon Friedrich
92e92dceb0
Unrevert #10934
2022-10-25 11:06:00 +11:00
Emisse
80fd37041f
Revert "Fix unintentional inventory relayed event handling " ( #12182 )
2022-10-24 17:06:04 +02:00
Leon Friedrich
145471be2d
Fix unintentional inventory relayed event handling ( #10934 )
...
* Add InventoryRelayedEvent<TEvent>
* implement relays
* typos
* a
2022-10-24 01:04:49 -07:00
Leon Friedrich
0b8622e9e7
Misc content xform changes ( #12166 )
2022-10-24 00:19:51 -07:00
Nemanja
24a3c8aef6
portable scrubber machine upgrading ( #12037 )
2022-10-22 15:49:30 -07:00
DrSmugleaf
f323fb7644
ECS and cleanup body system, merge body templates and presets into body prototypes ( #11991 )
...
Co-authored-by: Jezithyr <Jezithyr@gmail.com >
2022-10-22 15:46:28 -07:00
Kevin Zheng
b798924f12
Disable shadow casting for bioluminescent plants ( #11986 )
2022-10-22 15:40:57 -07:00
Willhelm53
1a1e72063a
Skeleton Accents ( #11805 )
2022-10-22 15:40:28 -07:00
Nemanja
cfab87b3d7
generator machine upgrading ( #12145 )
2022-10-22 15:38:57 -07:00
Leon Friedrich
7d276d1101
Remove server/client clothing components. ( #11981 )
2022-10-22 15:30:37 -07:00
metalgearsloth
4a3df4f85a
Maybe fix pathfinding nullref ( #12085 )
2022-10-22 15:29:01 -07:00
0x6273
8718df5622
Seed extractor construction + upgrading ( #11972 )
2022-10-22 15:26:02 -07:00
Rane
916c4f9522
Unhardcode species age ranges ( #11979 )
2022-10-22 15:13:46 -07:00
Mervill
637d53222a
PowerGridCheck now disables APCs instead of individual machines ( #12004 )
2022-10-22 15:06:16 -07:00
Interrobang01
9904eae75c
Cognizine, a chemical that makes an entity sentient and a ghost role ( #11992 )
2022-10-22 15:05:06 -07:00
Kevin Zheng
2366089300
Remove debug message ( #12061 )
2022-10-22 14:57:06 -07:00
metalgearsloth
fae8b0173b
Fix cargo order amounts ( #12070 )
2022-10-22 14:55:13 -07:00
Jackrost
330d6bfb67
Biomass reclaimer now respond if power change ( #11984 )
2022-10-22 14:54:19 -07:00
Mervill
9c27f8417b
Show the station name on spawn ( #12128 )
2022-10-22 14:51:51 -07:00
metalgearsloth
ff2fbda804
Use priority queue for power networks ( #12134 )
2022-10-22 14:51:02 -07:00
Leon Friedrich
b73d188e67
Fix misc cuffing issues ( #12127 )
2022-10-22 16:54:28 +11:00
Leon Friedrich
19586ea46c
Reset movement on player (de)attach ( #12073 )
2022-10-22 10:50:14 +11:00
Kara
169ba3106b
Fix #12075 ( #12118 )
2022-10-21 01:54:18 -07:00
Flipp Syder
0fe9f38968
Actual randomized humanoids ( #11574 )
2022-10-21 00:46:05 +11:00
Nemanja
7cc1eba181
Mining Tweaks ( #11468 )
2022-10-21 00:16:29 +11:00
Francesco
9727cc0da0
FlashLightVisualizer refactor + low power handheld light light radius fix ( #11768 )
...
* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power
* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours
* Empty commit to rerun CI with the new engine PR
* fix: Restore the correct HandheldLight addPrefix property, whoops
* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
2022-10-19 13:34:36 -05:00
Kara
3fd226d9f0
Extended rework & ramping event scheduler ( #11362 )
2022-10-18 19:51:47 -07:00
Kara
7ad867fa0f
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
metalgearsloth
4db3b30dc1
Sleep NPCs on attach ( #12014 )
2022-10-19 10:07:44 +11:00
Paul Ritter
78a139edb5
Predicts pulling ( #12029 )
2022-10-19 10:06:44 +11:00
Nemanja
661a569732
Fix big boxes not holding in air ( #12031 )
2022-10-19 10:04:47 +11:00
Leon Friedrich
3aeba9a63e
Fix chat sanitization and entity name escaping ( #12015 )
2022-10-17 23:59:09 -07:00
router
2bd3a6c673
add more to chat sanitization ( #11988 )
2022-10-17 15:54:51 +11:00
metalgearsloth
123a9dbf02
Lag compensation for melee ( #11885 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-17 15:54:31 +11:00
0x6273
fe00c1c10b
Airlock bolt and deconstruction fixes ( #11985 )
2022-10-17 11:44:04 +11:00
Mervill
a5a92c4dca
Hotfix for Battery & Weapon Chargers. ( #11976 )
2022-10-17 09:05:35 +11:00
Paul Ritter
8b1580ee30
Pools admin log lists ( #11462 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-17 00:00:30 +02:00
themias
b567c34e92
Add voice trigger for modular grenades ( #11449 )
2022-10-17 04:44:50 +11:00
Flipp Syder
6e108bd400
Surveillance camera listening/speaking ( #11640 )
2022-10-17 04:44:14 +11:00
Leon Friedrich
bb61eb7f54
Move board spawning out of DoorSystem ( #11772 )
2022-10-17 03:43:33 +11:00
wrexbe
9d5c8e23f2
Add null check to wires ( #11974 )
2022-10-16 09:11:59 -07:00
Leon Friedrich
37b36b9a76
Construction logging ( #11961 )
2022-10-16 08:58:07 -07:00
Leon Friedrich
20f68d156e
Add some atmos logs for debugging ( #11970 )
2022-10-17 02:50:11 +11:00
metalgearsloth
1782eb6ad7
Fix even more warnings ( #11968 )
...
Also more instances of someone using TryComp instead of HasComp
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-16 08:49:22 -07:00
Leon Friedrich
214d0c1774
Fix "machine-insert-item loc ( #11969 )
2022-10-17 02:49:09 +11:00
metalgearsloth
5373fec641
Fix a bunch of warnings ( #11965 )
...
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-16 08:44:23 -07:00
Mervill
15a772fb96
Cleanup for ChargerComponent ( #11907 )
2022-10-16 21:21:54 +11:00
Flipp Syder
26883a7ec9
Air alarm mode sent to all linked air alarms from a single air alarm ( #11454 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-10-16 21:18:14 +11:00